{"id":103528,"date":"2022-03-13T03:36:43","date_gmt":"2022-03-13T01:36:46","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1"},"modified":"2022-03-13T03:36:43","modified_gmt":"2022-03-13T01:36:46","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","title":{"rendered":"Uscita del sistema di modellazione 3D gratuito Blender 3.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L'organizzazione Blender Foundation ha pubblicato l'uscita del pacchetto gratuito di modellazione 3D Blender 3.1, adatto per affrontare varie attivit\u00e0 legate alla modellazione 3D, grafica 3D, sviluppo di videogiochi, simulazione, rendering, composizione, tracciamento dei movimenti, scultura, creazione di animazioni e montaggio video. Il codice \u00e8 distribuito con licenza GPL. Le versioni pronte sono state create per Linux, Windows e macOS.      <\/p>\n<p>Tra i miglioramenti aggiunti in Blender 3.1:  <\/p>\n<ul>\n<li class=\"l\"> Per il sistema di rendering Cycles \u00e8 stato implementato un backend per accelerare l'esecuzione del rendering utilizzando l'API grafica Metal. Il backend \u00e8 stato sviluppato da Apple per ottimizzare le prestazioni di Blender sui computer Apple con schede grafiche AMD o processori ARM M1.\n<li class=\"l\"> \u00c8 stata implementata la possibilit\u00e0 di rendering dell'oggetto \u00abPoint Cloud\u00bb direttamente tramite il motore Cycles per la creazione di entit\u00e0 come sabbia e spruzzi. Le nuvole di punti possono essere generate da nodi geometrici o importate da altri programmi. \u00c8 stata notevolmente migliorata l'efficienza della memoria del sistema di rendering Cycles. \u00c8 stato aggiunto un nuovo nodo \u00abPoint Info\u00bb che consente di accedere ai dati delle singole punti.    <center><img decoding=\"async\" alt=\"Uscita del sistema di modellazione 3D gratuito Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/1986dd2afb4c6a941a879eac21d2dcc7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00c8 stato garantito l'uso della GPU per accelerare il lavoro del modificatore di suddivisione delle superfici (Subdivision).\n<li class=\"l\"> \u00c8 stata notevolmente accelerata la modifica delle maglie poligonali.\n<li class=\"l\"> \u00c8 stata implementata l'indicizzazione nel browser degli elementi collegati (Asset Browser), semplificando il lavoro con vari oggetti aggiuntivi, materiali e blocchi ambientali.\n<li class=\"l\"> Nell'editor delle immagini \u00e8 stata garantita la possibilit\u00e0 di lavorare con immagini di dimensioni molto grandi (ad esempio con risoluzioni fino a 52K).\n<li class=\"l\"> La velocit\u00e0 di esportazione dei file nei formati .obj e .fbx \u00e8 stata aumentata di alcuni ordini di grandezza, grazie alla riscrittura del codice per l'esportazione da Python a C++. Ad esempio, se prima l'esportazione di un grande progetto in un file Fbx richiedeva 20 minuti, ora il tempo di esportazione \u00e8 stato ridotto a 20 secondi.\n<li class=\"l\"> Nell'implementazione dei nodi geometrici \u00e8 stata ridotta l'occupazione di memoria (fino al 20%), migliorato il supporto per il multithreading e il calcolo degli schemi dei nodi.\n<li class=\"l\"> Aggiunti 19 nuovi nodi per la modellazione procedurale. Tra questi sono stati aggiunti nodi per l'estrusione (Extrude), la scalatura degli elementi (Scale Elements), la lettura dei campi dagli indici (Field at Index) e i campi di accumulo (Accumulate Field). Sono stati proposti nuovi strumenti per la modellazione delle mesh.    <center><img decoding=\"async\" alt=\"Uscita del sistema di modellazione 3D gratuito Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/889d842b2d55675ed233e82aee8759a1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Nel editor dei grafi sono stati proposti nuovi strumenti per l'animazione.\n<li class=\"l\"> L'interfaccia utente \u00e8 stata migliorata. \u00c8 stata introdotta la possibilit\u00e0 di visualizzare automaticamente l'elenco dei nodi filtrati durante il drag-and-drop delle prese, consentendo di vedere solo i tipi di prese a cui \u00e8 possibile connettersi. Negli istanze \u00e8 stata aggiunta la supporto per la definizione di attributi dinamici personalizzati. \u00c8 stata implementata la possibilit\u00e0 di contrassegnare i gruppi di nodi come elementi connessi (Asset), oltre al trasferimento in modalit\u00e0 drag&amp;drop dal browser degli elementi connessi ai nodi di geometria, shading e post-elaborazione.\n<li class=\"l\"> Aggiunti nuovi modificatori al sistema di disegno e animazione bidimensionale Grease Pencil, che consente di creare schizzi in 2D e successivamente utilizzarli in un ambiente 3D come oggetti tridimensionali (su base di pi\u00f9 schizzi piatti da diverse angolazioni si forma un modello 3D). Nell'utensile di riempimento \u00e8 stato permesso l'uso di valori negativi per un riempimento incompleto lungo il contorno per creare effetti con contorni.    <center><img decoding=\"async\" alt=\"Uscita del sistema di modellazione 3D gratuito Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/0e20152f964ce64a32443378ed9c0a57.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Le funzionalit\u00e0 dell'editor video non lineare sono state ampliate. \u00c8 stata aggiunta la supporto per il drag&amp;drop di blocchi di dati e elementi durante l'anteprima.\n<li class=\"l\"> Nell'interfaccia di modellazione \u00e8 stata fornita la possibilit\u00e0 di dare spigoli arbitrari ai singoli vertici.     <center><img decoding=\"async\" alt=\"Uscita del sistema di modellazione 3D gratuito Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/18428766230793cda96ce7db122e1850.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Aggiunto il supporto per la tecnologia Pixar OpenSubdiv per la modellazione, il rendering e l'esportazione nei formati Alembic e USD.\n<li class=\"l\"> Incluso il componente Copy Global Transform per vincolare la trasformazione di un oggetto a un altro per garantire la loro animazione coerente.      <\/ul>\n<p>      <center>  <div class=\"youtube-placeholder\" data-id=\"BCi0QRM1ADY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/BCi0QRM1ADY\/hqdefault.jpg\" alt=\"Guarda il video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56840\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender 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\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0421\u0440\u0435\u0434\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439 \u0432 Blender 3.1: \u0414\u043b\u044f \u0441\u0438\u0441\u0442\u0435\u043c\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":103529,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103528","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a 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