{"id":39559,"date":"2019-10-31T22:35:36","date_gmt":"2019-10-31T19:35:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya\/"},"modified":"2019-10-31T22:35:36","modified_gmt":"2019-10-31T19:35:36","slug":"microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","title":{"rendered":"A Microsoft bejelentette az \u00faj fejleszt\u00e9seket a DirectX 12-ben: k\u00f6nny\u00edtett ray tracing \u00e9s t\u00e1vols\u00e1gt\u00f3l f\u00fcgg\u0151 r\u00e9szletess\u00e9g.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A Microsoft a Windows Insider preview korai hozz\u00e1f\u00e9r\u00e9si program keret\u00e9ben <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.techpowerup.com\/260630\/microsoft-details-dxr-tier-1-1-new-directx-12-features\" target=\"_blank\">bemutatta<\/a><\/noindex> friss\u00edtett DirectX 12 API-kat mutatott be, \u00e9s r\u00e9szletesen besz\u00e9lt az \u00fajdons\u00e1gokr\u00f3l. Ezek a funkci\u00f3k a k\u00f6vetkez\u0151 \u00e9vben jelennek meg, \u00e9s h\u00e1rom f\u0151 jellemz\u0151t tartalmaznak.<\/p>\n<p><img decoding=\"async\" alt=\"A Microsoft bejelentette az \u00faj fejleszt\u00e9seket a DirectX 12-ben: k\u00f6nny\u00edtett ray tracing \u00e9s t\u00e1vols\u00e1gt\u00f3l f\u00fcgg\u0151 r\u00e9szletess\u00e9g.\" src=\"\/wp-content\/uploads\/2019\/10\/15c2f96c983164ff3a794c31256df2d7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Az els\u0151 lehet\u0151s\u00e9g a ray tracinggel kapcsolatos. A DirectX 12-ben ez eredetileg m\u00e1r benne volt, azonban most kib\u0151v\u00edtett\u00e9k. K\u00fcl\u00f6n\u00f6sen tov\u00e1bbi shadereket adtak a megl\u00e9v\u0151 ray tracing \u00e1llapotobjektumhoz (PSO). Ez n\u00f6veli a hat\u00e9konys\u00e1got.<\/p>\n<p>Tov\u00e1bbi eml\u00edt\u00e9st \u00e9rdemel az adapt\u00edv ExecuteIndirect algoritmusok technol\u00f3gi\u00e1ja. A le\u00edr\u00e1s szerint ez a funkci\u00f3 lehet\u0151v\u00e9 teszi a GPU v\u00e9grehajt\u00e1si id\u0151n bel\u00fcli sug\u00e1rsz\u00e1m meghat\u00e1roz\u00e1s\u00e1t. V\u00e9g\u00fcl lehet\u0151s\u00e9g ny\u00edlt egy k\u00f6nny\u00edtett ray tracing v\u00e1ltozat haszn\u00e1lat\u00e1ra is.<\/p>\n<p><center><\/center><\/p>\n<p>A Microsoft a geometri\u00e1val is foglalkozott. A DirectX 12 API-ban a Mesh Shaderek t\u00e1mogat\u00e1s\u00e1t vezette be. Ezt a funkci\u00f3t DirectX Sampler n\u00e9ven emlegetik. Lehet\u0151v\u00e9 teszi, hogy meghat\u00e1rozzuk, mely text\u00far\u00e1k a leggyakrabban el\u00e9rhet\u0151k, \u00e9s a mem\u00f3ri\u00e1ban kell maradniuk. Ennek eredm\u00e9nyek\u00e9nt a videomem\u00f3ri\u00e1ban csak azok az adatok t\u00e1rol\u00f3dnak, amelyekre az adott pillanatban sz\u00fcks\u00e9g van.<\/p>\n<p><img decoding=\"async\" alt=\"A Microsoft bejelentette az \u00faj fejleszt\u00e9seket a DirectX 12-ben: k\u00f6nny\u00edtett ray tracing \u00e9s t\u00e1vols\u00e1gt\u00f3l f\u00fcgg\u0151 r\u00e9szletess\u00e9g.\" src=\"\/wp-content\/uploads\/2019\/10\/cba72e42eca3ce69fd7490b634e8531d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>\u00cdgy az \u00fajdons\u00e1g lehet\u0151v\u00e9 teszi a zavar\u00f3 hosszas bet\u00f6lt\u00e9sek elker\u00fcl\u00e9s\u00e9t virtu\u00e1lis vil\u00e1gokban. Ezt nevezik text\u00fara streaming technol\u00f3gi\u00e1nak.<\/p>\n<p><img decoding=\"async\" alt=\"A Microsoft bejelentette az \u00faj fejleszt\u00e9seket a DirectX 12-ben: k\u00f6nny\u00edtett ray tracing \u00e9s t\u00e1vols\u00e1gt\u00f3l f\u00fcgg\u0151 r\u00e9szletess\u00e9g.\" src=\"\/wp-content\/uploads\/2019\/10\/da8445711907c6ec51c37dedf169179b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>A r\u00e9szletek\u00e9rt l\u00e1togasson el a <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/devblogs.microsoft.com\/directx\/dev-preview-of-new-directx-12-features\/?sf222395810=1\" target=\"_blank\">ami le van \u00edrva<\/a><\/noindex> Microsoft fejleszt\u0151i blogj\u00e1ra. \u00c9rdemes megjegyezni, hogy n\u00e9h\u00e1ny nappal ezel\u0151tt az AMD pozit\u00edvan <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/twitter.com\/Radeon\/status\/1188878413525897217\" target=\"_blank\">nyilatkozott<\/a><\/noindex> err\u0151l, \u00e9s utalt arra, hogy hamarosan \u00faj funkci\u00f3k ker\u00fclnek a Radeon term\u00e9kekbe. Nyilv\u00e1nval\u00f3, hogy ezek a leg\u00fajabb cs\u00facs videok\u00e1rty\u00e1kban fognak megjelenni, amelyek v\u00e1rhat\u00f3an 2020-ban ker\u00fclnek forgalomba. Ezekhez eml\u00edtik az \u00fan. hardveres ray tracing t\u00e1mogat\u00e1st is.&nbsp;<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Forr\u00e1s: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/996521\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0440\u0430\u043d\u043d\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 Windows Insider preview \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d\u043d\u044b\u0435 API-\u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u044b DirectX 12 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u043e \u043d\u043e\u0432\u043e\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u044f\u0445. \u042d\u0442\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0432 \u0440\u0435\u043b\u0438\u0437\u0435 \u0432 \u0431\u0443\u0434\u0443\u0449\u0435\u043c \u0433\u043e\u0434\u0443 \u0438 \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0442 \u0442\u0440\u0438 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0438. \u041f\u0435\u0440\u0432\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0412 DirectX 12 \u043e\u043d\u0430 \u0431\u044b\u043b\u0430 \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e, \u043e\u0434\u043d\u0430\u043a\u043e \u0442\u0435\u043f\u0435\u0440\u044c \u0435\u0451 \u0440\u0430\u0441\u0448\u0438\u0440\u0438\u043b\u0438. \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0431\u044b\u043b\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b \u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":39560,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 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