{"id":106944,"date":"2023-02-25T12:48:22","date_gmt":"2023-02-25T10:48:22","guid":{"rendered":"https:\/\/prohoster.info\/?p=106944"},"modified":"2023-02-27T12:02:09","modified_gmt":"2023-02-27T10:02:09","slug":"reliz-mesa-23-0-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/reliz-mesa-23-0-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Rilascio di Mesa 23.0, implementazione open source di OpenGL e Vulkan.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00c8 stata rilasciata la realizzazione open source delle API OpenGL e Vulkan \u2014 Mesa 23.0.0. Il primo rilascio della serie Mesa 23.0.0 \u00e8 di stato sperimentale \u2014 dopo la stabilizzazione finale del codice, sar\u00e0 rilasciata la versione stabile 23.0.1.     <\/p>\n<p>In Mesa 23.0 \u00e8 disponibile il supporto per l'API grafica Vulkan 1.3 nei driver anv per GPU Intel, radv per GPU AMD, tu per GPU Qualcomm e in modalit\u00e0 emulatore (vn). Il supporto per Vulkan 1.1 \u00e8 implementato nel rasterizzatore software lavapipe (lvp), mentre Vulkan 1.0 \u00e8 presente nel driver v3dv (GPU Broadcom VideoCore VI del Raspberry Pi 4).     <\/p>\n<p>Mesa offre anche supporto completo per OpenGL 4.6 nei driver 965, iris (Intel), radeonsi (AMD), zink e llvmpipe. Il supporto per OpenGL 4.5 \u00e8 disponibile per GPU AMD (r600), NVIDIA (nvc0) e Qualcomm Adreno (freedreno), OpenGL 4.3 per virgl (GPU virtuale Virgil3D per QEMU\/KVM), e OpenGL 4.2 per il driver d3d12 (strato per far funzionare OpenGL sopra DirectX 12).    <\/p>\n<p>Novit\u00e0 principali:  <\/p>\n<ul>\n<li class=\"l\"> Nel driver Vulkan RADV (AMD) \u00e8 stato migliorato il supporto per le GPU basate sull'architettura RDNA3 (Radeon RX 7900) ed \u00e8 stata aggiunta la modifica relativa al tracciamento dei raggi e all'uso delle librerie del pipeline. Per le schede AMD basate sull'architettura RDNA2 il supporto per gli shader mesh (VK_EXT_mesh_shader) \u00e8 abilitato per impostazione predefinita.\n<li class=\"l\"> Nel driver Nouveau \u00e8 stato aggiunto il supporto iniziale per la GPU NVIDIA GA102 (RTX 30) basata sull'architettura Ampere.\n<li class=\"l\"> Nei driver RADV e Turnip sono state implementate funzionalit\u00e0 aggiuntive relative all'estensione VK_EXT_dynamic_state3.\n<li class=\"l\"> Le capacit\u00e0 del driver OpenGL asahi per GPU Apple AGX, utilizzato nei chip Apple M1 e M2, sono state notevolmente ampliate.\n<li class=\"l\"> Nel driver Vulkan ANV (Intel) e nel driver OpenGL Iris \u00e8 stato migliorato il supporto per le schede grafiche discrete Intel DG2-G12 (Arc Alchemist) e GPU Meteor Lake.\n<li class=\"l\"> Nel driver virgl (GPU virtuale Virgil3D per QEMU\/KVM) \u00e8 stato migliorato il supporto per l'accelerazione hardware della codifica video.\n<li class=\"l\"> \u00c8 stato aggiunto il supporto per le estensioni OpenGL:\n<ul>\n<li class=\"l\"> GL_ARB_clip_control per panfrost\n<li class=\"l\"> GL_ARB_texture_filter_anisotropic per panfrost, asahi\n<li class=\"l\"> GL_ARB_occulsion_query2 per asahi\n<li class=\"l\"> GL_ARB_shader_stencil_export per asahi\n<li class=\"l\"> GL_ARB_draw_instanced per asahi\n<li class=\"l\"> GL_ARB_instanced_ararys per asahi\n<li class=\"l\"> GL_ARB_seamless_cube_map per asahi\n<li class=\"l\"> GL_NV_conditional_render per asahi\n<li class=\"l\"> GL_ARB_texture_mirror_clamp_to_edge per asahi      <\/ul>\n<li class=\"l\"> \u00c8 stato aggiunto il supporto per le estensioni Vulkan:\n<ul>\n<li class=\"l\"> VK_EXT_descriptor_buffer per RADV, Turnip\n<li class=\"l\"> VK_AMD_shader_early_and_late_fragment_tests per RADV\n<li class=\"l\"> VK_AMD_shader_explicit_vertex_parameter per RADV\/RDNA3\n<li class=\"l\"> VK_EXT_swapchain_colorspace per RADV, ANV, Turnip\n<li class=\"l\"> VK_KHR_shader_integer_dot_product per V3DV\n<li class=\"l\"> VK_KHR_present_wait per ANV, RADV, Turnip\n<li class=\"l\"> VK_KHR_push_descriptor per Venus\n<li class=\"l\"> VK_KHR_pci_bus_info per Venus    <\/ul>\n<li class=\"l\"> Sono stati risolti i problemi riscontrati nei giochi Rise of the Tomb Raider\u2019s Ambient Occlusion, Minecraft, Battlefield 1 e Hi-Fi Rush.\n<li class=\"l\"> \u00c8 stato risolto un bug che causava problemi di output durante le videochiamate su Zoom sui sistemi con driver Iris.         <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58705\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 23.0.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 23.0.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 23.0.1. \u0412 Mesa 23.0 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.3 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 anv \u0434\u043b\u044f GPU Intel, radv \u0434\u043b\u044f GPU AMD, tu \u0434\u043b\u044f GPU Qualcomm \u0438 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106944","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - 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