{"id":102319,"date":"2021-11-18T15:37:15","date_gmt":"2021-11-18T13:37:15","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-mesa-21-3-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2021-11-18T15:37:15","modified_gmt":"2021-11-18T13:37:15","slug":"reliz-mesa-21-3-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/reliz-mesa-21-3-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Rilascio di Mesa 21.3, implementazione open source di OpenGL e Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dopo quattro mesi di sviluppo, \u00e8 stata pubblicata la release della versione open source dell'API OpenGL e Vulkan \u2014 Mesa 21.3.0. Il primo rilascio della serie Mesa 21.3.0 ha uno stato sperimentale \u2014 verr\u00e0 rilasciata una versione stabile 21.3.1 dopo un'ulteriore stabilizzazione del codice.     <\/p>\n<p>In Mesa 21.3 \u00e8 implementato il completo supporto per OpenGL 4.6 per i driver 965, iris (Intel), radeonsi (AMD), zink e llvmpipe. Il supporto per OpenGL 4.5 \u00e8 disponibile per GPU AMD (r600) e NVIDIA (nvc0), mentre OpenGL 4.3 \u00e8 fornito per virgl (GPU virtuale Virgil3D per QEMU\/KVM). Il supporto Vulkan 1.2 \u00e8 previsto per le schede Intel e AMD, oltre che in modalit\u00e0 emulatore (vn) e nel rasterizzatore software lavapipe, con supporto a Vulkan 1.1 per GPU Qualcomm e il rasterizzatore software lavapipe, e Vulkan 1.0 per GPU Broadcom VideoCore VI (Raspberry Pi 4).    <\/p>\n<p>Novit\u00e0 principali:  <\/p>\n<ul>\n<li class=\"l\"> Nel driver Zink (implementazione dell'API OpenGL sopra Vulkan, che consente di ottenere OpenGL accelerato dall'hardware quando i driver di sistema supportano solo API Vulkan) \u00e8 stato implementato il supporto per OpenGL ES 3.2.\n<li class=\"l\"> Il driver Panfrost, progettato per funzionare con GPU basate sulle microarchitetture Midgard (Mali-T6xx, Mali-T7xx, Mali-T8xx) e Bifrost (Mali G3x, G5x, G7x), \u00e8 ufficialmente certificato per la compatibilit\u00e0 con OpenGL ES 3.1.\n<li class=\"l\"> Nel driver v3dv, sviluppato per il processore grafico VideoCore VI, utilizzato a partire dal modello Raspberry Pi 4, \u00e8 stata certificata la compatibilit\u00e0 con l'API grafica Vulkan 1.1, e sono stati aggiunti i supporti per i geometry shader. \u00c8 stata significativamente migliorata la performance del codice generato dal compilatore di shader, il che ha avuto un impatto positivo sulla velocit\u00e0 delle applicazioni che utilizzano intensivamente shader, come i giochi basati sul motore Unreal Engine 4.\n<li class=\"l\"> Nel driver Vulkan RADV (AMD) \u00e8 stata aggiunta il supporto sperimentale per la ray tracing e per gli shader di ray tracing. Per le schede GFX10.3 \u00e8 attivato per default il supporto al primitive culling utilizzando i motori shader NGG (Next-Gen Geometry).\n<li class=\"l\"> Nel driver OpenGL Iris (nuovo driver per GPU Intel) \u00e8 stata introdotta la possibilit\u00e0 di compilazione multi-thread degli shader.\n<li class=\"l\">  Nel driver lavapipe, che implementa un rasterizzatore software per l'API Vulkan (equivalente di llvmpipe, ma per Vulkan, che traduce le chiamate API Vulkan in API Gallium), \u00e8 stato implementato il supporto per l'anisotropic texture filtering e aggiunto il supporto per Vulkan 1.2.\n<li class=\"l\"> Nel driver OpenGL llvmpipe, progettato per il rendering software, le prestazioni nelle operazioni 2D sono aumentate da 2 a 3 volte. Aggiunta il supporto per le operazioni FP16, la filtrazione anisotropica delle texture (GL_ARB_texture_filter_anisotropic) e il pinning della memoria (GL_AMD_pinned_memory). Garantito il supporto per il profilo di compatibilit\u00e0 con OpenGL 4.5.\n<li class=\"l\"> Nel tracker di stato VA-API (Video Acceleration API) \u00e8 stato implementato il supporto per l'accelerazione della codifica e decodifica video AV1 utilizzando i driver per GPU AMD.\n<li class=\"l\"> Per la piattaforma Windows \u00e8 stato implementato il supporto EGL.\n<li class=\"l\"> Per Wayland \u00e8 stato aggiunto il supporto per l'estensione EGL_EXT_present_opaque. Risolti problemi di visualizzazione della trasparenza nei giochi eseguiti in ambienti basati su protocollo Wayland.\n<li class=\"l\"> Aggiunto supporto per le estensioni nei driver Vulkan RADV (AMD), ANV (Intel) e lavapipe:\n<ul>\n<li class=\"l\"> VK_EXT_shader_atomic_float2 (Intel, RADV).\n<li class=\"l\"> VK_EXT_vertex_input_dynamic_state (RADV).\n<li class=\"l\"> VK_EXT_primitive_topology_list_restart (RADV, lavapipe).\n<li class=\"l\"> VK_KHR_shader_integer_dot_product (RADV).\n<li class=\"l\"> VK_KHR_synchronization2 (Intel).\n<li class=\"l\"> VK_KHR_maintenance4 (RADV).\n<li class=\"l\"> VK_KHR_format_feature_flags2 (RADV).\n<li class=\"l\"> VK_KHR_shader_subgroup_extended_types (lavapipe).\n<li class=\"l\"> VK_KHR_spirv_1_4 (lavapipe).\n<li class=\"l\"> VK_KHR_timeline_semaphore (lavapipe).\n<li class=\"l\"> VK_EXT_external_memory_host (lavapipe).\n<li class=\"l\"> VK_KHR_depth_stencil_resolve (lavapipe).\n<li class=\"l\"> VK_KHR_shader_float16_int8 (lavapipe).\n<li class=\"l\"> VK_EXT_color_write_enable (lavapipe).    <\/ul>\n<\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56182\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0447\u0435\u0442\u044b\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 21.3.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 21.3.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 21.3.1. \u0412 Mesa 21.3 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043f\u043e\u043b\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 OpenGL 4.6 \u0434\u043b\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 965, iris (Intel), radeonsi (AMD), zink \u0438 llvmpipe. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 OpenGL 4.5 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-102319","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - 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Mesa 21.3.0. 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