Mmekọrịta ụlọ ọrụ
Ọkwọ ụgbọala a chọrọ na-enye gị ohere iji Mesa na ngwaọrụ ndị na-akwadoghị OpenCL na OpenGL, yana dịka mmalite maka ibubata ngwa OpenGL/OpenCL ka ọ na-agba n'elu D3D12. Maka ndị na-emepụta GPU, subsystem na-eme ka o kwe omume ịnye nkwado maka OpenCL na OpenGL, ma ọ bụrụ na ọ bụ naanị ndị ọkwọ ụgbọala nwere nkwado D3D12 dị.
Otu n'ime atụmatụ ndị a na-eme ozugbo bụ mmezu nke ịgafe n'ụzọ zuru ezu nke ule ndakọrịta nke OpenCL 1.2 na OpenGL 3.3, ịlele ndakọrịta na ngwa yana nsonye mmepe na ihe mejupụtara Mesa. A na-emekọ mmepe na ndị injinia Microsoft na-emepe emepe
Mmejuputa a na-agụnye onye ọkwọ ụgbọ ala Gallium, OpenCL compiler, OpenCL Runtime na NIR-to-DXIL shader compiler, nke na-agbanwe ihe nnọchianya nke NIR shaders eji na Mesa n'ime DXIL (DirectX Intermediate Language) usoro ọnụọgụ abụọ, kwadoro na DirectX 12 ma dabere na ya. LLVM 3.7 bitcode
A na-achịkọta isi mmalite nwere ndọtị OpenCL site na iji clang n'ime LLVM intermediate pseudocode (LLVM IR), nke a na-atụgharị ka ọ bụrụ ihe nnọchianya etiti nke kernel OpenCL n'ụdị SPIR-V. A na-agafe Cores dị na ihe nnọchianya SPIR-V na Mesa, sụgharịa ya na usoro NIR, na-eme ka ọ dịkwuo mma ma nyefee ya na NIR-to-DXIL iji mepụta ihe nkpuchi na usoro DXIL, kwesịrị ekwesị maka igbu ya na GPU site na iji oge ọsọ ọsọ nke 12 dabeere na DirectX.
Kama Clover, OpenCL mmejuputa a na-eji na Mesa, a na-atụpụta oge ọhụrụ OpenCL, na-enye ohere ka mgbanwe ndị ọzọ na DirectX 12 API.
A na-akwado ndị ọkwọ ụgbọala OpenCL na OpenGL site na iji interface Gallium enyere na Mesa, nke na-enye gị ohere ịmepụta ndị ọkwọ ụgbọ ala na-abanyeghị na nkọwa nke OpenGL wee tụgharịa oku OpenGL n'isi nso na eserese eserese nke GPU ọgbara ọhụrụ na-arụ ọrụ. Onye ọkwọ ụgbọ ala Gallium, na-anabata iwu OpenGL yana mgbe ị na-eji NIR-to-DXIL ntụgharị asụsụ
na-ewepụta ihe nchekwa iwu nke a na-egbu na GPU site na iji ọkwọ ụgbọ ala D3D12.
isi: opennet.ru