{"id":100104,"date":"2021-05-06T10:22:40","date_gmt":"2021-05-06T08:22:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-mesa-21-1-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2021-05-06T10:22:40","modified_gmt":"2021-05-06T08:22:40","slug":"reliz-mesa-21-1-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/reliz-mesa-21-1-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Uscita di Mesa 21.1, implementazione open source di OpenGL e Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 21.1.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 21.1.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 21.1.1.  \u0412 Mesa 21.1 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043f\u043e\u043b\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 OpenGL 4.6 \u0434\u043b\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 965, iris (Intel),  radeonsi (AMD), zink \u0438 llvmpipe. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 OpenGL 4.5 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u0434\u043b\u044f GPU AMD (r600) \u0438 NVIDIA (nvc0), \u0430 OpenGL 4.3 \u0434\u043b\u044f virgl (\u0432\u0438\u0440\u0442\u0443\u0430\u043b\u044c\u043d\u044b\u0439 GPU Virgil3D \u0434\u043b\u044f QEMU\/KVM). \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 Vulkan 1.2 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u0434\u043b\u044f \u043a\u0430\u0440\u0442 Intel \u0438 AMD, Vulkan 1.1 \u0434\u043b\u044f GPU Qualcomm \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u043e\u0433\u043e \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0442\u043e\u0440\u0430 lavapipe,  \u0430 Vulkan 1.0 \u0434\u043b\u044f GPU Broadcom VideoCore VI (Raspberry Pi 4).    <\/p>\n<p>Novit\u00e0 principali:  <\/p>\n<ul>\n<li class=\"l\"> \u0412 Vulkan-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u044b RADV (AMD) \u0438 ANV (Intel) \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0439 VK_KHR_workgroup_memory_explicit_layout \u0438  VK_KHR_zero_initialize_workgroup_memory.\n<li class=\"l\"> \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440 RADV (\u0434\u043b\u044f \u043a\u0430\u0440\u0442 AMD GFX9) \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043c\u043e\u0434\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440\u043e\u0432 \u0444\u043e\u0440\u043c\u0430\u0442\u0430 DRM (\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u043e \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0435 VK_EXT_image_drm_format_modifier).\n<li class=\"l\"> \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0435 RADV \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 VRS (Variable Rate Shading) \u0434\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0441 \u043b\u044e\u0431\u044b\u043c\u0438 \u0431\u0443\u0444\u0435\u0440\u0430\u043c\u0438 \u0433\u043b\u0443\u0431\u0438\u043d\u044b. VRS \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043f\u043e\u0432\u044b\u0441\u0438\u0442\u044c \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0446\u0435\u043d\u043e\u0439 \u0441\u043d\u0438\u0436\u0435\u043d\u0438\u044f \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0430.\n<li class=\"l\"> \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 GPU AMD Aldebaran  (gfx90a).\n<li class=\"l\"> \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0434\u0440\u0430\u0439\u0432\u0435\u0440  venus \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 \u0432\u0438\u0440\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e GPU (virtio-gpu) \u043d\u0430 \u0431\u0430\u0437\u0435 API Vulkan.\n<li class=\"l\"> \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0435 Zink (\u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f API OpenGL \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan) \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 OpenGL 4.6 \u0438 OpenGL ES 3.1.  Zink \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 OpenGL \u043f\u0440\u0438 \u043d\u0430\u043b\u0438\u0447\u0438\u0438 \u0432 \u0441\u0438\u0441\u0442\u0435\u043c\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432, \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u043d\u044b\u0445 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0442\u043e\u043b\u044c\u043a\u043e API Vulkan. \u041f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Zink  \u0431\u043b\u0438\u0437\u043a\u0430 \u043a \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 \u0440\u043e\u0434\u043d\u044b\u0445 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 OpenGL.\n<li class=\"l\"> \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0435 lavapipe \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u043e\u0433\u043e \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0442\u043e\u0440\u0430 \u0434\u043b\u044f API Vulkan (\u0430\u043d\u0430\u043b\u043e\u0433 llvmpipe, \u043d\u043e \u0434\u043b\u044f Vulkan) \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 Vulkan 1.1 \u0438 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043e Vulkan-\u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0435    VK_KHR_copy_commands2. \u041f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u0430\u044f \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u0432 lavapipe \u043e\u0441\u043d\u043e\u0432\u0430\u043d\u0430 \u043d\u0430 \u043e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0438 \u0432\u044b\u0437\u043e\u0432\u043e\u0432 API Vulkan  \u0432 API Gallium.\n<li class=\"l\"> \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0445\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u043a\u044d\u0448\u0430 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0432 \u043e\u0434\u043d\u043e\u043c \u0444\u0430\u0439\u043b\u0435.\n<li class=\"l\"> \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 Virgl (\u0432\u0438\u0440\u0442\u0443\u0430\u043b\u044c\u043d\u044b\u0439 GPU Virgil3D \u0434\u043b\u044f QEMU\/KVM) \u0438 Lima (GPU  ARM Mali)  \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043a\u044d\u0448\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u043d\u0430 \u0434\u0438\u0441\u043a\u0435.\n<li class=\"l\"> \u0412 Gallium-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0435 D3D12 \u0441 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u043e\u0439 \u0434\u043b\u044f \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 \u0440\u0430\u0431\u043e\u0442\u044b OpenGL \u043f\u043e\u0432\u0435\u0440\u0445 API DirectX 12 (D3D12) \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0430 \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u044c \u0441  OpenGL 3.3 \u043f\u0440\u0438 \u0440\u0430\u0431\u043e\u0442\u0435 \u043f\u043e\u0432\u0435\u0440\u0445 D3D12-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 WARP (\u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0439 \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0442\u043e\u0440) \u0438 NVIDIA. \u0414\u0440\u0430\u0439\u0432\u0435\u0440 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0435\u0442\u0441\u044f \u0432 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0435 WSL2 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Linux \u0432 Windows.\n<li class=\"l\">Aggiunte nuove estensioni OpenGL:\n<ul>\n<li class=\"l\"> GL_EXT_depth_bounds_test \u0434\u043b\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 softpipe \u0438 zink\n<li class=\"l\"> GL_EXT_texture_filter_minmax \u0434\u043b\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 nvc0 (gm200+)\n<li class=\"l\"> GL_ARB_texture_filter_minmax \u0434\u043b\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 nvc0 (gm200+)\n<li class=\"l\"> GL_ARB_post_depth_coverage \u0434\u043b\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 zink.  <\/ul>\n<\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55090\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 21.1.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 21.1.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 21.1.1. \u0412 Mesa 21.1 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043f\u043e\u043b\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 OpenGL 4.6 \u0434\u043b\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 965, iris (Intel), radeonsi (AMD), zink \u0438 llvmpipe. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 OpenGL 4.5 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u0434\u043b\u044f GPU AMD 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