Na mbụ, Radeon Rays nwere ike ịgba ọsọ site na OpenCL na CPU ma ọ bụ GPU, nke bụ oke mmachi mara mma. Ugbu a ekwenyela na ndị na-eme ngwa ngwa RDNA2 na-abịa AMD na-egosipụta akụkụ nke ray ngwaike, Radeon Rays 4.0 mechara nweta nkwalite BVH emebere maka GPUs, yana nkwado maka API dị ala: Microsoft DirectX 12, Khronos Vulkan, na Apple Metal. Ugbu a nkà na ụzụ dabere na HIP (Heterogeneous-Compute Interface for Portability) - AMD C ++ computer computing platform (nke kwekọrọ na NVIDIA CUDA) - na anaghị akwado OpenCL.
Ihe kachasị iwe bụ na ewepụtara Radeon Rays 4.0 na-enweghị isi mmalite, n'adịghị ka ụdị teknụzụ gara aga. Mgbe mkpesa sitere n'aka ụfọdụ ndị ọrụ, AMD kpebiri ịgbanwe akụkụ ya mkpebi.
"Anyị enyochala okwu a n'ime ime ma mee mgbanwe ndị a: AMD ga-ebipụta Radeon Rays 4.0 dị ka ebe mepere emepe, mana ụfọdụ teknụzụ AMD ga-etinye n'ọbá akwụkwọ dịpụrụ adịpụ nke kesara n'ime SLA. Dị ka e kwuru
Nke a bụ ozi ọma maka ndị chọrọ iji Radeon Rays, ọkachasị ebe AMD ProRender dị ugbu a na onye ọrụ gọọmentị na
isi: 3dnews.ru