{"id":31692,"date":"2019-10-31T21:42:34","date_gmt":"2019-10-31T18:42:34","guid":{"rendered":"https:\/\/prohoster.info\/blog\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T21:42:34","modified_gmt":"2019-10-31T18:42:34","slug":"dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"DXVK 1.0.3 a Direct3D 10\/11 implement\u00e1ci\u00f3val a Vulkan API felett.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A t\u00f6r\u00f6lt GPU fagy\u00e1si probl\u00e9ma miatt kiad\u00e1sra k\u00e9sz\u00fclt <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50472\">1.1<\/a><\/noindex> r\u00e9teg <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.0.3<\/a><\/noindex>, amely megval\u00f3s\u00edtja a DXGI (DirectX Graphics Infrastructure), a Direct3D 10 \u00e9s a Direct3D 11 h\u00edv\u00e1sait a Vulkan API-n t\u00f6rt\u00e9n\u0151 \u00e1tkonvert\u00e1l\u00e1ssal. A DXVK 1.0.3-ba \u00e1tker\u00fclt n\u00e9h\u00e1ny jav\u00edt\u00e1s \u00e9s fejleszt\u00e9s az 1.1-es \u00e1gb\u00f3l, p\u00e9ld\u00e1ul:<\/p>\n<ul>\n<li class=\"l\"> A DLL-ben lehet\u0151s\u00e9g van a DXVK verzi\u00f3inform\u00e1ci\u00f3inak be\u00e9p\u00edt\u00e9s\u00e9re;\n<li class=\"l\"> NVIDIA GPU-val rendelkez\u0151 rendszereken megoldott\u00e1k a Dark Souls Remastered \u00e9s Grim Dawn j\u00e1t\u00e9kok renderel\u00e9si probl\u00e9m\u00e1it;\n<li class=\"l\"> Megsz\u00fcntett\u00e9k a GPU fagy\u00e1s\u00e1t \u00e9s a Star Citizen j\u00e1t\u00e9k ind\u00edt\u00e1sakor fell\u00e9p\u0151 illeszt\u0151program \u00f6sszeoml\u00e1s\u00e1t;\n<li class=\"l\"> Megoldott\u00e1k az Anno 1800 j\u00e1t\u00e9k teljes\u00edtm\u00e9nyprobl\u00e9m\u00e1it;\n<li class=\"l\"> Jav\u00edtott\u00e1k azokat a hib\u00e1kat, amelyek miatt a vez\u00e9rl\u0151nek nem defini\u00e1lt adatokat \u00e1tadva a shader cache-el\u00e9sre negat\u00edvan hatottak;\n<li class=\"l\"> Megoldott\u00e1k a geometriai shaderek \u00e1ramlatait hash-el\u0151 probl\u00e9m\u00e1j\u00e1t, amely a cache f\u00e1jlok m\u00e9ret\u00e9nek ellen\u0151rizhetetlen n\u00f6veked\u00e9s\u00e9t okozhatta.\n<\/ul>\n<p> Eml\u00e9keztet\u00fcnk arra, hogy a DXVK haszn\u00e1lhat\u00f3 3D-alkalmaz\u00e1sok \u00e9s j\u00e1t\u00e9kok futtat\u00e1s\u00e1ra Linuxon a Wine seg\u00edts\u00e9g\u00e9vel, mint a be\u00e9p\u00edtett, OpenGL-re \u00e9p\u00fcl\u0151 Direct3D 11 implement\u00e1ci\u00f3 magasabb teljes\u00edtm\u00e9ny\u0171 alternat\u00edv\u00e1ja. A <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">bizonyos j\u00e1t\u00e9kokban<\/a><\/noindex> a Wine+DXVK p\u00e1ros teljes\u00edtm\u00e9nye <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">k\u00fcl\u00f6nb\u00f6zik<\/a><\/noindex> csak 10-20%-kal alacsonyabb, m\u00edg az OpenGL alap\u00fa Direct3D 11 implement\u00e1ci\u00f3 haszn\u00e1latakor a teljes\u00edtm\u00e9ny jelent\u0151sen cs\u00f6kken. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-February\/140219.html\">Folyamatban van a munka<\/a><\/noindex> hogy <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-mirror\/wine\/pull\/13\">sz\u00e1ll\u00edt\u00e1s\u00e1n<\/a><\/noindex>  DXVK mint komponens <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/926\">wine-integration<\/a><\/noindex>, amely \u00f6n\u00e1ll\u00f3 Linux k\u00f6nyvt\u00e1rk\u00e9nt (libdxvk.so) ker\u00fcl forgalomba, ami k\u00f6zvetlen\u00fcl haszn\u00e1lhat\u00f3 a Wine-ban, an\u00e9lk\u00fcl, hogy k\u00fcl\u00f6n DXVK Windows DLL-t kellene telep\u00edteni.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Forr\u00e1s: <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50519\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.0.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0412 DXVK 1.0.3 \u043f\u0435\u0440\u0435\u043d\u0435\u0441\u0435\u043d\u044b \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0438\u0437 \u0432\u0435\u0442\u043a\u0438 1.1, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440: \u0412 DLL \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 \u043e \u0432\u0435\u0440\u0441\u0438\u0438 DXVK; \u041d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-31692","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d 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