{"id":103871,"date":"2022-04-26T03:36:47","date_gmt":"2022-04-26T01:36:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-0-22"},"modified":"2022-04-26T03:36:47","modified_gmt":"2022-04-26T01:36:47","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-0-22","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-0-22","title":{"rendered":"Rilascio della libreria multimediale SDL 2.0.22","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00c8 stata rilasciata la libreria SDL 2.0.22 (Simple DirectMedia Layer), progettata per semplificare la scrittura di giochi e applicazioni multimediali. La libreria SDL offre strumenti come l'output grafico 2D e 3D accelerato dall'hardware, gestione dell'input, riproduzione audio, e rendering 3D tramite OpenGL\/OpenGL ES\/Vulkan, oltre a numerose altre operazioni correlate. La libreria \u00e8 scritta in C ed \u00e8 distribuita con licenza Zlib. Per utilizzare le funzionalit\u00e0 di SDL in progetti scritti in diversi linguaggi di programmazione, sono fornite le necessarie interfacce.     <\/p>\n<p>Nel nuovo rilascio:   <\/p>\n<ul>\n<li class=\"l\"> \u00c8 stato migliorato il supporto del protocollo Wayland. Inizialmente si prevedeva di passare all'uso del protocollo Wayland come predefinito negli ambienti che forniscono supporto simultaneo per Wayland e X11, ma a causa dei problemi associati a Wayland nei giochi e nei driver NVIDIA, \u00e8 stato deciso di posticipare la transizione (negli ambienti Wayland con il componente XWayland, come in precedenza, viene utilizzata l'uscita tramite il protocollo X11). Per utilizzare Wayland, \u00e8 possibile impostare la variabile di ambiente \"SDL_VIDEODRIVER=wayland\" prima dell'avvio dell'applicazione o aggiungere nel codice la funzione 'SDL_SetHint(SDL_HINT_VIDEODRIVER, \"wayland,x11\")' prima della chiamata a SDL_Init(). Per la compilazione con Wayland \u00e8 richiesta una versione minima di libwayland-client 1.18.0.\n<li class=\"l\"> Aggiunta la funzione SDL_RenderGetWindow() per ottenere la finestra associata a SDL Renderer.\n<li class=\"l\"> Aggiunto un insieme di funzioni per manipolare aree rettangolari (determinazione dell'inclusione di punti, cancellazione, confronto, unione, ecc.), operando sulle coordinate e dimensioni basate su numeri a virgola mobile: SDL_PointInFRect(), SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(), SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(), SDL_EncloseFPoints() e SDL_IntersectFRectAndLine().\n<li class=\"l\"> Aggiunta la funzione SDL_IsTextInputShown() per verificare la visualizzazione dell'area di input testo.\n<li class=\"l\"> Aggiunta la funzione SDL_ClearComposition() per pulire l'area di input testo senza disabilitare il metodo di input (IME).\n<li class=\"l\"> Aggiunto l'evento SDL_TEXTEDITING_EXT per gestire aree di input testo lunghe e il flag SDL_HINT_IME_SUPPORT_EXTENDED_TEXT per abilitare questo evento.\n<li class=\"l\"> Aggiunto il flag SDL_HINT_MOUSE_RELATIVE_MODE_CENTER per limitare il movimento del mouse al centro della finestra invece che a tutta la finestra quando \u00e8 attivata la modalit\u00e0 relativa.\n<li class=\"l\"> Attivato il cattura automatica del mouse al clic dei pulsanti del mouse. \u00c8 disponibile il flag SDL_HINT_MOUSE_AUTO_CAPTURE per disattivarlo.\n<li class=\"l\"> Aggiunti i flag SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL e SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN per fornire informazioni sull'uso di una finestra esterna OpenGL o Vulkan.\n<li class=\"l\"> Aggiunto il flag SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE per attivare la consegna dell'evento SDL_QUIT alla chiusura dell'ultima finestra dell'applicazione.\n<li class=\"l\"> Aggiunto il flag SDL_HINT_JOYSTICK_ROG_CHAKRAM per trattare il mouse ROG Chakram come un joystick.\n<li class=\"l\"> Per Linux, aggiunto il flag SDL_HINT_X11_WINDOW_TYPE per impostare la propriet\u00e0 _NET_WM_WINDOW_TYPE alle finestre.\n<li class=\"l\"> Per Linux, aggiunto il flag SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR per utilizzare libdecor con compositori <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/it\/server\/dts-dusseldorf\/\"   title=\"server\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"3433\">server<\/a>, che supportano xdg-decoration.\n<li class=\"l\"> Per Android \u00e8 stata implementata la funzione SDL_AndroidSendMessage() per inviare comandi personalizzati al gestore Java di SDL.      <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57083\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.0.22 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 SDL \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 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[&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103871","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.0.22 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 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