{"id":53043,"date":"2019-11-22T00:00:00","date_gmt":"2019-11-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81"},"modified":"2020-02-18T14:00:54","modified_gmt":"2020-02-18T11:00:54","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","title":{"rendered":"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-81-released\/\">Megjelent<\/a><\/noindex> a szabad 3D modellez\u0151 csomag kiad\u00e1sa <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Blender 2.81<\/a><\/noindex>, amely t\u00f6bb mint ezer jav\u00edt\u00e1st \u00e9s fejleszt\u00e9st tartalmaz, amelyet n\u00e9gy h\u00f3nap alatt k\u00e9sz\u00edtettek egy jelent\u0151s \u00e1gon  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">Blender 2.80<\/a><\/noindex>.<\/p>\n<p>F\u0151 <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">v\u00e1ltoz\u00e1sok<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/UI\">Aj\u00e1nlott<\/a><\/noindex> \u00faj, f\u00e1jlrendszer navig\u00e1l\u00e1s\u00e1ra szolg\u00e1l\u00f3 fel\u00fclet, amely egy f\u00e1jlkezel\u0151kh\u00f6z hasonl\u00f3 ablak form\u00e1j\u00e1ban val\u00f3sult meg. K\u00fcl\u00f6nb\u00f6z\u0151 n\u00e9zetek (lista, miniat\u00far\u00e1k), sz\u0171r\u0151k, dinamikusan megjelen\u0151 opci\u00f3s\u00e1v, t\u00f6r\u00f6lt f\u00e1jlok lomt\u00e1rba helyez\u00e9se, megv\u00e1ltozott be\u00e1ll\u00edt\u00e1sok elment\u00e9se t\u00e1mogatott;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/19\/2_81_file_browser_vertical_list.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/613299e6686db4f178b0ac0e7634d0da.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/ef\/2_81_file_browser_thumbnails.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/461688272f988f3300e8b770290555b6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Csoportos elem\u00e1tnevez\u00e9si funkci\u00f3 ker\u00fclt megval\u00f3s\u00edt\u00e1sra k\u00f6tegelt m\u00f3dban. M\u00edg kor\u00e1bban csak az akt\u00edv elem (F2) neveztetett \u00e1t, most m\u00e1r ezt a m\u0171veletet az \u00f6sszes kijel\u00f6lt elemre is el lehet v\u00e9gezni (Ctrl F2). \u00c1tnevez\u00e9skor t\u00e1mogatott funkcionalit\u00e1sok, mint p\u00e9ld\u00e1ul a keres\u00e9s \u00e9s csere regul\u00e1ris kifejez\u00e9sek alapj\u00e1n, prefix- \u00e9s suffix-maszkok megad\u00e1sa, karakterek tiszt\u00edt\u00e1sa \u00e9s a karakterek kis- \u00e9s nagybet\u0171s form\u00e1j\u00e1nak megv\u00e1ltoztat\u00e1sa;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d3\/2_81_batch_rename.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/ccce26e7ea9fe0ff36e067dc48bdcb14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A projekt strukt\u00far\u00e1ja (Outliner) ablak\u00e1nak haszn\u00e1lhat\u00f3s\u00e1g\u00e1nak jav\u00edt\u00e1s\u00e1n dolgoztak. Az Outliner kiemel\u00e9sek mostant\u00f3l szinkroniz\u00e1lva vannak az \u00f6sszes 3D n\u00e9zettel (viewport). A navig\u00e1ci\u00f3 lehet\u0151s\u00e9ge a fel \u00e9s le billenty\u0171kkel, valamint a blokkok kib\u0151v\u00edt\u00e9se \u00e9s \u00f6sszeh\u00faz\u00e1sa jobbra \u00e9s balra ny\u00edl billenty\u0171kkel lett bevezetve. T\u00e1mogatott a tartom\u00e1nyok kijel\u00f6l\u00e9se Shift billenty\u0171 lenyomva tart\u00e1s\u00e1val t\u00f6rt\u00e9n\u0151 kattint\u00e1ssal, \u00e9s \u00faj elemek hozz\u00e1ad\u00e1sa a m\u00e1r kijel\u00f6lt elemekhez Ctrl billenty\u0171 lenyomva tart\u00e1s\u00e1val. Lehet\u0151s\u00e9g van szubelemek kiv\u00e1laszt\u00e1s\u00e1ra, amelyek ikonk\u00e9p form\u00e1j\u00e1ban jelennek meg. L\u00e1that\u00f3v\u00e1 v\u00e1lik a rejtett objektumok megjelen\u00edt\u00e9se. Bemutat\u00e1sra ker\u00fcltek az ikonk\u00e9pv\u00e1ltoz\u00e1sok a korl\u00e1tok, cs\u00facsgrupok \u00e9s szekvencerekkel kapcsolatban;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/65\/Outliner_2.81_Selection.jpg\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/353b01be9598649eae150c917744ccb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Sculpt\">Hozz\u00e1adt\u00e1k<\/a><\/noindex> \u00faj eszk\u00f6z\u00f6k a szobr\u00e1szati modellez\u00e9shez, mint p\u00e9ld\u00e1ul a modellez\u0151 v\u00e1z deform\u00e1ci\u00f3j\u00e1nak imit\u00e1l\u00e1s\u00e1ra szolg\u00e1l\u00f3 ecset, rugalmas deform\u00e1ci\u00f3s ecset t\u00e9rfogati meg\u0151rz\u00e9ssel, a poligonh\u00e1l\u00f3 deform\u00e1ci\u00f3j\u00e1t rajzol\u00f3 ecset, eszk\u00f6z a k\u00f6z\u00e9ppont k\u00f6r\u00fcli forgat\u00e1sra \u00e9s m\u00e9retez\u00e9sre szimmetria megtart\u00e1s\u00e1val, poligonh\u00e1l\u00f3 sz\u0171r\u0151 eszk\u00f6z, amely egyszerre deform\u00e1lja a h\u00e1l\u00f3 minden cs\u00facs\u00e1t;\n<li class=\"l\"> \u00daj topol\u00f3gia m\u00f3dos\u00edt\u00f3 eszk\u00f6z\u00f6k ker\u00fcltek bevezet\u00e9sre: Voxel Remesh, amely lehet\u0151v\u00e9 teszi a poligonh\u00e1l\u00f3 l\u00e9trehoz\u00e1s\u00e1t p\u00e1ros sz\u00e1m\u00fa \u00e9llel \u00e9s a metsz\u00e9spontok probl\u00e9m\u00e1inak megsz\u00fcntet\u00e9s\u00e9t volumetrikus reprezent\u00e1ci\u00f3ra val\u00f3 \u00e1talak\u00edt\u00e1ssal \u00e9s onnan vissza. QuadriFlow Remesh, amely n\u00e9gyzetes cell\u00e1kkal, t\u00f6bb p\u00f3lussal \u00e9s \u00e9lszalagokkal rendelkez\u0151 poligonh\u00e1l\u00f3 l\u00e9trehoz\u00e1s\u00e1t teszi lehet\u0151v\u00e9, amelyek k\u00f6vetik a fel\u00fclet g\u00f6rb\u00fclet\u00e9t. A Poly Build eszk\u00f6zben topol\u00f3giai m\u00f3dos\u00edt\u00e1si lehet\u0151s\u00e9gek lettek megval\u00f3s\u00edtva, p\u00e9ld\u00e1ul a poligonh\u00e1l\u00f3 elemeinek elt\u00e1vol\u00edt\u00e1s\u00e1hoz most a Shift billenty\u0171 lenyom\u00e1s\u00e1val t\u00f6rt\u00e9n\u0151 kattint\u00e1s haszn\u00e1lhat\u00f3, \u00faj elemek hozz\u00e1ad\u00e1s\u00e1hoz a Ctrl billenty\u0171 lenyom\u00e1s\u00e1val t\u00f6rt\u00e9n\u0151 kattint\u00e1s, m\u00edg a poz\u00edci\u00f3 m\u00f3dos\u00edt\u00e1s\u00e1hoz kattint\u00e1ssal \u00e9s h\u00faz\u00e1ssal lehet dolgozni;\n<li class=\"l\"> A Cycles renderel\u0151 motorban <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Cycles\">megjelenik<\/a><\/noindex> a nyomk\u00f6vet\u00e9s hardveres gyors\u00edt\u00e1s\u00e1nak lehet\u0151s\u00e9ge a platform haszn\u00e1lat\u00e1val <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>. \u00daj, ut\u00f3lagos zajcs\u00f6kkent\u0151 m\u00f3d ker\u00fclt hozz\u00e1ad\u00e1sra, amely az <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">fejleszt\u00e9s alatt \u00e1ll\u00f3<\/a><\/noindex> Intel \u00e1ltal kifejlesztett k\u00f6nyvt\u00e1r <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">OpenImageDenoise<\/a><\/noindex>. Az adapt\u00edv darabk\u00e1s sima fel\u00fcletek \u00e9p\u00edt\u00e9s\u00e9re szolg\u00e1l\u00f3 eszk\u00f6z\u00f6kbe (Adaptive Subdivision) hozz\u00e1adott egy m\u00f3d a sz\u00e9lek k\u00f6z\u00f6tti varratok elt\u00fcntet\u00e9s\u00e9re, amelyeket eltol\u00f3d\u00e1s vagy anyagok elt\u00e9r\u0151 jellege okozott. \u00daj text\u00far\u00e1khoz k\u00e9sz\u00fclt shaderek ker\u00fcltek bevezet\u00e9sre (White Noise, Noise, Musgrave, Voronoi);\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/4\/4c\/Blender2.81_voronoi.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/310da1d54a9122451457b81fa61e5b10.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A transzform\u00e1ci\u00f3s eszk\u00f6z\u00f6kbe <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Transform\">hozz\u00e1adva lett<\/a><\/noindex> t\u00e1mogat\u00e1s ker\u00fclt a forr\u00e1shelyek (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/object\/origin.html\">Object Origin<\/a><\/noindex>) mozgat\u00e1s\u00e1hoz an\u00e9lk\u00fcl, hogy azokat kifejezetten ki kellene v\u00e1lasztani, valamint lehet\u0151s\u00e9g a sz\u00fcl\u0151elemek \u00e1talak\u00edt\u00e1s\u00e1ra an\u00e9lk\u00fcl, hogy a gyermekelemekre hat\u00e1ssal lenn\u00e9nk. Hozz\u00e1adott egy szimmetri\u00e1val ell\u00e1tott transzform\u00e1ci\u00f3s m\u00f3dot az Y \u00e9s Z tengelyek ment\u00e9n;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a6\/Transform_mirror.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/2e7b2a6d43cfde112a2d0406c44f6024.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00daj \u00e9lekhez val\u00f3 r\u00f6gz\u00edt\u00e9si lehet\u0151s\u00e9gek ker\u00fcltek bevezet\u00e9sre (Edge Snapping): Edge Center, amely az \u00e9l k\u00f6z\u00e9ppontj\u00e1hoz val\u00f3 r\u00f6gz\u00edt\u00e9st, \u00e9s Edge Perpendicular, amely a legk\u00f6zelebbi ponthoz val\u00f3 r\u00f6gz\u00edt\u00e9st teszi lehet\u0151v\u00e9 az \u00e9l ment\u00e9n. L\u00e9trej\u00f6tt egy \u00faj cs\u00facsok egyes\u00edt\u00e9si m\u00f3d, a \u201eSplit Edges &amp; Faces\u201d, amely automatikusan elv\u00e1lasztja a szomsz\u00e9dos \u00e9leket \u00e9s fel\u00fcleteket, hogy elker\u00fclje a geometria \u00e1tfed\u00e9s\u00e9t;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/cb\/Blender2.81_auto_merge_split.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/7638e627dfa5c4dbcdf92c7b0efd890f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Az Eevee renderel\u00e9si motor, amely val\u00f3s idej\u0171 fizikailag pontos renderel\u00e9st t\u00e1mogat \u00e9s csak GPU-t (OpenGL) haszn\u00e1l a renderel\u00e9shez, \u00faj puha \u00e1rny\u00e9kokat \u00e9s az \u00e1ttetsz\u0151s\u00e9g lehet\u0151s\u00e9g\u00e9t vezette be a <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex>.<br \/>\n\u00c1talak\u00edtott\u00e1k az Additive \u00e9s Multiply kever\u00e9si m\u00f3dokat shaderekre alapozva, amelyek kompatibilisek a Cycles motorral. A domborzati text\u00far\u00e1z\u00e1s rendszere \u00e1tdolgoz\u00e1sra ker\u00fclt, amely most egyszer\u0171bben be\u00e1ll\u00edthat\u00f3 \u00e9s jobb min\u0151s\u00e9g\u0171;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/8\/8f\/Eevee2.81_transparent_bsdf1.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/d19039e47e4f6277e3d82182ff1d7d01.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A n\u00e9zetport\u00e1lban <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Viewport\">hozz\u00e1adva<\/a><\/noindex> \u00daj opci\u00f3k a 3D-sz\u00ednek megjelen\u00edt\u00e9s\u00e9re a Look Development (Anyag El\u0151n\u00e9zet) renderel\u00e9si m\u00f3dban a Cycles \u00e9s Eevee motorokban, amelyek lehet\u0151v\u00e9 teszik a sz\u00e9les dinamikus tartom\u00e1nyok (HDRI) \u00e9s text\u00far\u00e1k overlap gyors tesztel\u00e9s\u00e9t. Minden 3D-sz\u00ednen val\u00f3 n\u00e9zet saj\u00e1t l\u00e1that\u00f3 gy\u0171jtem\u00e9nyeivel rendelkezhet. A poligonh\u00e1l\u00f3 elemz\u0151hez hozz\u00e1adt\u00e1k a m\u00f3dos\u00edt\u00f3kkal rendelkez\u0151 mesh-ek t\u00e1mogat\u00e1s\u00e1t, nemcsak az alap mesh-ek\u00e9hez. A k\u00e9peket tartalmaz\u00f3 objektumok be\u00e1ll\u00edthat\u00f3k, hogy csak oldaln\u00e9zetben jelenjenek meg;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/67\/Demonstrating_Multi-layered_Matcaps_%28Image_from_Pablo_Dobarro%29.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/a61fc2f9b2f847969b5321f8fe1c1052.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Hozz\u00e1adva egy k\u00eds\u00e9rleti rendszer <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Library_Overrides\">K\u00f6nyvt\u00e1r Override-ok<\/a><\/noindex>, amely a kapcsol\u00f3d\u00f3 karakterek \u00e9s egy\u00e9b adatfajt\u00e1k helyi fel\u00fcl\u00edr\u00e1s\u00e1ra haszn\u00e1lhat\u00f3 a proxy mechanizmus helyett. A proxy-val ellent\u00e9tben az \u00faj rendszer lehet\u0151v\u00e9 teszi, hogy az egyes kapcsol\u00f3d\u00f3 adatok (p\u00e9ld\u00e1ul a karakter meghat\u00e1roz\u00e1sa) t\u00f6bb f\u00fcggetlen fel\u00fcl\u00edr\u00e1s\u00e1t hozzuk l\u00e9tre, rekursz\u00edv fel\u00fcl\u00edr\u00e1st enged\u00e9lyez \u00e9s \u00faj m\u00f3dos\u00edt\u00f3k vagy korl\u00e1toz\u00e1sok hozz\u00e1ad\u00e1s\u00e1t teszi lehet\u0151v\u00e9;\n<li class=\"l\"> Az anim\u00e1ci\u00f3k\u00e9sz\u00edt\u0151 eszk\u00f6z\u00f6kben <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Rigging\">biztos\u00edtotta<\/a><\/noindex>  a forgat\u00e1s \u00e9s m\u00e9retez\u00e9s pontos vez\u00e9rl\u00e9s\u00e9t a <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/armatures\/bones\/introduction.html\">csukl\u00f3kban<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/constraints\/introduction.html\">korl\u00e1toz\u00e1sokban<\/a><\/noindex> \u00e9s <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/drivers\/introduction.html\">meghajt\u00f3kban<\/a><\/noindex>;\n<li class=\"l\"> A Grease Pencil <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Grease_Pencil\">kib\u0151v\u00edtett\u00e9k<\/a><\/noindex> a felhaszn\u00e1l\u00f3i fel\u00fclet lehet\u0151s\u00e9geit, reorganiz\u00e1lt\u00e1k a men\u00fcket, \u00faj eszk\u00f6z\u00f6ket, m\u0171veleteket, ecseteket, el\u0151be\u00e1ll\u00edt\u00e1sokat, anyagokat \u00e9s m\u00f3dos\u00edt\u00f3kat adtak hozz\u00e1;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/e\/e2\/Fade_Gpencil_object.png\/900px-Fade_Gpencil_object.png\"><img decoding=\"async\" alt=\"A Blender 2.81 kiad\u00e1s, amely egy szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2019\/11\/fc84560d26e21dd9415e1996824d330a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Hozz\u00e1adva az Opus hangkodek \u00e9s a WebM kont\u00e9nerform\u00e1tum t\u00e1mogat\u00e1sa. A WebM\/VP9 vide\u00f3k t\u00e1mogat\u00e1sa \u00e1ttetsz\u0151s\u00e9ggel megval\u00f3s\u00edtva;\n<li class=\"l\"> A szekvencerhez hozz\u00e1adva egy m\u0171velet a lecsendes\u00edt\u00e9s hozz\u00e1ad\u00e1s\u00e1ra\/elvet\u00e9s\u00e9re minden s\u00e1v eset\u00e9ben \u00e9s a k\u00e9pkock\u00e1k el\u0151t\u00f6lt\u00e9s\u00e9nek t\u00e1mogat\u00e1sa a gyors\u00edt\u00f3t\u00e1r felt\u00f6lt\u00e9s\u00e9re;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Python_API\">Kib\u0151v\u00edtett\u00e9k<\/a><\/noindex> a Python API-t, \u00faj kezel\u0151ket adtak hozz\u00e1 \u00e9s dinamikus felugr\u00f3 ablakos tippek biztos\u00edt\u00e1sa az oper\u00e1torok sz\u00e1m\u00e1ra.<br \/>\nA Python verzi\u00f3 friss\u00edtve lett 3.7.4-re;<\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Add-ons\">Friss\u00edtve lettek<\/a><\/noindex> kieg\u00e9sz\u00edt\u0151k. Bevezet\u00e9sre ker\u00fclt az \u201eEnabled Add-ons Only\u201d be\u00e1ll\u00edt\u00e1s, amely csak az enged\u00e9lyezett kieg\u00e9sz\u00edt\u0151k list\u00e1z\u00e1s\u00e1ra szolg\u00e1l. A t\u00e1mogat\u00e1s jav\u00edtva lett<br \/>\na glTF 2.0 (GL Transmission Format) \u00e9s az FBX (Filmbox) form\u00e1tumokhoz.<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Forr\u00e1s: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0447\u0435\u0442\u044b\u0440\u0435 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 Blender 2.80. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u0438 \u043f\u043e \u0444\u0430\u0439\u043b\u043e\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u043e\u0440\u043c\u0435 \u0432\u0441\u043f\u043b\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u043a\u043d\u0430 c \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432\u044b\u0445 \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u043e\u0432 \u043d\u0430\u0447\u0438\u043d\u043a\u043e\u0439. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0440\u0430\u0437\u043d\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 (\u0441\u043f\u0438\u0441\u043e\u043a, \u043c\u0438\u043d\u0438\u0430\u0442\u044e\u0440\u044b), \u0444\u0438\u043b\u044c\u0442\u0440\u044b, \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-53043","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" 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