{"id":79172,"date":"2020-04-25T01:42:03","date_gmt":"2020-04-24T23:42:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/v-nochnye-sborki-firefox-dobavlena-podderzhka-webgpu"},"modified":"2020-04-25T01:42:03","modified_gmt":"2020-04-24T23:42:03","slug":"v-nochnye-sborki-firefox-dobavlena-podderzhka-webgpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/v-nochnye-sborki-firefox-dobavlena-podderzhka-webgpu","title":{"rendered":"A Firefox nightly kiad\u00e1saiban megjelent a WebGPU t\u00e1mogat\u00e1s","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A <noindex><a rel=\"nofollow\" href=\"https:\/\/nightly.mozilla.org\/\">\u00e9jszakai<\/a><\/noindex> Firefox \u00f6ssze\u00e1ll\u00edt\u00e1sokban <noindex><a rel=\"nofollow\" href=\"https:\/\/hacks.mozilla.org\/2020\/04\/experimental-webgpu-in-firefox\/\">megjelenik<\/a><\/noindex> a specifik\u00e1ci\u00f3 t\u00e1mogat\u00e1sa <noindex><a rel=\"nofollow\" href=\"https:\/\/webgpu.io\/\">WebGPU<\/a><\/noindex>, amely egy programoz\u00e1si interf\u00e9szt biztos\u00edt a 3D grafika \u00e9s GPU oldali sz\u00e1m\u00edt\u00e1sok feldolgoz\u00e1s\u00e1hoz, fogalmilag hasonl\u00f3 az API-hoz <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52194\">Vulkan<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=39913\">Metal<\/a><\/noindex> \u00e9s <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Direct3D#Direct3D_12\">Direct3D 12<\/a><\/noindex>. A specifik\u00e1ci\u00f3t a Mozilla, a Google, az Apple, a Microsoft \u00e9s a k\u00f6z\u00f6ss\u00e9g k\u00e9pvisel\u0151i fejlesztik <noindex><a rel=\"nofollow\" href=\"https:\/\/www.w3.org\/community\/gpu\/\">a munkacsoportban<\/a><\/noindex>, amelyet a W3C szervezett. <\/p>\n<p>A WebGPU kulcsfeladata egy biztons\u00e1gos, felhaszn\u00e1l\u00f3bar\u00e1t, hordozhat\u00f3 \u00e9s nagy teljes\u00edtm\u00e9ny\u0171 programoz\u00e1si interf\u00e9sz l\u00e9trehoz\u00e1sa a Web Platform grafikai lehet\u0151s\u00e9geinek \u00e9s technol\u00f3gi\u00e1inak haszn\u00e1lat\u00e1ra, amelyeket a modern rendszer grafikai API-k, mint p\u00e9ld\u00e1ul a Direct3D 12 Windows alatt, a Metal macOS-ban \u00e9s a Vulkan Linux alatt ny\u00fajtanak. Fogalmilag a WebGPU a WebGL-t\u0151l k\u00f6r\u00fclbel\u00fcl \u00fagy t\u00e9r el, mint a Vulkan az OpenGL-t\u0151l, \u00e9s nem alapoz egy adott grafikai API-ra, hanem egy univerz\u00e1lis r\u00e9teg, amely \u00e1ltal\u00e1nosan ugyanazokat az alacsony szint\u0171 primit\u00edv\u00e1kat haszn\u00e1lja, mint amik a Vulkanban, Metalban \u00e9s Direct3D-ben megtal\u00e1lhat\u00f3k. <\/p>\n<p>A WebGPU lehet\u0151s\u00e9get biztos\u00edt a JavaScript alap\u00fa alkalmaz\u00e1sok sz\u00e1m\u00e1ra az alacsony szint\u0171 ellen\u0151rz\u00e9sre a feladatok szervez\u00e9s\u00e9ben, feldolgoz\u00e1s\u00e1ban \u00e9s a GPU-hoz val\u00f3 parancsok tov\u00e1bb\u00edt\u00e1s\u00e1ban, valamint az \u00f6sszes kapcsol\u00f3d\u00f3 er\u0151forr\u00e1s, mem\u00f3ria, pufferek, text\u00fara objektumok \u00e9s a leford\u00edtott grafikai shader-ek kezel\u00e9s\u00e9re. Ez a megk\u00f6zel\u00edt\u00e9s lehet\u0151v\u00e9 teszi a grafikai alkalmaz\u00e1sok magasabb teljes\u00edtm\u00e9ny\u00e9nek el\u00e9r\u00e9s\u00e9t a k\u00f6lts\u00e9gek cs\u00f6kkent\u00e9s\u00e9vel \u00e9s a GPU-val val\u00f3 hat\u00e9konyabb munkav\u00e9gz\u00e9ssel. <\/p>\n<p>A WebGPU lehet\u0151v\u00e9 teszi a val\u00f3di \u00f6sszetett 3D projektek l\u00e9trehoz\u00e1s\u00e1t a Weben, amelyek olyan j\u00f3l m\u0171k\u00f6dnek, mint a k\u00fcl\u00f6n\u00e1ll\u00f3 programok, amelyek k\u00f6zvetlen\u00fcl a Vulkanra, Metalra vagy Direct3D-re t\u00e1maszkodnak, de nem k\u00f6t\u0151dnek konkr\u00e9t platformokhoz. A WebGPU emellett tov\u00e1bbi lehet\u0151s\u00e9geket biztos\u00edt a nat\u00edv grafikai programok webes technol\u00f3gi\u00e1kra val\u00f3 portol\u00e1s\u00e1hoz a WebAssembly technol\u00f3gia alkalmaz\u00e1s\u00e1nak k\u00f6sz\u00f6nhet\u0151en. A 3D grafik\u00e1n k\u00edv\u00fcl a WebGPU mag\u00e1ban foglalja a GPU-ra val\u00f3 sz\u00e1m\u00edt\u00e1sok kiszervez\u00e9s\u00e9vel kapcsolatos lehet\u0151s\u00e9geket \u00e9s a shader-fejleszt\u00e9s t\u00e1mogat\u00e1s\u00e1t. A shaderek <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/gfx-rs\/naga\">lehet<\/a><\/noindex> a WebGPU Shading Language nyelven k\u00e9sz\u00fclnek vagy egy k\u00f6ztes form\u00e1tumban, SPIR-V-ben hat\u00e1rozz\u00e1k meg, majd leford\u00edtj\u00e1k a jelenlegi meghajt\u00f3k \u00e1ltal t\u00e1mogatott shader nyelvekre.<\/p>\n<p>A WebGPU k\u00fcl\u00f6n\u00e1ll\u00f3 er\u0151forr\u00e1s-ir\u00e1ny\u00edt\u00e1st, el\u0151k\u00e9sz\u00edt\u00e9si munk\u00e1t \u00e9s parancsok GPU-ra val\u00f3 tov\u00e1bb\u00edt\u00e1s\u00e1t alkalmazza (a WebGL-ben egy objektum felelt minden\u00e9rt egyszerre). H\u00e1rom k\u00fcl\u00f6n\u00e1ll\u00f3 kontextust biztos\u00edt:<br \/>\n    A GPUDevice for creating resources such as textures and buffers; a GPUCommandEncoder for encoding individual commands, including rendering and computation stages; a GPUCommandBuffer for queuing for execution on the GPU. The result can be rendered in an area associated with one or more canvas elements or processed without output (for example, when running computation tasks). The separation of stages simplifies the distribution of resource creation and preparation operations into different handlers that can run in different threads.<\/p>\n<p>A WebGPU m\u00e1sodik k\u00fcl\u00f6nbs\u00e9ge a WebGL-t\u0151l a k\u00fcl\u00f6nb\u00f6z\u0151 \u00e1llapotkezel\u00e9si megk\u00f6zel\u00edt\u00e9s. A WebGPU k\u00e9t objektumot k\u00edn\u00e1l \u2014 GPURenderPipeline \u00e9s GPUComputePipeline \u2014 amelyek lehet\u0151v\u00e9 teszik a fejleszt\u0151 \u00e1ltal el\u0151re meghat\u00e1rozott k\u00fcl\u00f6nb\u00f6z\u0151 \u00e1llapotok kombin\u00e1l\u00e1s\u00e1t, \u00edgy a b\u00f6ng\u00e9sz\u0151 nem pazarolja az er\u0151forr\u00e1sokat extra munk\u00e1kra, p\u00e9ld\u00e1ul a shader-ek \u00fajb\u00f3li leford\u00edt\u00e1s\u00e1ra. A t\u00e1mogatott \u00e1llapotok k\u00f6z\u00f6tt szerepelnek: shader-ek, vertex buffer \u00e9s attrib\u00fatum elrendez\u00e9sek, rajzolt csoportok elrendez\u00e9se, kever\u00e9s, m\u00e9lys\u00e9g \u00e9s mint\u00e1k, valamint a renderel\u00e9s ut\u00e1ni kimeneti form\u00e1tumok.<\/p>\n<p>The third feature of WebGPU is called the binding model, which largely<br \/>\nresembles the resource grouping mechanisms present in Vulkan.<br \/>\nTo group resources in WebGPU, a GPUBindGroup object is provided, which can be linked with other similar objects during command recording for use in shaders. Creating such groups allows the driver to perform necessary preparatory actions in advance and significantly speeds up the browser's ability to change resource bindings between render calls. The layout of resource bindings can be predefined using the GPUBindGroupLayout object.<\/p>\n<p><center><img decoding=\"async\" alt=\"A Firefox nightly kiad\u00e1saiban megjelent a WebGPU t\u00e1mogat\u00e1s\" src=\"\/wp-content\/uploads\/2020\/04\/28e4f9d01acd727178fb0651256b317a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<p>A Firefoxban a WebGPU aktiv\u00e1l\u00e1s\u00e1hoz az about:config men\u00fcben a \"dom.webgpu.enabled\" be\u00e1ll\u00edt\u00e1st kell haszn\u00e1lni. A CanvasContext renderel\u00e9s\u00e9hez a kompoz\u00edci\u00f3s rendszer bekapcsol\u00e1sa is sz\u00fcks\u00e9ges. <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/servo\/webrender\">WebRender<\/a><\/noindex> (\"gfx.webrender.all\" az about:config-ben), amely Rust nyelven \u00edr\u00f3dott \u00e9s a GPU-ra helyezi a lap tartalm\u00e1nak renderel\u00e9si m\u0171veleteit. A WebGPU implement\u00e1ci\u00f3ja a projekt k\u00f3dj\u00e1ra \u00e9p\u00fcl.<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/gfx-rs\/wgpu\">wgpu<\/a><\/noindex>, written in Rust and capable of running on top of the DX12, Vulkan, and Metal APIs in Linux, Android, Windows, and macOS (support for DX11 and OpenGL ES 3.0 is also in development). Concurrently, Google is developing another implementation available in the <noindex><a rel=\"nofollow\" href=\"http:\/\/chrome.com\/canary\">Canary channel<\/a><\/noindex> A Chromiumban a \"chrome:\/\/flags\/#enable-unsafe-webgpu\" kapcsol\u00f3val aktiv\u00e1lhat\u00f3, de egyel\u0151re csak macOS \u00e9s Windows rendszereken m\u0171k\u00f6dik.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Forr\u00e1s: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52800\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0412 \u043d\u043e\u0447\u043d\u044b\u0445 \u0441\u0431\u043e\u0440\u043a\u0430\u0445 Firefox \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438 WebGPU, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438 \u0438 \u0432\u044b\u0447\u0438\u0441\u043b\u0435\u043d\u0438\u0439 \u043d\u0430 \u0441\u0442\u043e\u0440\u043e\u043d\u0435 GPU, \u043a\u043e\u043d\u0446\u0435\u043f\u0442\u0443\u0430\u043b\u044c\u043d\u043e \u0441\u0445\u043e\u0436\u0438\u0439 \u0441 API Vulkan, Metal \u0438 Direct3D 12. \u0421\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044f \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u0442\u0441\u044f Mozilla, Google, Apple, Microsoft \u0438 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u0442\u0435\u043b\u044f\u043c\u0438 \u0441\u043e\u043e\u0431\u0449\u0435\u0441\u0442\u0432\u0430 \u0432 \u0440\u0430\u0431\u043e\u0447\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u0435, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0439 \u043f\u0440\u0438 \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 W3C. \u041a\u043b\u044e\u0447\u0435\u0432\u043e\u0439 \u0437\u0430\u0434\u0430\u0447\u0435\u0439 WebGPU \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435 \u0431\u0435\u0437\u043e\u043f\u0430\u0441\u043d\u043e\u0433\u043e, \u0443\u0434\u043e\u0431\u043d\u043e\u0433\u043e, \u043f\u0435\u0440\u0435\u043d\u043e\u0441\u0438\u043c\u043e\u0433\u043e \u0438 \u0432\u044b\u0441\u043e\u043a\u043e\u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":79173,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-79172","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0412 \u043d\u043e\u0447\u043d\u044b\u0445 \u0441\u0431\u043e\u0440\u043a\u0430\u0445 Firefox\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/hu\/blog\/news\/v-nochnye-sborki-firefox-dobavlena-podderzhka-webgpu\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" 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