{"id":184050,"date":"2026-10-31T11:40:44","date_gmt":"2026-10-31T09:40:44","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/novye-versii-wine-11-21-wine-staging-11-21-i-d7vk-2-4-realizacziya-3dfx-glide-poverh-vulkan"},"modified":"2026-10-31T11:40:49","modified_gmt":"2026-10-31T09:40:49","slug":"new-releases-of-wine-11-21-wine-staging-11-21-and-d7vk-2-4-3dfx-glide-implementation-on-top-of-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/new-releases-of-wine-11-21-wine-staging-11-21-and-d7vk-2-4-3dfx-glide-implementation-on-top-of-vulkan","title":{"rendered":"\u00daj verzi\u00f3k: Wine 11.21, Wine-staging 11.21 \u00e9s D7VK 2.4. A 3Dfx Glide megval\u00f3s\u00edt\u00e1sa Vulkan f\u00f6l\u00f6tt.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Megjelent a Win32 API ny\u00edlt implement\u00e1ci\u00f3j\u00e1nak k\u00eds\u00e9rleti kiad\u00e1sa \u2013 Wine 11.21. A 11.20-as kiad\u00e1s \u00f3ta 20 hibajelent\u00e9st z\u00e1rtak le, \u00e9s 260 v\u00e1ltoztat\u00e1st hajtottak v\u00e9gre.<\/p>\n<p>A legfontosabb v\u00e1ltoz\u00e1sok: <\/p>\n<ul>\n<li class=\"l\"> Javult az OpenGL teljes\u00edtm\u00e9nye a WoW64 r\u00e9teg haszn\u00e1latakor (64-bites Windows-on-Windows), amely lehet\u0151v\u00e9 teszi a 32-bites Windows alkalmaz\u00e1sok futtat\u00e1s\u00e1t 64-bites Unix rendszereken (a WoW64 32-bites k\u00f3d futtat\u00e1s\u00e1t biztos\u00edtja 64-bites folyamatokban). A munka optimaliz\u00e1lva lett a WoW64 buffer-t\u00e9rk\u00e9pez\u00e9s\u00e9nek megval\u00f3s\u00edt\u00e1s\u00e1val, a MESA_map_buffer_client_pointer kiterjeszt\u00e9s seg\u00edts\u00e9g\u00e9vel.\n<li class=\"l\"> A DLL k\u00f6nyvt\u00e1r kezdeti verzi\u00f3ja ker\u00fclt hozz\u00e1ad\u00e1sra, amely a Voice Capture DSP API megval\u00f3s\u00edt\u00e1s\u00e1t tartalmazza a mikrofon adatainak val\u00f3s idej\u0171 feldolgoz\u00e1s\u00e1hoz.\n<li class=\"l\"> Javult az API t\u00e1mogat\u00e1s a felhaszn\u00e1l\u00f3i fi\u00f3kok kezel\u00e9s\u00e9hez. Hozz\u00e1ad\u00e1sra ker\u00fclt a LogonUserW() funkci\u00f3.\n<li class=\"l\"> Megoldott\u00e1k a 'Ctrl + Tab' \u00e9s 'Shift + Ctrl + Tab' billenty\u0171kombin\u00e1ci\u00f3k kezel\u00e9s\u00e9vel kapcsolatos probl\u00e9m\u00e1kat.\n<\/li>\n<li class=\"l\"> Becsuk\u00e1sra ker\u00fcltek azok a hibajelent\u00e9sek, amelyek az alkalmaz\u00e1sok m\u0171k\u00f6d\u00e9s\u00e9vel kapcsolatosak: FL Studio 26.1.5, Cinebench 2026, .NET Framework 4.8.\n<\/li>\n<li class=\"l\"> Becsuk\u00e1sra ker\u00fcltek azok a hibajelent\u00e9sek, amelyek a j\u00e1t\u00e9kok m\u0171k\u00f6d\u00e9s\u00e9vel kapcsolatosak: World of Tanks, Tron 2.0, I Love Science!, Skyrim, BioShock 2 Remastered, Zeus: Master of Olympus, Skyrim SE, No One Lives Forever 2.\n<\/ul>\n<p>P\u00e1rhuzamosan megjelent a Wine Staging 11.21 projekt, amely kib\u0151v\u00edtett Wine verzi\u00f3kat biztos\u00edt, amelyek nem teljesen k\u00e9szen \u00e1ll\u00f3 vagy kock\u00e1zatos jav\u00edt\u00e1sokat tartalmaznak, m\u00edg nem alkalmasak a f\u0151 Wine \u00e1gba val\u00f3 beilleszt\u00e9sre. A Wine Staging 275 tov\u00e1bbi jav\u00edt\u00e1st biztos\u00edt a Wine-hoz k\u00e9pest. Az \u00faj Wine Staging kiad\u00e1s szinkroniz\u00e1lva lett a Wine 11.21 k\u00f3dalapj\u00e1val, \u00e9s friss\u00fclt a vkd3d k\u00f3d. <\/p>\n<p>Kiemelend\u0151 a D7VK 2.4 projekt kiad\u00e1sa is, amely a Microsoft \u00e1ltal 1996, 1997, 1998 \u00e9s 1999-ben javasolt Direct3D 3, 5, 6 \u00e9s 7 grafikus API-k megval\u00f3s\u00edt\u00e1s\u00e1t fejleszti. A D7VK API h\u00edv\u00e1sok Vulkan API-ba t\u00f6rt\u00e9n\u0151 \u00e1tkonvert\u00e1l\u00e1s\u00e1val m\u0171k\u00f6dik, \u00e9s lehet\u0151v\u00e9 teszi a Linuxon val\u00f3 retro j\u00e1t\u00e9kok futtat\u00e1s\u00e1t, amelyek a Direct3D 3, 5, 6 \u00e9s 7 API-ra \u00e9p\u00fclnek. A projekt k\u00f3dja C++ nyelven \u00edr\u00f3dott, \u00e9s Zlib licenc alatt terjesztik. A fejleszt\u00e9s sor\u00e1n a DXVK projekt d3d9 backend k\u00f3dj\u00e1t haszn\u00e1lt\u00e1k alapk\u00e9nt \u2013 a D7VK a Direct3D 3, 5, 6 \u00e9s 7 API h\u00edv\u00e1sokat a Direct3D 9 h\u00edv\u00e1sokra alak\u00edtja, amelyeket azt\u00e1n a Vulkan API-ba konvert\u00e1lnak. A fejleszt\u0151 nem k\u00edv\u00e1nja, hogy a D7VK a DXVK r\u00e9szek\u00e9nt ker\u00fclj\u00f6n bevezet\u00e9sre, ahogy ez a Direct3D 8 \u00e9s Direct3D 9 Vulkan-ra \u00e9p\u00fcl\u0151 megval\u00f3s\u00edt\u00e1saival t\u00f6rt\u00e9nt.<\/p>\n<p>Az \u00faj D7VK verzi\u00f3ban:<\/p>\n<ul>\n<li class=\"l\"> K\u00f6telez\u0151 korl\u00e1toz\u00e1st vezettek be a k\u00e9perny\u0151 felbont\u00e1s\u00e1ra, amely 1080p \u00e9rt\u00e9ken van, hogy megfeleljen a r\u00e9gi API-k korl\u00e1tainak; ennek t\u00fall\u00e9p\u00e9se a j\u00e1t\u00e9kok hibaelh\u00e1r\u00edt\u00e1s\u00e1hoz vagy visszaes\u00e9shez vezetett 640x480 felbont\u00e1sra.\n<li class=\"l\"> Alap\u00e9rtelmezetten kikapcsolt\u00e1k a k\u00e9perny\u0151m\u00e9ret f\u00fcggv\u00e9ny\u00e9ben a rajzol\u00e1si puffer m\u00e9retez\u00e9s\u00e9t, mivel a fel\u00fcletm\u00e9retek elt\u00e9r\u00e9se hib\u00e1khoz vezetett a DDraw \u00e9s D7VK puffer k\u00f6z\u00f6tti adatok m\u00e1sol\u00e1sa sor\u00e1n. A m\u00e9retez\u00e9s vissza\u00e1ll\u00edt\u00e1s\u00e1hoz el\u00e9rhet\u0151 a 'ddraw.backBufferResize = True' be\u00e1ll\u00edt\u00e1s, amely most alap\u00e9rtelmezetten meg\u0151rzi az eredeti k\u00e9par\u00e1nyt (kikapcsolhat\u00f3 a 'ddraw.preserveAspectRatio = False' seg\u00edts\u00e9g\u00e9vel).\n<li class=\"l\"> The codebase has been synchronized with the latest version of DXVK.\n<li class=\"l\"> To ensure compatibility with some older games, such as Earth 2150, an option has been added to return only aspect ratios of 4:3 and 5:4 for the application.\n<li class=\"l\"> To avoid issues during switching between DDraw and Vulkan, an option for forced gamma processing through DDraw display buffers has been implemented.\n<li class=\"l\"> To reduce memory consumption, all surface description structures have been unified.\n<li class=\"l\"> Loading operations for cubic textures, object creation, and initialization via IClassFactory have been accelerated.\n<\/ul>\n<p>Separately, in the D7VK 2.4 announcement, the GXVK project has been introduced, which develops the implementation of the 3Dfx Glide graphics API running on Vulkan and uses DXVK as a backend. The project is still in early alpha stage, but allows for some old 3D games and applications tied to the Glide API to be launched on Linux using Wine. Layers translating to Vulkan are being developed for three 32-bit variants of the Glide API 2.00-2.11 (glide.dll), Glide 2.30-2.60 (glide2x.dll), and Glide 3.00-3.10 (glide3x.dll), released by 3Dfx for Windows.<br \/>\n<br \/>Forr\u00e1s: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66580\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 11.21. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 11.20 \u0431\u044b\u043b \u0437\u0430\u043a\u0440\u044b\u0442\u043e 20 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 260 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u043e\u0432\u044b\u0448\u0435\u043d\u0430 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c OpenGL \u043f\u0440\u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0438 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 WoW64 (64-bit Windows-on-Windows), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c 32-\u0440\u0430\u0437\u0440\u044f\u0434\u043d\u044b\u0435 Windows-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f \u0432 64-\u0440\u0430\u0437\u0440\u044f\u0434\u043d\u044b\u0445 Unix-\u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 (WoW64 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u0435\u0442 \u0437\u0430\u043f\u0443\u0441\u043a 32-\u0440\u0430\u0437\u0440\u044f\u0434\u043d\u043e\u0433\u043e \u043a\u043e\u0434\u0430 \u0432\u043d\u0443\u0442\u0440\u0438 64-\u0440\u0430\u0437\u0440\u044f\u0434\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0430). \u0420\u0430\u0431\u043e\u0442\u0430 \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u0430 \u0447\u0435\u0440\u0435\u0437 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184050","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - 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Implementation of 3Dfx Glide over Vulkan | ProHoster","description":"An experimental release of the open implementation of Win32 API - Wine 11.21 has been published. 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