SDL 2.0.16 Mwepụta Ọbá akwụkwọ Mgbasa ozi

A tọhapụrụ ọba akwụkwọ SDL 2.0.16 (Simple DirectMedia Layer), iji mee ka ọ dị mfe ide egwuregwu na ngwa mgbasa ozi. Ọbá akwụkwọ SDL na-enye ngwaọrụ dị ka ngwa ngwa ngwa ngwa 2D na mmepụta eserese 3D, nhazi ntinye, ịkpọghachi ọdịyo, mmepụta 3D site na OpenGL/OpenGL ES/Vulkan na ọtụtụ ọrụ ndị ọzọ metụtara ya. Edere ọbá akwụkwọ ahụ na C ma kesaa ya n'okpuru ikikere zlib. Enyere njide iji jiri ikike SDL rụọ ọrụ n'asụsụ mmemme dị iche iche.

Na mwepụta ọhụrụ:

  • Nkwado Wayland emelitere nke ọma.
  • Agbakwunyere ike iwepụta na ijide ọdịyo site na iji Pipewire na AAudio media server (Android).
  • Nkwado agbakwunyere maka Amazon Luna na ndị na-ahụ maka egwuregwu Xbox Series X.
  • Nkwado agbakwunyere maka mmetụta ịma jijiji na-agbanwe agbanwe (rumble) na Google Stadia na ndị na-ahụ maka Nintendo Switch Pro mgbe ị na-eji ọkwọ ụgbọ ala HIDAPI.
  • Ewelatala ibu CPU mgbe ị na-ahazi oku SDL_WaitEvent() na SDL_WaitEventTimeout().
  • Atụmatụ ọhụrụ atụpụtara:
    • SDL_FlashWindow() iji dọta uche onye ọrụ.
    • SDL_GetAudioDeviceSpec() iji nweta ozi gbasara usoro ọdịyo masịrị maka ngwaọrụ akọwapụtara.
    • SDL_SetWindowAlwaysOnTop() iji gbanwee ọkọlọtọ SDL_WINDOW_ALWAYS_ON_TOP (snap n'elu) maka windo ahọpụtara.
    • SDL_SetWindowKeyboardGrab() iji weghara ntinye ahụigodo na-adabereghị na òké.
    • SDL_SoftStretchLinear() maka nchacha bilinear n'etiti elu 32-bit.
    • SDL_UpdateNVTexture() imelite ederede NV12/21.
    • SDL_GameControllerSendEffect() na SDL_JoystickSendEffect() iziga mmetụta omenala na ndị na-ahụ maka egwuregwu DualSense.
    • SDL_GameControllerGetSensorDataRate() nweta data na ike nke ozi enwetara site sensọ nke egwuregwu njikwa na PlayStation na Nintendo Switch.
    • SDL_AndroidShowToast() maka igosipụta ọkwa dị fechaa n'elu ikpo okwu gam akporo.

isi: opennet.ru

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