{"id":105392,"date":"2022-10-27T21:36:44","date_gmt":"2022-10-27T19:36:44","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-7-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2022-10-27T21:36:44","modified_gmt":"2022-10-27T19:36:44","slug":"vypusk-vkd3d-proton-2-7-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/vypusk-vkd3d-proton-2-7-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Rilascio di VKD3D-Proton 2.7, fork di Vkd3d con implementazione di Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Valve ha pubblicato il rilascio di VKD3D-Proton 2.7, un ramo del codice sorgente di vkd3d, creato per migliorare il supporto di Direct3D 12 nel pacchetto per l'esecuzione di giochi Proton. VKD3D-Proton supporta modifiche specifiche per Proton, ottimizzazioni e migliorie per un funzionamento di qualit\u00e0 superiore dei giochi Windows basati su Direct3D 12, che non sono ancora stati accettati nella versione principale di vkd3d. Tra le differenze, si segnala anche l'orientamento verso l'uso delle moderne estensioni Vulkan e delle capacit\u00e0 degli ultimi driver grafici per raggiungere la piena compatibilit\u00e0 con Direct3D 12.      <\/p>\n<p>Nella nuova versione:  <\/p>\n<ul>\n<li class=\"l\"> I requisiti per i driver sono stati aumentati. \u00c8 ora necessaria la supporto delle estensioni Vulkan VK_KHR_dynamic_rendering, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2 e VK_KHR_maintenance4, implementate in Mesa 22.0 e nei driver proprietari NVIDIA 510.\n<li class=\"l\"> La nuova libreria del pipeline D3D12 presentata nel rilascio precedente \u00e8 stata adattata per qualsiasi gioco, anche quelli che utilizzano in modo errato l'API D3D12, grazie all'implementazione della cache interna su disco per la rappresentazione di SPIR-V, generato da DXBC\/DXIL.\n<li class=\"l\"> \u00c8 stata introdotta una serie di ottimizzazioni mirate a ridurre le spese generali e migliorare le prestazioni della GPU, in situazioni come il rendering della profondit\u00e0 (depth pass), l'uso di WriteBufferImmediate(), l'elaborazione delle immagini, l'allocazione di memoria per le risorse e l'accesso ai descrittori radice.\n<li class=\"l\"> \u00c8 stata aggiunta la supporto per funzionalit\u00e0 D3D12 come shader mesh (richiede il supporto VK_EXT_mesh_shader), risorse condivise e barriere (fence).\n<li class=\"l\"> \u00c8 proseguita l'implementazione del supporto DXR 1.1.\n<li class=\"l\"> \u00c8 stato aggiunto il supporto iniziale per HDR.\n<li class=\"l\"> Sono state apportate numerose correzioni relative al supporto di DXIL.\n<li class=\"l\"> \u00c8 stata migliorata la compatibilit\u00e0 con il driver Intel ANV.\n<li class=\"l\"> Le capacit\u00e0 di debug sono state ampliate.\n<li class=\"l\"> \u00c8 stata migliorata la stabilit\u00e0 durante la minimizzazione e il passaggio tra giochi in modalit\u00e0 a schermo intero con Alt+Tab.\n<li class=\"l\"> \u00c8 stata fatta la preparazione per il trasferimento del codice da LGPL 2.1 a licenza MIT.\n<li class=\"l\"> Sono stati risolti problemi nei giochi Hitman 3, Redout 2, F1 2020, F1 2021, F1 2022, Guardians of the Galaxy, Halo Infinite, Spiderman Remastered e Lost Judgment.    <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57994\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.7, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows-\u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105392","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.7, 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