{"id":84386,"date":"2020-06-07T13:42:03","date_gmt":"2020-06-07T11:42:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83"},"modified":"2020-06-07T13:42:03","modified_gmt":"2020-06-07T11:42:03","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","title":{"rendered":"Megjelent a Blender 2.83 szabad 3D modellez\u0151 rendszer","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-83-release\/\">Bemutatva<\/a><\/noindex> a szabad 3D modellez\u0151 csomag kiad\u00e1sa <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">Blender 2.83<\/a><\/noindex>, amely t\u00f6bb mint 1250 hibajav\u00edt\u00e1st \u00e9s fejleszt\u00e9st tartalmaz, amelyeket a kiad\u00e1s \u00f3ta eltelt h\u00e1rom h\u00f3napban k\u00e9sz\u00edtettek el  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">Blender 2.82<\/a><\/noindex>. A legfontosabb hangs\u00faly az \u00faj verzi\u00f3 el\u0151k\u00e9sz\u00edt\u00e9se sor\u00e1n a teljes\u00edtm\u00e9ny optimaliz\u00e1l\u00e1s\u00e1ra helyez\u0151d\u00f6tt - felgyorsult az undo, a v\u00e1zlatos ceruza \u00e9s a renderel\u00e9si el\u0151n\u00e9zet m\u0171k\u00f6d\u00e9se. A Cycles motorban hozz\u00e1adt\u00e1k az adapt\u00edv mintav\u00e9telez\u00e9s t\u00e1mogat\u00e1s\u00e1t. \u00daj szobr\u00e1szmunk\u00e1lkod\u00e1si eszk\u00f6z\u00f6k ker\u00fcltek bevezet\u00e9sre, mint a Cloth Brush \u00e9s a Face Sets. Megval\u00f3s\u00edtott\u00e1k a zajcs\u00f6kkent\u0151 rendszert NVIDIA RTX gyors\u00edt\u00f3k t\u00e1mogat\u00e1s\u00e1val. Elkezdt\u00e9k a VR kezdeti t\u00e1mogat\u00e1s\u00e1t az OpenXR szabv\u00e1ny alapj\u00e1n, valamint az OpenVDB f\u00e1jlok import\u00e1l\u00e1s\u00e1nak lehet\u0151s\u00e9g\u00e9t.<\/p>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"YbL-rJv3BpI\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/YbL-rJv3BpI\/hqdefault.jpg\" alt=\"Vide\u00f3 lej\u00e1tsz\u00e1sa\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>A Blender 2.83 az els\u0151 LTS-verzi\u00f3k\u00e9nt (Long Term Support) van megjegyezve a projekt t\u00f6rt\u00e9net\u00e9ben, amely stabil alapk\u00e9nt szolg\u00e1l, \u00e9s a s\u00falyos hib\u00e1k jav\u00edt\u00e1s\u00e1ra vonatkoz\u00f3 friss\u00edt\u00e9sek <noindex><a rel=\"nofollow\" href=\"https:\/\/blender.org\/donwload\/lts\">k\u00e9pz\u0151dnek<\/a><\/noindex> k\u00e9t \u00e9ven kereszt\u00fcl. A jav\u00edt\u00f3kiad\u00e1sok a 2.83.1, 2.83.2 stb. n\u00e9ven fognak szerepelni. Hasonl\u00f3 gyakorlatot <noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/2020\/05\/long-term-support-pilot\/\">tervezik<\/a><\/noindex> folytatni \u00e9s a k\u00f6vetkez\u0151 \u00e1gakban is. P\u00e9ld\u00e1ul a Blender 2.83 megjelen\u00e9se ut\u00e1n megkezd\u0151d\u00f6tt a Blender 2.9x \u00e1ga, amely keret\u00e9ben n\u00e9gy kiad\u00e1s tervezett - 2.90, 2.91, 2.92 \u00e9s 2.93. A 2.93-as kiad\u00e1s, ak\u00e1rcsak a 2.83, LTS lesz. 2021-re tervezik a 3.0 kiad\u00e1s\u00e1t, amely a folyamatos verzi\u00f3sz\u00e1moz\u00e1si rendszerre val\u00f3 \u00e1tt\u00e9r\u00e9st jelenti.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/wp-content\/uploads\/2020\/05\/release_cadence_4th_wall-1-1536x336.png\"><img decoding=\"async\" alt=\"Megjelent a Blender 2.83 szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2020\/06\/69467d4bb689238e148bd80632605a5d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-83\/\">F\u0151<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">v\u00e1ltoz\u00e1sok<\/a><\/noindex> a Blender 2.83-ban:<\/p>\n<ul>\n<li class=\"l\"> Bevezet\u00e9sre ker\u00fclt az OpenVDB f\u00e1jlok import\u00e1l\u00e1s\u00e1nak \u00e9s renderel\u00e9s\u00e9nek t\u00e1mogat\u00e1sa <noindex><a rel=\"nofollow\" href=\"https:\/\/www.openvdb.org\/\">OpenVDB<\/a><\/noindex> \u00faj objektum haszn\u00e1lat\u00e1val &#171;<noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Volumes\">Volume<\/a><\/noindex>&#171;. Az OpenVDB f\u00e1jlok a Blenderben gener\u00e1lhat\u00f3k a g\u00e1z-, f\u00fcst-, t\u0171z- \u00e9s folyad\u00e9k-szimul\u00e1ci\u00f3s rendszer cache-b\u0151l, vagy k\u00fcls\u0151 alkalmaz\u00e1sokb\u00f3l, p\u00e9ld\u00e1ul a Houdinib\u00f3l \u00e1tadhat\u00f3k. Az OpenVDB form\u00e1tumot a DreamWorks Animation javasolta, \u00e9s lehet\u0151v\u00e9 teszi a ritka 3D volumetrikus adatok hat\u00e9kony t\u00e1rol\u00e1s\u00e1t \u00e9s kezel\u00e9s\u00e9t.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-openvdb_combined_edit.mov.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/openvdb_combined_edit.mov?x28234\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Virtual_Reality\">Hozz\u00e1adva<\/a><\/noindex> alap virtu\u00e1lis val\u00f3s\u00e1g t\u00e1mogat\u00e1s, mely egyel\u0151re a h\u00e1romdimenzi\u00f3s jelenetek k\u00f6zvetlen VR headsettel t\u00f6rt\u00e9n\u0151 megtekint\u00e9s\u00e9re korl\u00e1toz\u00f3dik a Blenderitb\u0151l (csak megtekint\u00e9s m\u00f3dban, a tartalom megv\u00e1ltoztat\u00e1sa egyel\u0151re nem t\u00e1mogatott). A t\u00e1mogat\u00e1s az <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/openxr\/\">OpenXR szabv\u00e1ny megval\u00f3s\u00edt\u00e1s\u00e1n alapul.<\/a><\/noindex>, amely meghat\u00e1rozza a virtu\u00e1lis \u00e9s kiterjesztett val\u00f3s\u00e1g alkalmaz\u00e1sok l\u00e9trehoz\u00e1s\u00e1ra szolg\u00e1l\u00f3 univerz\u00e1lis API-t, valamint olyan r\u00e9tegek k\u00e9szlet\u00e9t, amelyek lehet\u0151v\u00e9 teszik a hardverrel val\u00f3 interakci\u00f3t, absztrah\u00e1lva a konkr\u00e9t eszk\u00f6z\u00f6k saj\u00e1toss\u00e1gait. A Blender b\u00e1rmely olyan platformon haszn\u00e1lhat\u00f3, amely t\u00e1mogatja az OpenXR-t, p\u00e9ld\u00e1ul a Windows Mixed Reality \u00e9s az Oculus Rift, Windows alatt, valamint <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53049\">Monado<\/a><\/noindex> Linuxon (a SteamVR m\u00e9g nem t\u00e1mogatott, mivel nem val\u00f3s\u00edtja meg az OpenXR-t).\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/ff\/VR_Oculus_Tram_Station.png\"><img decoding=\"async\" alt=\"Megjelent a Blender 2.83 szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2020\/06\/3bff7af4c9079f74e741d2f4b8ee7adf.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A Cycles motorn\u00e1l megval\u00f3s\u00edtott\u00e1k az OptiX zajcs\u00f6kkent\u0151 mechanizmus alkalmaz\u00e1s\u00e1nak lehet\u0151s\u00e9g\u00e9t a <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/3dview\/introduction.html\">3D n\u00e9zetben<\/a><\/noindex> a megtekint\u00e9s sor\u00e1n, valamint a v\u00e9gs\u0151 renderel\u00e9sn\u00e9l. Az OptiX megval\u00f3s\u00edt\u00e1sa nyitott, az NVIDIA \u00e1ltal k\u00edn\u00e1lt, g\u00e9pi tanul\u00e1sra \u00e9p\u00fcl\u0151 m\u00f3dszereket haszn\u00e1l, gyorsabb, mint az eddig el\u00e9rhet\u0151 zajcs\u00f6kkent\u00e9si m\u00f3dszerek, \u00e9s hardveres gyors\u00edt\u00e1st t\u00e1mogat a k\u00e1rty\u00e1kon. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>.\n<li class=\"l\"> \u00daj szobr\u00e1szmunk\u00e1lkod\u00e1si eszk\u00f6z ker\u00fclt bevezet\u00e9sre, a &#171;Cloth Brush&#187;, amely fizikai folyamatok szimul\u00e1ci\u00f3s m\u00f3dszereit alkalmazza a ruh\u00e1k \u00e9leth\u0171 red\u0151inek l\u00e9trehoz\u00e1s\u00e1ra \u00e9s a term\u00e9szetesen kin\u00e9z\u0151 hajl\u00e1sok automatikus form\u00e1l\u00e1s\u00e1ra.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\"  poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-Clothbrushdemo.mp4-1.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Cloth-Brush-Demo-1.mp4\"><\/video><\/center><\/p>\n<p>A ecsetbe\u00e1ll\u00edt\u00e1sokn\u00e1l a t\u00f6meg \u00e9s a csillap\u00edt\u00e1s szimul\u00e1ci\u00f3s tulajdons\u00e1gai val\u00f3sultak meg, tov\u00e1bbi cs\u00faszk\u00e1k az szimul\u00e1ci\u00f3 hat\u00e1s\u00e1nak korl\u00e1toz\u00e1s\u00e1ra, h\u00e9t deform\u00e1ci\u00f3s m\u00f3d ecsethez, radi\u00e1lis \u00e9s lapos es\u00e9s t\u00edpussal. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/cloth_settings.jpg\"><img decoding=\"async\" alt=\"Megjelent a Blender 2.83 szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2020\/06\/3f20bd3d5d0978465fb38a541d3eb76d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Ezen k\u00edv\u00fcl a szobr\u00e1szati modellez\u0151 eszk\u00f6z\u00f6k k\u00f6z\u00f6tt  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Sculpt\">hozz\u00e1adva lett<\/a><\/noindex> \u00faj ecset &#171;Clay Thumb&#187;, amely a agyag ujjal val\u00f3 deform\u00e1l\u00e1s\u00e1t imit\u00e1lja, \u00e9s anyagot halmoz fel \u00fct\u00e9s k\u00f6zben. Hozz\u00e1adt\u00e1k az &#171;Smooth Brush&#187; ecsetet, amely szint\u00e9n el\u00e9rhet\u0151 a Mesh Filter-ben, \u00e9s elt\u00e1vol\u00edtja a fel\u00fcleteket, mik\u00f6zben meg\u0151rzi az objektum t\u00e9rfogat\u00e1t. Teljesen \u00e1tdolgozt\u00e1k a &#171;Layer Brush&#187; ecsetet, amely mellett a r\u00e9teg magass\u00e1g\u00e1nak el\u0151n\u00e9zete \u00e9rhet\u0151 el, amelyre a kurzor mutat, jav\u00edtott maszkt\u00e1mogat\u00e1st tartalmaz, \u00e9s mentes a t\u00f6bbsz\u00f6r\u00f6s, egy ter\u00fcleten v\u00e9gzett m\u00f3dos\u00edt\u00e1sok sor\u00e1n fell\u00e9p\u0151 artefaktumokt\u00f3l. A polygon\u00e1lis h\u00e1l\u00f3zati sz\u0171r\u0151ben (Mesh Filter) \u00faj \u00e9lkezel\u00e9si m\u00f3d ker\u00fclt bevezet\u00e9sre (Sharpen), amely \u00f6sszeh\u00fazza a sz\u00e9leket, automatikusan sim\u00edtva a lapos fel\u00fcleteket.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/sculpt_filter_sharpen.mp4\"><\/video><\/center><\/p>\n<p>Bevezet\u00e9sre ker\u00fclt az \u00faj \"Face Sets\" rendszer, amely lehet\u0151v\u00e9 teszi a poligonh\u00e1l\u00f3zat (mesh) egyes r\u00e9szeinek l\u00e1that\u00f3s\u00e1g\u00e1nak kezel\u00e9s\u00e9t a modellez\u00e9s \u00e9s fest\u00e9s m\u00f3djaiban. A Face Sets a kef\u00e9re \u00f6sszpontos\u00edt\u00f3 \u00fczemm\u00f3dokhoz ide\u00e1lis, automatikusan elrejti a fel\u00fclet r\u00e9szeit, \u00e9s nagyobb ir\u00e1ny\u00edt\u00e1st biztos\u00edt a bonyolult form\u00e1k \u00e9s \u00e1tfed\u0151 fel\u00fcletek poligonh\u00e1l\u00f3zatainak kezel\u00e9s\u00e9ben.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/wiki.blender.org\/w\/images\/7\/7b\/Relax_Face_Sets_Mesh_Filter.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Teljesen <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Grease_Pencil\">\u00e1t\u00edr\u00e1sra ker\u00fclt<\/a><\/noindex> A skic\u00e9l\u00fa ceruza (Grease Pencil) megval\u00f3s\u00edt\u00e1sa lehet\u0151v\u00e9 teszi 2D anim\u00e1ci\u00f3s v\u00e1zlatok k\u00e9sz\u00edt\u00e9s\u00e9t.<br \/>\n Az eszk\u00f6zk\u00e9szlet jelent\u0151sen gyorsabb\u00e1 v\u00e1lt, \u00e9s jobban integr\u00e1l\u00f3dik a Blenderrel. A Grease Pencil objektumainak manipul\u00e1l\u00e1sakor most a megszokott munkafolyamatot alkalmazz\u00e1k, amelyet a Blender poligon\u00e1lis h\u00e1l\u00f3zataival val\u00f3 munka sor\u00e1n is haszn\u00e1lnak. A szeg\u00e9lyek sz\u00ednei nem korl\u00e1toz\u00f3dnak egyetlen anyagra, \u00e9s minden ponthoz k\u00fcl\u00f6n sz\u00edn \u00e1ll\u00edthat\u00f3 be. \u00daj, kombin\u00e1l\u00e1si lehet\u0151s\u00e9get ny\u00fajt\u00f3 renderel\u0151 motor ker\u00fclt hozz\u00e1ad\u00e1sra. <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/sculpt_paint\/sculpting\/hide_mask.html\">maszkok<\/a><\/noindex>. A hat\u00e1smodifik\u00e1torokat \u00e1t\u00edrt\u00e1k a min\u0151s\u00e9g, teljes\u00edtm\u00e9ny \u00e9s rugalmass\u00e1g n\u00f6vel\u00e9se \u00e9rdek\u00e9ben. Gyors ecsetvonal \u00fczemm\u00f3dban automatikus vonalsim\u00edt\u00e1st biztos\u00edtanak a t\u00f6r\u00e9sek \u00e9s \u00e9les sarkok elker\u00fcl\u00e9se \u00e9rdek\u00e9ben. Kb. k\u00e9tszeres\u00e9re n\u0151tt a teljes\u00edtm\u00e9ny olyan f\u00e1jlokkal, amelyek sok vonalk\u00e9pz\u0151d\u00e9st tartalmaznak, valamint felgyorsult a sim\u00edt\u00e1s a gyors rajzol\u00e1s sor\u00e1n.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-GP_VertexPaint_03.mp4.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/GP_VertexPaint_03-chopped.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Az Eevee renderel\u0151 motor, amely val\u00f3s idej\u0171 fizikailag helyes renderel\u00e9st t\u00e1mogat, \u00e9s kiz\u00e1r\u00f3lag GPU-t (OpenGL) haszn\u00e1l a vizualiz\u00e1l\u00e1sra, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/EEVEE\">hozz\u00e1adva lett<\/a><\/noindex> t\u00e1mogat\u00e1s 10 tov\u00e1bbi \u00e1tkonvert\u00e1l\u00e1si l\u00e9p\u00e9shez a kompozit\u00e1l\u00e1shoz. A vil\u00e1g\u00edt\u00e1s cache megval\u00f3s\u00edt\u00e1s\u00e1nak friss\u00edt\u00e9se lehet\u0151v\u00e9 tette az \u00edz\u00fcleteken l\u00e9v\u0151 artefaktumok \u00e9s a sz\u00f6vet elny\u00fajt\u00e1si hat\u00e1s\u00e1nak elt\u00e1vol\u00edt\u00e1s\u00e1t. \u00daj, nagy felbont\u00e1s\u00fa norm\u00e1lok alkalmaz\u00e1s\u00e1nak lehet\u0151s\u00e9ge ker\u00fclt bevezet\u00e9sre, amelyek megsz\u00fcntetik a text\u00far\u00e1k nem megfelel\u0151 megjelen\u00edt\u00e9s\u00e9t az alacsony felbont\u00e1s\u00fa norm\u00e1lok probl\u00e9m\u00e1i miatt s\u0171r\u0171 poligon\u00e1lis h\u00e1l\u00f3zatokon.<br \/>\nA HDRI h\u00e1tt\u00e9r elmos\u00f3d\u00e1si szintj\u00e9nek egyszer\u0171s\u00edtett be\u00e1ll\u00edt\u00e1sa a haszn\u00e1lati el\u0151n\u00e9zeti m\u00f3dban. A hajgeometria feldolgoz\u00e1sa sor\u00e1n t\u00e1mogat\u00e1s ny\u00fajtott az alpha-hash kever\u00e9s\u00e9hez, \u00e1tl\u00e1that\u00f3s\u00e1gi \u00e9s \u00e1rny\u00e9kol\u00e1si kever\u00e9si m\u00f3dokhoz.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/e8\/Hair_alpha.png\"><img decoding=\"async\" alt=\"Megjelent a Blender 2.83 szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2020\/06\/be114ee2717c572d9201beb2245ebd4f.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A be\u00e9p\u00edtett vide\u00f3szerkeszt\u0151 (Video Sequencer) lehet\u0151s\u00e9gei b\u0151v\u00fcltek. Felaj\u00e1nlott\u00e1k a lemez cache megval\u00f3s\u00edt\u00e1s\u00e1t, amely lehet\u0151v\u00e9 teszi a cache-elhet\u0151 k\u00e9pek t\u00e1rol\u00e1s\u00e1t nem a RAM-ban, hanem a lemezen. A cs\u00edkokn\u00e1l t\u00e1mogatj\u00e1k az \u00e1tl\u00e1tsz\u00f3s\u00e1got \u00e9s a hang el\u0151zetes meghallgat\u00e1s\u00e1nak lehet\u0151s\u00e9g\u00e9t. \u00daj, az utols\u00f3 m\u0171velet korrekci\u00f3s panelje ker\u00fclt hozz\u00e1ad\u00e1sra.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/blender_vse.png\"><img decoding=\"async\" alt=\"Megjelent a Blender 2.83 szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2020\/06\/36a2a1bcc42772ee9af7a5eae346e11b.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A Cycles renderel\u0151 motorban bevezet\u00e9sre ker\u00fclt az adapt\u00edv mintav\u00e9telez\u00e9s t\u00e1mogat\u00e1sa, ami automatikusan cs\u00f6kkenti a mint\u00e1k sz\u00e1m\u00e1t az alacsony zajszint\u0171 ter\u00fcleteken. Ennek eredm\u00e9nyek\u00e9nt gyorsabb renderel\u00e9si sebess\u00e9g \u00e9s egyenletesebb zajeloszl\u00e1s \u00e9rhet\u0151 el.\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Cycles\">a mappa hozz\u00e1f\u00e9r\u00e9s ellen\u0151rz\u00e9se, ahov\u00e1 a felhaszn\u00e1l\u00f3 f\u00e1jlt szeretne felt\u00f6lteni (el\u0151sz\u00f6r a Firefox megpr\u00f3b\u00e1l ott ideiglenes f\u00e1jlt l\u00e9trehozni az ellen\u0151rz\u00e9shez, \u00e9s ha ez nem siker\u00fcl, hiba\u00fczenetet ad ki a let\u00f6lt\u00e9si panelen).<\/a><\/noindex> A shader csom\u00f3pontok megval\u00f3s\u00edt\u00e1sa. A Wave Texture csom\u00f3pont \u00faj ir\u00e1nyv\u00e1laszt\u00e1si m\u00f3dokat kapott a hull\u00e1mok mozg\u00e1s\u00e1nak vez\u00e9rl\u00e9s\u00e9re, lehet\u0151s\u00e9get biztos\u00edt a f\u00e1ziseltol\u00e1s kezel\u00e9s\u00e9re \u00e9s a zajos text\u00far\u00e1k r\u00e9szletess\u00e9g\u00e9nek n\u00f6vel\u00e9s\u00e9re. Fejleszt\u00e9sek t\u00f6rt\u00e9ntek a \"White Noise Texture\", \"Math\" \u00e9s \"Vector Math\" csom\u00f3pontokban. \u00daj be\u00e1ll\u00edt\u00e1sok ker\u00fcltek hozz\u00e1ad\u00e1sra a vektorok forgat\u00e1s\u00e1nak \u00e9s \u00f6sszehajtogat\u00e1s\u00e1nak egyszer\u0171s\u00edt\u00e9s\u00e9re, a feh\u00e9r zaj gener\u00e1tor\u00e1hoz pedig sz\u00ednes kimenet lehet\u0151s\u00e9ge is csatlakozott.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/white-noise_color.png?x67059\"><img decoding=\"async\" alt=\"Megjelent a Blender 2.83 szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2020\/06\/76f87cd8a36c04be84bdc02aeb1c13f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> The collection management plugin has added support for scene collections and features a new QCD (Quick Content Display) screen, allowing you to set up to 20 collections in the form of slots available for quick previewing through a widget.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/37\/Collection_Manager_blender_2.83.png\"><img decoding=\"async\" alt=\"Megjelent a Blender 2.83 szabad 3D modellez\u0151 rendszer\" src=\"\/wp-content\/uploads\/2020\/06\/48bc882949617dcf2fe8faa2fb2431a1.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Many modifiers have been expanded and updated, including<br \/>\nCorrective Smooth, Ocean, Remesh, Solidify, Surface Deform, and Warp.<\/p>\n<li class=\"l\"> Jelent\u0151s teljes\u00edtm\u00e9nyoptimaliz\u00e1l\u00e1sok ker\u00fcltek bevezet\u00e9sre. Gyorsabb lett a v\u00e1ltoz\u00e1sok visszavon\u00e1s\u00e1nak (undo) m\u0171k\u00f6d\u00e9se az \"Object\" \u00e9s \"Pose\" m\u00f3dokban.<br \/>\nIn sculpting mode, delayed Viewport updates have been implemented, speeding up navigation through polygonal meshes with a large number of cells. A new collision resolution mechanism allows for cloth simulation to be performed up to 5 times faster. Fluid and gas simulation in Effector objects has been noticeably accelerated. The loading time for particle files and polygonal meshes in fluid and gas simulation systems has been reduced.<\/p>\n<li class=\"l\"> In the 3D Viewport, operations for selecting a large number of small objects have been improved, and the color management system has been revamped (compositing is now performed in a linear color space).\n<li class=\"l\"> The ability to export metaballs in the USD (Universal Scene Description) format as computed polygonal meshes has been added.<br \/>\nExport and import in the glTF (GL Transmission Format) have been improved.<\/p>\n<li class=\"l\"> A quick file search mode (Ctrl+F) has been implemented in the file manager, with support for file attributes and hidden files added.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Forr\u00e1s: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53101\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.83, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 1250 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.82. \u041e\u0441\u043d\u043e\u0432\u043d\u043e\u0435 \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u043f\u0440\u0438 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043a\u0435 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u0431\u044b\u043b\u043e \u0441\u043e\u0441\u0440\u0435\u0434\u043e\u0442\u043e\u0447\u0435\u043d\u043e \u043d\u0430 \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 &#8212; \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0430 undo, \u044d\u0441\u043a\u0438\u0437\u043d\u043e\u0433\u043e \u043a\u0430\u0440\u0430\u043d\u0434\u0430\u0448\u0430 \u0438 \u043f\u0440\u0435\u0434\u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0430\u0434\u0430\u043f\u0442\u0438\u0432\u043d\u043e\u0433\u043e \u0441\u044d\u043c\u043f\u043b\u0438\u043d\u0433\u0430. \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":84387,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-84386","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" 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