{"id":54009,"date":"2019-12-15T00:00:00","date_gmt":"2019-12-14T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan"},"modified":"2020-02-18T14:01:57","modified_gmt":"2020-02-18T11:01:57","slug":"vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan","title":{"rendered":"D9VK 0.40 kiad\u00e1s, a Direct3D 9 Vulkanon kereszt\u00fcli megval\u00f3s\u00edt\u00e1s\u00e1val","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.40\">Megval\u00f3sult<\/a><\/noindex> a projekt kiad\u00e1sa <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">D9VK 0.40<\/a><\/noindex>, amely a Direct3D 9 megval\u00f3s\u00edt\u00e1s\u00e1t ny\u00fajtja, h\u00edv\u00e1sok \u00e1tkonvert\u00e1l\u00e1s\u00e1val a grafikus API-ba <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">Vulkan<\/a><\/noindex>. A projekt a <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK<\/a><\/noindex>k\u00f3dalapj\u00e1n alapul, amely ki lett b\u0151v\u00edtve a Direct3D 9 t\u00e1mogat\u00e1s\u00e1val. A WineD3D alap\u00fa Direct3D 9 megval\u00f3s\u00edt\u00e1shoz k\u00e9pest a D9VK nagyobb teljes\u00edtm\u00e9nyt ny\u00fajt, mivel a Direct3D 9 OpenGL-en kereszt\u00fcli \u00e1tkonvert\u00e1l\u00e1sa lassabb, mint a Vulkanon kereszt\u00fcli \u00e1tkonvert\u00e1l\u00e1s. <\/p>\n<p>A D9VK haszn\u00e1lhat\u00f3 3D-alkalmaz\u00e1sok \u00e9s j\u00e1t\u00e9kok futtat\u00e1s\u00e1ra Linux alatt a Wine seg\u00edts\u00e9g\u00e9vel. T\u00e1mogatja a legt\u00f6bb Direct3D 9 alapj\u00e1n k\u00e9sz\u00fclt j\u00e1t\u00e9k, 2 vagy 3-as Shader Model verzi\u00f3t haszn\u00e1l\u00f3 ind\u00edt\u00e1s\u00e1t. A projekt k\u00f3dja <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">terjeszt\u00e9sre ker\u00fcl<\/a><\/noindex> szabad Zlib licenc alatt \u00e1ll. A D9VK haszn\u00e1lat\u00e1hoz Vulkan API t\u00e1mogat\u00e1s\u00fa illeszt\u0151programokra van sz\u00fcks\u00e9g, p\u00e9ld\u00e1ul AMD RADV 18.3+, NVIDIA 415.22+, Intel ANV 19.0+ \u00e9s AMDVLK. <\/p>\n<p>F\u0151 fejleszt\u00e9sek:<\/p>\n<ul>\n<li class=\"l\"> Megval\u00f3s\u00edtottuk a t\u00f6bb mint 4 GB videomem\u00f3ria haszn\u00e1lat\u00e1nak lehet\u0151s\u00e9g\u00e9t 32 bites alkalmaz\u00e1sokban, ami megoldotta a Skyrim \u00e9s Oblivion j\u00e1t\u00e9kok modjaival kapcsolatos probl\u00e9m\u00e1kat;\n<li class=\"l\"> Be\u00e9p\u00edtett\u00fck az aszinkron renderel\u00e9si kimenet feldolgoz\u00e1st a k\u00e9perny\u0151re (presentation). A renderel\u00e9si f\u0151sz\u00e1l k\u00e9sleltet\u00e9s\u00e9nek cs\u00f6kkent\u00e9s\u00e9re a kimenet feldolgoz\u00e1sa a parancsok el\u0151k\u00e9sz\u00edt\u00e9s\u00e9nek sz\u00e1l\u00e1n t\u00f6rt\u00e9nik;\n<li class=\"l\"> Elt\u00e1vol\u00edtottuk a parancssz\u00e1l felesleges szinkroniz\u00e1l\u00e1si pontjait a k\u00e9rt adatok el\u0151h\u00edv\u00e1sakor;\n<li class=\"l\"> A bels\u0151 id\u0151 meghat\u00e1roz\u00e1s\u00e1ra vonatkoz\u00f3 k\u00f3dot specifikus platform id\u0151z\u00edt\u0151 haszn\u00e1lat\u00e1ra alak\u00edtottuk, ami seg\u00edtett megoldani a high_resolution_clock MinGW \u00e1ltali helytelen viselked\u00e9s\u00e9t;\n<li class=\"l\"> Biztos\u00edtottuk a k\u00e9sleltetett MEM MANAGED \u00e9s SYSTEMMEM pufferek kiszabad\u00edt\u00e1s\u00e1t a PrepareDraw v\u00e9grehajt\u00e1sa el\u0151tt, ami jav\u00edtotta a teljes\u00edtm\u00e9nyt a Risen \u00e9s Legend of the Heroes: Trails of the Sky j\u00e1t\u00e9kokban;\n<li class=\"l\"> T\u00e1mogat\u00e1s ker\u00fclt hozz\u00e1ad\u00e1sra <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/d3dta\">D3DTA_CONSTANT<\/a><\/noindex>, lehet\u0151v\u00e9 t\u00e9ve a helyes renderel\u00e9st <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Bloom\">a f\u00e9nyhat\u00e1s<\/a><\/noindex> a SpinTyres \u00e9s Mudrunner j\u00e1t\u00e9kokban;\n<li class=\"l\"> Jav\u00edtottuk a kompatibilit\u00e1st a  <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3darticles\/direct3d-9ex-improvements\">DirectX 9Ex<\/a><\/noindex> (D3D9Ex). Figyelembe vett\u00fck a ResetEx \u00e9s Reset feldolgoz\u00e1s\u00e1nak saj\u00e1toss\u00e1gait;\n<li class=\"l\"> Tiszt\u00edt\u00e1st \u00e9s refaktoriz\u00e1l\u00e1st v\u00e9gezt\u00fcnk a k\u00f3don;\n<li class=\"l\"> K\u00f6zvetlen WRITEONLY puffermapping biztos\u00edt\u00e1sa, ami pozit\u00edvan befoly\u00e1solhatja a teljes\u00edtm\u00e9nyt \u00e9s megker\u00fclheti a<br \/>\nCounter-Strike: Global Offensive j\u00e1t\u00e9kban fell\u00e9p\u0151 hib\u00e1t, amely a puffer ism\u00e9telt \u00edr\u00e1s\u00e1t okozza a felold\u00e1sa ut\u00e1n;<\/p>\n<li class=\"l\"> Megval\u00f3s\u00edtottuk a  <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/api\/d3d9\/nf-d3d9-idirect3ddevice9-setdialogboxmode\">SetDialogBoxMode<\/a><\/noindex>, amely lehet\u0151v\u00e9 teszi a p\u00e1rbesz\u00e9dablakok haszn\u00e1lat\u00e1t teljes k\u00e9perny\u0151s alkalmaz\u00e1sokban;\n<li class=\"l\"> Megval\u00f3s\u00edtottuk a <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.unrealengine.com\/udk\/Two\/VertexBlendingTutorial.html\">vertex blending<\/a><\/noindex>, t\u00f6bbek k\u00f6z\u00f6tt <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/indexed-vertex-blending\">indexed vertex blending<\/a><\/noindex>, amely sz\u00fcks\u00e9ges a SWVP (SoftWare Vertex Processing) sz\u00e1m\u00e1ra;\n<li class=\"l\"> A friss\u00edtett mintak\u00f6vet\u0151, amely a jelenlegi k\u00e9p f\u00f6l\u00f6tt jelenik meg (heads-up display, HUD);\n<li class=\"l\"> Hozz\u00e1adva a d3d9.dialogBoxMode opci\u00f3, amelyet kiz\u00e1r\u00f3lag teljes k\u00e9perny\u0151s \u00fczemm\u00f3d letilt\u00e1s\u00e1ra lehet haszn\u00e1lni;\n<li class=\"l\"> Teljes\u00edtm\u00e9nyoptimaliz\u00e1l\u00e1sok t\u00f6rt\u00e9ntek, \u00e9s megoldott\u00e1k azokat a probl\u00e9m\u00e1kat, amelyek a GTA: San Andreas, The Masquerade Bloodlines, Max Payne 2, The Sims 2, Silent Hunter 3, Senran Kagura Shinovi, Dungeons and Dragons, Crysis, Metal Slug X, ANGLE, Need for Speed: Carbon \u00e9s Risen 1 j\u00e1t\u00e9kok ind\u00edt\u00e1sakor jelentkeztek.\n<\/ul>\n<p>Tov\u00e1bbi megjegyz\u00e9sk\u00e9nt <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/1264#issuecomment-561776365\">sz\u00e1nd\u00e9k\u00e1t<\/a><\/noindex> a projekt fejleszt\u0151je <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK<\/a><\/noindex> (DXGI, Direct3D 10 \u00e9s Direct3D 11 megval\u00f3s\u00edt\u00e1sa Vulkan API f\u00f6l\u00f6tt) ideiglenesen \u00f6sszpontos\u00edtson az hibajav\u00edt\u00e1sok v\u00e9grehajt\u00e1s\u00e1ra, lelass\u00edtva a funkcionalit\u00e1s b\u0151v\u00edt\u00e9s\u00e9t. Ez a v\u00e1gy <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/1264#issuecomment-564253190\">az okozza<\/a><\/noindex> a k\u00f3d alapmin\u0151s\u00e9g\u00e9nek \u00e9s a j\u00f6v\u0151beli karbantart\u00e1s bonyolults\u00e1g\u00e1nak cs\u00f6kken\u00e9se miatt. Minden 1.4.x \u00e1gon v\u00e9grehajtott friss\u00edt\u00e9s panaszokat v\u00e1lt ki a regressz\u00edv v\u00e1ltoz\u00e1sok miatt, amelyeket nem siker\u00fcl reproduk\u00e1lni, lokaliz\u00e1lni \u00e9s kijav\u00edtani. <\/p>\n<p>Ezek a probl\u00e9m\u00e1k a megjelen\u00e9s\u00fck ok\u00e1nak felt\u00e1r\u00e1s\u00e1t ig\u00e9nylik, k\u00fcl\u00f6nben a karbantart\u00e1s b\u0151v\u00edt\u00e9se mellett a megoldatlan k\u00e9rd\u00e9sek fokozhatj\u00e1k a probl\u00e9m\u00e1kat, \u00e9s r\u00e9m\u00e1lomm\u00e1 v\u00e1lhat a karbantart\u00e1si folyamat. Azokat a terveket, amelyeket a DXVK fejleszt\u0151je el akar \u00e9rni, miel\u0151tt csak hibajav\u00edt\u00e1si m\u00f3dba l\u00e9pne, a Vulkan bizonyos hasznos kiterjeszt\u00e9seinek t\u00e1mogat\u00e1s\u00e1nak hozz\u00e1ad\u00e1sa \u00e9s a D9VK projekt eredm\u00e9nyeinek \u00f6sszevon\u00e1sa jelenti.<\/p>\n<p>Kieg\u00e9sz\u00edt\u00e9s: forr\u00f3 nyomokon  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.40.1\">megalakult<\/a><\/noindex>  a D9VK 0.40.1 jav\u00edt\u00f3 kiad\u00e1sa, amelyben <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/commit\/88b6d8a6be5cd807d9709f60a21ff21fb84b9b47\">jav\u00edtva lett<\/a><\/noindex> a vec4(1) alap\u00e9rtelmezett \u00e9rt\u00e9ke a COLOR0-ban a vertex shaderekben, \u00e9s megsz\u0171nt az a hiba, amely miatt a shader kimeneti slotok biteit alap\u00e9rtelmez\u00e9s szerint helytelen\u00fcl alkalmazt\u00e1k, \u00e9s ez\u00e9rt a backend rosszul jav\u00edtotta, \u00edgy azok vec4(0) -ra cser\u00e9l\u0151dtek.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Forr\u00e1s: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52035\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D9VK 0.40, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e Direct3D 9, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u041f\u0440\u043e\u0435\u043a\u0442 \u043e\u0441\u043d\u043e\u0432\u0430\u043d \u043d\u0430 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u0435 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0431\u044b\u043b\u0430 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 Direct3D 9. \u041f\u043e \u0441\u0440\u0430\u0432\u043d\u0435\u043d\u0438\u044e \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 9 \u043d\u0430 \u0431\u0430\u0437\u0435 WineD3D, D9VK \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0434\u043e\u0431\u0438\u0442\u044c\u0441\u044f \u0431\u043e\u043b\u0435\u0435 \u0432\u044b\u0441\u043e\u043a\u043e\u0439 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438, \u0442\u0430\u043a \u043a\u0430\u043a \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044f Direct3D 9 \u0447\u0435\u0440\u0435\u0437 OpenGL \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u043c\u0435\u0434\u043b\u0435\u043d\u043d\u0435\u0435 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-54009","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D9VK.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link 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