{"id":153256,"date":"2026-01-01T11:12:28","date_gmt":"2026-01-01T09:12:28","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-multimedijnoj-biblioteki-sdl-3-4-0"},"modified":"2026-01-01T11:12:28","modified_gmt":"2026-01-01T09:12:28","slug":"reliz-multimedijnoj-biblioteki-sdl-3-4-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/reliz-multimedijnoj-biblioteki-sdl-3-4-0","title":{"rendered":"Az SDL 3.4.0 multim\u00e9di\u00e1s k\u00f6nyvt\u00e1r kiad\u00e1sa","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Bemutat\u00e1sra ker\u00fclt az SDL 3.4.0 (Simple DirectMedia Layer) k\u00f6nyvt\u00e1r kiad\u00e1sa. A k\u00f6nyvt\u00e1r c\u00e9lja a j\u00e1t\u00e9kok \u00e9s multim\u00e9di\u00e1s alkalmaz\u00e1sok \u00edr\u00e1s\u00e1nak egyszer\u0171s\u00edt\u00e9se, \u00e9s olyan lehet\u0151s\u00e9geket k\u00edn\u00e1l, mint a hardveres gyors\u00edt\u00e1s\u00fa 2D- \u00e9s 3D-grafika megjelen\u00edt\u00e9se, bemenet kezel\u00e9se, hanglej\u00e1tsz\u00e1s \u00e9s 3D t\u00edpus\u00fa megjelen\u00edt\u00e9s OpenGL, OpenGL ES, Metal, Direct3D vagy Vulkan seg\u00edts\u00e9g\u00e9vel. A k\u00f3d C nyelven \u00edr\u00f3dott, \u00e9s Zlib licenc alatt terjesztik. Az SDL haszn\u00e1lat\u00e1ra vonatkoz\u00f3an k\u00f6tegek \u00e9rhet\u0151k el k\u00fcl\u00f6nb\u00f6z\u0151 programoz\u00e1si nyelveken.     <\/p>\n<p>Az SDL 3.4.0 a m\u00e1sodik jelent\u0151s stabil \u00e1ga az SDL 3.x sorozatban \u2014 az els\u0151 stabil \u00e1gat a 3.2.x sorozat jelentette, m\u00edg a 3.3.x \u00e1gat k\u00eds\u00e9rleti jelleggel pozicion\u00e1lt\u00e1k. Az SDL 3.4.0 legfontosabb v\u00e1ltoz\u00e1sai a 3D GPU API \u00e9s a k\u00e9tdimenzi\u00f3s renderel\u00e9si API k\u00f6z\u00f6tti hordozhat\u00f3s\u00e1g jav\u00edt\u00e1s\u00e1val, a WebAssembly-be t\u00f6rt\u00e9n\u0151 ford\u00edt\u00e1s t\u00e1mogat\u00e1s\u00e1nak b\u0151v\u00edt\u00e9s\u00e9vel az Emscripten ford\u00edt\u00f3n kereszt\u00fcl, a grafikus t\u00e1blag\u00e9pekkel \u00e9s digit\u00e1lis tollakkal val\u00f3 jobb egy\u00fcttm\u0171k\u00f6d\u00e9ssel, valamint a PNG k\u00e9pform\u00e1tum be\u00e9p\u00edtett t\u00e1mogat\u00e1s\u00e1nak megjelen\u00e9s\u00e9vel kapcsolatosak.        <\/p>\n<p>Az SDL 3.4.0 \u00faj lehet\u0151s\u00e9gei k\u00f6z\u00f6tt szerepel:  <\/p>\n<ul>\n<li class=\"l\"> Be\u00e9p\u00edtett t\u00e1mogat\u00e1s ker\u00fclt a PNG form\u00e1tum\u00fa k\u00e9pekhez, amelyek kezel\u00e9s\u00e9re az SDL_LoadPNG(), SDL_LoadPNG_IO(), SDL_SavePNG() \u00e9s SDL_SavePNG_IO() funkci\u00f3k \u00e1llnak rendelkez\u00e9sre. A k\u00e9pek form\u00e1tum\u00e1nak (PNG vagy BMP) meghat\u00e1roz\u00e1s\u00e1hoz \u00e9s fel\u00fcletekk\u00e9nt val\u00f3 bet\u00f6lt\u00e9s\u00e9hez \u00faj funkci\u00f3k, az SDL_LoadSurface() \u00e9s SDL_LoadSurface_IO() ker\u00fcltek hozz\u00e1ad\u00e1sra.\n<li class=\"l\"> A SDL_RotateSurface() funkci\u00f3t bevezett\u00e9k a fel\u00fclet elforgatott m\u00e1solat\u00e1nak l\u00e9trehoz\u00e1s\u00e1ra.\n<li class=\"l\"> Az SDL_CreateAnimatedCursor() funkci\u00f3 lehet\u0151v\u00e9 teszi sz\u00ednes anim\u00e1lt kurzorok l\u00e9trehoz\u00e1s\u00e1t, emellett a SDL_HINT_MOUSE_DPI_SCALE_CURSORS jelz\u00e9s hozz\u00e1ad\u00e1sra ker\u00fclt a kurzorok automatikus m\u00e9retez\u00e9s\u00e9hez a k\u00e9perny\u0151 m\u00e9retez\u00e9si szintj\u00e9nek f\u00fcggv\u00e9ny\u00e9ben.\n<li class=\"l\"> \u00daj funkci\u00f3k ker\u00fcltek bevezet\u00e9sre: SDL_SetWindowProgressState(), SDL_SetWindowProgressValue(), SDL_GetWindowProgressState() \u00e9s SDL_GetWindowProgressValue(), amelyek lehet\u0151v\u00e9 teszik az alkalmaz\u00e1s ikonjaiban a feladat el\u0151rehalad\u00e1s\u00e1nak megjelen\u00edt\u00e9s\u00e9t a t\u00e1lc\u00e1n.\n<li class=\"l\"> Tulajdons\u00e1gokat adtak hozz\u00e1 a GPU API haszn\u00e1lat\u00e1hoz r\u00e9gi hardverekkel.\n<li class=\"l\"> A SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER \u00e9s SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN tulajdons\u00e1gok megjelen\u00e9se lehet\u0151v\u00e9 teszi a Vulkan API k\u00e9pess\u00e9geinek be\u00e1ll\u00edt\u00e1s\u00e1t \u00e9s aktiv\u00e1l\u00e1s\u00e1t GPU eszk\u00f6z\u00f6k l\u00e9trehoz\u00e1sakor.\n<li class=\"l\"> A SDL_GetGPUDeviceProperties() funkci\u00f3 lehet\u0151v\u00e9 teszi a GPU-val kapcsolatos inform\u00e1ci\u00f3k lek\u00e9rdez\u00e9s\u00e9t.\n<li class=\"l\"> \u00daj funkci\u00f3k ker\u00fcltek bevezet\u00e9sre: SDL_CreateGPURenderer() \u00e9s SDL_GetGPURendererDevice() az GPU haszn\u00e1lat\u00e1hoz 2D-s renderel\u00e9shez, valamint SDL_SetGPURenderStateFragmentUniforms(), SDL_SetGPURenderState() \u00e9s SDL_DestroyGPURenderState() a fragment shaderek alkalmaz\u00e1s\u00e1hoz 2D-s renderel\u00e9s k\u00f6zben.\n<li class=\"l\">  Az GPU haszn\u00e1lat\u00e1val v\u00e9gzett 2D-s renderel\u00e9s sor\u00e1n megval\u00f3sult a YUV-text\u00far\u00e1k \u00e9s HDR t\u00e1mogat\u00e1sa. Bevezett\u00e9k a palett\u00e1s text\u00far\u00e1k t\u00e1mogat\u00e1s\u00e1t, amelyekhez \u00faj funkci\u00f3k jelentek meg: SDL_GetTexturePalette() \u00e9s SDL_SetTexturePalette(). A text\u00faraform\u00e1tumok \u00e1talak\u00edt\u00e1s\u00e1hoz \u00faj funkci\u00f3k \u00e9rkeztek: SDL_GetPixelFormatFromGPUTextureFormat() \u00e9s SDL_GetGPUTextureFormatFromPixelFormat(), valamint a SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER \u00e9s SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER param\u00e9terek a GPU-text\u00far\u00e1kb\u00f3l 2D text\u00far\u00e1k l\u00e9trehoz\u00e1s\u00e1hoz. \u00daj funkci\u00f3k seg\u00edtik a text\u00far\u00e1k be\u00e1ll\u00edt\u00e1s\u00e1t: SDL_RenderTexture9GridTiled(), SDL_GetDefaultTextureScaleMode(), SDL_SetDefaultTextureScaleMode(), SDL_GetRenderTextureAddressMode(), SDL_SetRenderTextureAddressMode().\n<li class=\"l\"> Bevezet\u00e9sre ker\u00fclt a SDL_SCALEMODE_PIXELART param\u00e9ter, amely a pixelgrafik\u00e1hoz optimaliz\u00e1lt sk\u00e1l\u00e1z\u00e1si algoritmust haszn\u00e1lja.\n<li class=\"l\"> Megval\u00f3s\u00edt\u00e1sra ker\u00fcltek az SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, SDL_EVENT_SCREEN_KEYBOARD_SHOWN, SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, SDL_EVENT_PINCH_BEGIN, SDL_EVENT_PINCH_UPDATE, SDL_EVENT_PINCH_END \u00e9s SDL_EVENT_AUDIO_DEVICE_ADDED esem\u00e9nyek, amelyek aktiv\u00e1l\u00f3dnak a hat\u00e1rok v\u00e1ltoz\u00e1sakor, a k\u00e9perny\u0151 billenty\u0171zet megjelen\u00e9se \/ elt\u0171n\u00e9se, k\u00e9perny\u0151s gesztusok sor\u00e1n, valamint hangk\u00e9sz\u00fcl\u00e9k hozz\u00e1ad\u00e1sakor.\n<li class=\"l\"> \u00daj funkci\u00f3k ker\u00fcltek bevezet\u00e9sre: SDL_PutAudioStreamDataNoCopy() \u00e9s SDL_PutAudioStreamPlanarData() a hangfolyamok hat\u00e9konyabb feldolgoz\u00e1s\u00e1hoz.\n<li class=\"l\"> T\u00e1mogat\u00e1st kaptak a Nintendo Switch 2 j\u00e1t\u00e9kkontrollerek, USB-n kereszt\u00fcl csatlakoztatva. B\u0151v\u00fclt a 8BitDo, FlyDigi \u00e9s Hand Held Legend SInput kontroller t\u00e1mogat\u00e1sa.\n<li class=\"l\"> A WebAssembly-alkalmaz\u00e1sok jobb m\u0171k\u00f6d\u00e9se \u00e9rdek\u00e9ben, amelyeket az Emscripten ford\u00edt\u00f3val k\u00e9sz\u00edtenek, bevezet\u00e9sre ker\u00fclt a SDL_SetWindowFillDocument() funkci\u00f3, valamint a SDL_WINDOW_FILL_DOCUMENT, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING \u00e9s SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING param\u00e9terek.\n<li class=\"l\"> Linux platformon megval\u00f3sult az atomikus m\u0171veletek t\u00e1mogat\u00e1sa KMSDRM haszn\u00e1lat\u00e1val, amely aktiv\u00e1lhat\u00f3 a SDL_HINT_KMSDRM_ATOMIC tulajdons\u00e1g seg\u00edts\u00e9g\u00e9vel. Bevezet\u00e9sre ker\u00fclt a SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER param\u00e9ter a wl_output kijelz\u0151 eszk\u00f6z lek\u00e9rdez\u00e9s\u00e9re, amely a k\u00e9perny\u0151h\u00f6z kapcsol\u00f3dik Wayland-alap\u00fa k\u00f6rnyezetekben.      <\/ul>\n<p>Forr\u00e1s: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64537\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 3.4.0 (Simple DirectMedia Layer). \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u0430 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0438 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438, \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430 \u0438 \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL, OpenGL ES, Metal, Direct3D \u0438\u043b\u0438 Vulkan. \u041a\u043e\u0434 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Zlib. \u041f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0442\u0441\u044f \u043e\u0431\u0432\u044f\u0437\u043a\u0438 \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-153256","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 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