{"id":161240,"date":"2026-02-16T11:12:55","date_gmt":"2026-02-16T09:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu"},"modified":"2026-02-17T14:38:09","modified_gmt":"2026-02-17T12:38:09","slug":"industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","title":{"rendered":"Az ipar azt mondta, hogy 'nem': a vezet\u0151 st\u00fadi\u00f3k figyelmen k\u00edv\u00fcl hagyt\u00e1k a sug\u00e1rk\u00f6vet\u00e9st 2025-ben.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>B\u00e1r az Nvidia hossz\u00fa \u00e9veken \u00e1t dolgozott \u00e9s kiadta a GeForce RTX sorozat\u00fa grafikus k\u00e1rty\u00e1kat, a hardveres ray tracing m\u00e9g mindig nem v\u00e1lt \u00e1ltal\u00e1nos szabv\u00e1nny\u00e1 a videoj\u00e1t\u00e9k-iparban. M\u00e9g a nagy k\u00f6lts\u00e9gvet\u00e9s\u0171 blockbusterekben is ritk\u00e1n alkalmazz\u00e1k a technol\u00f3gi\u00e1t, amely a glob\u00e1lis vil\u00e1g\u00edt\u00e1s, k\u00fcl\u00f6n\u00f6sen az Unreal Engine 5-b\u0151l ismert Lumen jav\u00e1ra h\u00e1tt\u00e9rbe szorult.<\/p>\n<p><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/531856791a17e1b96272eda0883495ad.jpg\" alt=\"Az ipar azt mondta, hogy &#039;nem&#039;: a vezet\u0151 st\u00fadi\u00f3k figyelmen k\u00edv\u00fcl hagyt\u00e1k a sug\u00e1rk\u00f6vet\u00e9st 2025-ben.\" \/><\/p>\n<p>Kibocs\u00e1t\u00e1s <a href=\"https:\/\/www.pcgamer.com\/hardware\/a-fraction-of-the-most-popular-pc-games-of-the-last-year-use-hardware-level-ray-tracing-which-is-far-fewer-than-id-predict-just-24-months-ago\/\" target=\"_blank\" rel=\"nofollow noopener\">PC Gamer<\/a> figyelmet ford\u00edtott arra, hogy a 2025-\u00f6s \u00e9v 21 legn\u00e9pszer\u0171bb j\u00e1t\u00e9k\u00e1b\u00f3l csup\u00e1n \u00f6t projekt alkalmaz hardveres f\u00e9nyz\u00e9st a grafika jav\u00edt\u00e1sa \u00e9rdek\u00e9ben. E hi\u00e1nya ennek az er\u0151forr\u00e1s-ig\u00e9nyes technol\u00f3gi\u00e1nak a vizu\u00e1lisan egyszer\u0171 versenyk\u00e9pes sl\u00e1gerekn\u00e9l, mint p\u00e9ld\u00e1ul a Counter-Strike 2 vagy a Valorant, teljesen \u00e9rthet\u0151. Azonban a technol\u00f3gia m\u00e9g a l\u00e1tv\u00e1nyosabb c\u00edmek, mint a Stellar Blade vagy a Nioh 3 eset\u00e9ben sem \u00e9rkezett meg. <a href=\"https:\/\/www.techspot.com\/news\/111326-most-popular-pc-games-rarely-use-hardware-ray.html\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a>.<\/p>\n<p>N\u00e9h\u00e1ny h\u00edres sorozat pedig egyenesen h\u00e1tral\u00e9pett. P\u00e9ld\u00e1ul a Battlefield V volt az els\u0151, amely t\u00e1mogatta a ray tracinget, de a h\u00e9t \u00e9vvel k\u00e9s\u0151bb megjelent Battlefield 6 m\u00e1r nem alkalmazta ezt a technol\u00f3gi\u00e1t. A FromSoftware, amely bele\u00e9p\u00edtette a ray tracinget az eredeti Elden Ringbe, nem tette be azt az Elden Ring: Nightreign-ba. A Call of Duty franchise elt\u00e1vol\u00edtotta a ray tracinget a 2020-as Black Ops Cold War-b\u00f3l, de azt\u00e1n \u00fajra bevezette a t\u00fckr\u00f6z\u0151d\u00e9seket a Black Ops 7 t\u00f6bbj\u00e1t\u00e9kos m\u00f3dj\u00e1ba, s\u0151t m\u00e9g a Warzone 2.0 \u00e9s a Modern Warfare III lobbyj\u00e1ba is hozz\u00e1adta a m\u00e9g er\u0151forr\u00e1s-ig\u00e9nyesebb ray tracinget.<\/p>\n<p><center><\/center><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/9f06341f4d2c89a10b46ba02e92f6a5d.jpg\" alt=\"Az ipar azt mondta, hogy &#039;nem&#039;: a vezet\u0151 st\u00fadi\u00f3k figyelmen k\u00edv\u00fcl hagyt\u00e1k a sug\u00e1rk\u00f6vet\u00e9st 2025-ben.\" \/><\/p>\n<p>A fejleszt\u0151k gyakrabban alkalmaznak nyomk\u00f6vet\u00e9st statikus helysz\u00edneken, ahol karaktertestreszab\u00e1sra van lehet\u0151s\u00e9g, \u00e9s nem sz\u00fcks\u00e9ges a val\u00f3s idej\u0171 vil\u00e1g\u00edt\u00e1s \u00fajrasz\u00e1m\u00edt\u00e1sa. Az Ubisoft a nyomk\u00f6vet\u00e9st k\u00f6telez\u0151v\u00e9 tette az Assassin's Creed Shadows mened\u00e9khely\u00e9n, m\u00edg a FromSoftware a gar\u00e1zsra korl\u00e1toz\u00f3dott az Armored Core VI eset\u00e9ben. Ezzel szemben a Lumen szoftveres glob\u00e1lis vil\u00e1g\u00edt\u00e1s, amely az Unreal Engine 5 r\u00e9sze, a legt\u00f6bb AAA projekt standardj\u00e1v\u00e1 v\u00e1lt, b\u00e1r a megval\u00f3s\u00edt\u00e1sa a k\u00f6zponti processzorra helyezi a terhel\u00e9st, \u00e9s kev\u00e9sb\u00e9 leny\u0171g\u00f6z\u0151 eredm\u00e9nyt ad. Kiv\u00e9telt k\u00e9pez a Fortnite, amelyet az Epic Games a motor k\u00e9pess\u00e9geinek bemutat\u00f3jak\u00e9nt haszn\u00e1l.<\/p>\n<p>A st\u00fadi\u00f3k tart\u00f3zkod\u00e1sa a hardveres ray tracing haszn\u00e1lat\u00e1t\u00f3l teljesen \u00e9rthet\u0151. Sokan k\u00f6z\u00fcl\u00fck m\u00e9g mindig \u00fagy v\u00e9lik, hogy a teljes\u00edtm\u00e9nycs\u00f6kken\u00e9s nem indokolja a vizu\u00e1lis javul\u00e1sokat, k\u00fcl\u00f6n\u00f6sen figyelembe v\u00e9ve, hogy az Nvidia k\u00f6z\u00e9ps\u0151 \u00e9s fels\u0151 kateg\u00f3ri\u00e1j\u00e1n k\u00edv\u00fcli videok\u00e1rty\u00e1k gy\u00e1rt\u00f3i nem fektetnek bele ebbe a technol\u00f3gi\u00e1ba. Ezzel szemben az AMD term\u00e9kei csak az RDNA 4 architekt\u00fara megjelen\u00e9s\u00e9vel \u00e9rtek el parit\u00e1st, amely egyel\u0151re a diszkr\u00e9t videok\u00e1rty\u00e1k korl\u00e1tozott szegmens\u00e9re \u00f6sszpontos\u00edt (f\u0151k\u00e9nt a Radeon RX 9000 sorozatra).<\/p>\n<p>Ugyanakkor n\u00e9mi pozit\u00edv elmozdul\u00e1s is tapasztalhat\u00f3. Az Epic Games bejelentette, hogy az \u00faj Unreal Engine 5 kiad\u00e1sok c\u00e9lja a stabil 60 fps el\u00e9r\u00e9se hardveres ray tracing mellett a hagyom\u00e1nyos PlayStation 5-\u00f6n. K\u00e9t nemr\u00e9giben k\u00e9sz\u00fclt projekt, az Indiana Jones and the Great Circle \u00e9s a Doom: The Dark Ages hasonl\u00f3 m\u00e9rt\u00e9keket tudott el\u00e9rni, r\u00e1ad\u00e1sul PC-n ray tracinget is k\u00edn\u00e1lnak. V\u00e1rhat\u00f3, hogy a Capcom k\u00f6zelg\u0151 Resident Evil Requiem \u00e9s Pragmata is meg tudja ism\u00e9telni ezt a sikert.<\/p>\n<p>A k\u00f6vetkez\u0151 n\u00e9h\u00e1ny \u00e9v kil\u00e1t\u00e1sait illet\u0151en az RDNA 5 architekt\u00fara az \u00faj konzolokban, PC-kben \u00e9s hordozhat\u00f3 eszk\u00f6z\u00f6kben \u00faj standardot teremthet, azonban ezek el\u00e9rhet\u0151s\u00e9ge k\u00e9rd\u00e9ses a k\u00f6lts\u00e9gek \u00e9s a folytat\u00f3d\u00f3 mem\u00f3riahi\u00e1ny miatt.<\/p>\n<p><strong>Forr\u00e1s:<\/strong><\/p>\n<ul class=\"related\">\n<li><a title=\"TechSpot\" href=\"https:\/\/www.techspot.com\/\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a><\/li>\n<\/ul>\n<p><center><center><\/center><center><\/center><\/center><center><\/center><br \/>\nForr\u00e1s: <a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/1136919\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0435 \u0443\u0441\u0438\u043b\u0438\u044f Nvidia \u0438 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442 \u0441\u0435\u0440\u0438\u0438 GeForce RTX, \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u0430\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 \u043b\u0443\u0447\u0435\u0439 \u0442\u0430\u043a \u0438 \u043d\u0435 \u0441\u0442\u0430\u043b\u0430 \u043e\u0431\u0449\u0435\u043f\u0440\u0438\u043d\u044f\u0442\u044b\u043c \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u043c \u0434\u043b\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0438\u043d\u0434\u0443\u0441\u0442\u0440\u0438\u0438. \u0414\u0430\u0436\u0435 \u0432 \u0432\u044b\u0441\u043e\u043a\u043e\u0431\u044e\u0434\u0436\u0435\u0442\u043d\u044b\u0445 \u0431\u043b\u043e\u043a\u0431\u0430\u0441\u0442\u0435\u0440\u0430\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u044f \u0432\u0441\u0442\u0440\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u0440\u0435\u0434\u043a\u043e, \u0443\u0441\u0442\u0443\u043f\u0438\u0432 \u043c\u0435\u0441\u0442\u043e \u0433\u043b\u043e\u0431\u0430\u043b\u044c\u043d\u043e\u043c\u0443 \u043e\u0441\u0432\u0435\u0449\u0435\u043d\u0438\u044e, \u0432 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438 Lumen \u0438\u0437 Unreal Engine 5. \u0418\u0437\u0434\u0430\u043d\u0438\u0435 PC Gamer \u043e\u0431\u0440\u0430\u0442\u0438\u043b\u043e \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435, \u0447\u0442\u043e \u0438\u0437 21 \u0441\u0430\u043c\u043e\u0439 \u043f\u043e\u043f\u0443\u043b\u044f\u0440\u043d\u043e\u0439 \u0438\u0433\u0440\u044b 2025 \u0433\u043e\u0434\u0430 \u043b\u0438\u0448\u044c [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":161241,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-161240","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0435 \u0443\u0441\u0438\u043b\u0438\u044f Nvidia \u0438 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442 \u0441\u0435\u0440\u0438\u0438 GeForce RTX, \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u0430\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 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