{"id":100528,"date":"2021-06-16T16:22:43","date_gmt":"2021-06-16T14:22:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2021-06-16T16:22:43","modified_gmt":"2021-06-16T14:22:43","slug":"vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Uscita di DXVK 1.9, implementazione di Direct3D 9\/10\/11 sopra l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00c8 disponibile la versione del layer DXVK 1.9, che fornisce l'implementazione di DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 e 11, funzionando tramite la traduzione delle chiamate nell'API Vulkan. Per utilizzare DXVK \u00e8 necessario avere driver compatibili con l'API Vulkan 1.1, come Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 e AMDVLK. DXVK pu\u00f2 essere utilizzato per eseguire applicazioni e giochi 3D su Linux tramite Wine, fungendo da alternativa ad alte prestazioni alle implementazioni di Direct3D 9\/10\/11 integrate in Wine, che operano sopra OpenGL.        <\/p>\n<p>Principali modifiche:  <\/p>\n<ul>\n<li class=\"l\"> \u00c8 stato aggiunto il supporto iniziale per i formati di texture YUV con sottocampionamento del colore, come NV12, utilizzati per la riproduzione video in alcuni giochi.\n<li class=\"l\"> \u00c8 stato implementato l'API ID3D11VideoProcessor, utilizzato per l'output video nei giochi Nier Replicant e Contra: Rogue Corps.\n<li class=\"l\"> \u00c8 stato aggiunto il supporto per la rasterizzazione conservativa (Conservative Rasterization) per le GPU che supportano questa funzionalit\u00e0. Questa modifica consente di utilizzare l'opzione NVIDIA ShadowLibs in Final Fantasy XV e in altri giochi.\n<li class=\"l\"> Sono state ridotte le latenze di rendering, il che pu\u00f2 risolvere i problemi nei giochi limitati dalla sincronizzazione verticale, dai limiter FPS o dalle impostazioni DXGI.\n<li class=\"l\"> \u00c8 stato aggiunto un componente per limitare l'intensit\u00e0 della visualizzazione dei frame (frame rate limiter), che pu\u00f2 essere utilizzato per far funzionare correttamente i giochi non progettati per un alto FPS.\n<li class=\"l\"> \u00c8 stata interrotta la trasmissione delle informazioni sulle implementazioni software di Vulkan, come Lavapipe, alle applicazioni, se presente una GPU con supporto Vulkan, risolvendo i problemi che si verificano quando i giochi tentano di utilizzare Lavapipe invece del driver corretto. Per attivare Lavapipe si consiglia di impostare la variabile di ambiente VK_ICD_FILENAMES.\n<li class=\"l\"> \u00c8 migliorato il caricamento di texture e buffer in D3D9.\n<li class=\"l\"> Sono stati risolti problemi in giochi come Atelier Mysterious Trilogy Deluxe Pack, Dal Segno, Nights of Azure, Days Gone, Demon Stone, Dragon Quest Builder 2, Final Fantasy XIII, Spec Ops: The Line, GTA IV, Halo 2, Kohan II, Nier Replicant, Second Sight e TrackMania Forever.    <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55341\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-100528","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9, 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