{"id":109281,"date":"2023-07-07T09:10:15","date_gmt":"2023-07-07T07:10:15","guid":{"rendered":"https:\/\/prohoster.info\/?p=109281"},"modified":"2023-07-07T10:16:46","modified_gmt":"2023-07-07T08:16:46","slug":"kompaniya-imagination-ispolzovala-drajver-zink-dlya-podderzhki-opengl-4-6-v-svoih-gpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/kompaniya-imagination-ispolzovala-drajver-zink-dlya-podderzhki-opengl-4-6-v-svoih-gpu","title":{"rendered":"L'azienda Imagination ha utilizzato il driver Zink per supportare OpenGL 4.6 nelle proprie GPU.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La compagnia Imagination Technologies ha annunciato il supporto per l'API grafico OpenGL 4.6 nelle sue GPU, realizzato tramite il driver open source Zink, sviluppato nel repository del progetto Mesa. Zink offre un'implementazione di OpenGL sopra Vulkan, permettendo di ottenere OpenGL accelerato in hardware su dispositivi che supportano solo l'API Vulkan. Le prestazioni di Zink sono vicine a quelle delle implementazioni native di OpenGL, consentendo ai produttori hardware di non spendere risorse per implementare OpenGL nelle loro GPU e di limitarsi a supportare solo l'API Vulkan, realizzando OpenGL tramite un'interfaccia. Imagination Technologies \u00e8 stata la prima azienda a sfruttare tale schema.      <\/p>\n<p>La soluzione preparata ha superato con successo i test nel set di test CTS (Khronos Conformance Test Suite) ed \u00e8 stata riconosciuta come completamente compatibile con la specifica OpenGL 4.6. Questo \u00e8 il primo prodotto basato su Zink ufficialmente certificato dall'organizzazione Khronos. Secondo i criteri di Khronos, in caso di certificazione di un'altra implementazione basata su Zink, il driver Zink come interfaccia universale sar\u00e0 riconosciuto ufficialmente compatibile con OpenGL 4.6. Ottenere la certificazione consente di dichiarare ufficialmente la compatibilit\u00e0 con gli standard grafici e di utilizzare i relativi marchi commerciali di Khronos.     <\/p>\n<p>Tra gli altri lavori, si segnala lo sviluppo da parte di Imagination Technologies di un set di driver aperti per le proprie GPU basato sull'architettura Rogue. Nel set \u00e8 stato proposto un driver DRM (Direct Rendering Manager) per il kernel Linux, un driver con implementazione iniziale di Vulkan 1.0 e un insieme di firmware per GPU. Il driver Vulkan \u00e8 gi\u00e0 stato integrato nel codice principale di Mesa, mentre il driver DRM \u00e8 in fase di preparazione per essere incluso nel codice principale del kernel Linux. In futuro, questo set potr\u00e0 essere ampliato con il supporto di Zink, ottenendo un'interfaccia grafica completamente aperta per le apparecchiature di Imagination, che supporta OpenGL e Vulkan.<br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59394\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Imagination Technologies \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API OpenGL 4.6 \u0432 \u0441\u0432\u043e\u0438\u0445 GPU, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 Zink, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u043c\u043e\u0433\u043e \u0432 \u0440\u0435\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Mesa. Zink \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e OpenGL \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan, \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0443\u044e \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 OpenGL \u043d\u0430 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u0445, \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u0445 \u0442\u043e\u043b\u044c\u043a\u043e API Vulkan. \u041f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Zink \u0431\u043b\u0438\u0437\u043a\u0430 \u043a \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 \u0440\u043e\u0434\u043d\u044b\u0445 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 OpenGL, \u0447\u0442\u043e \u0434\u0430\u0451\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044f\u043c \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-109281","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Imagination Technologies \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API OpenGL 4.6 \u0432 \u0441\u0432\u043e\u0438\u0445 GPU, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 Zink, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u043c\u043e\u0433\u043e \u0432 \u0440\u0435\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Mesa. 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Zink offre un'implementazione di OpenGL su Vulkan, consentendo di ottenere OpenGL accelerato hardware su dispositivi che supportano solo l'API Vulkan. Le prestazioni di Zink sono simili a quelle delle implementazioni native di OpenGL, permettendo ai produttori hardware di.","canonical_url":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/kompaniya-imagination-ispolzovala-drajver-zink-dlya-podderzhki-opengl-4-6-v-svoih-gpu","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"it_IT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Imagination \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b\u0430 \u0434\u0440\u0430\u0439\u0432\u0435\u0440 Zink \u0434\u043b\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 OpenGL 4.6 \u0432 \u0441\u0432\u043e\u0438\u0445 GPU | ProHoster","og:description":"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Imagination Technologies \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API OpenGL 4.6 \u0432 \u0441\u0432\u043e\u0438\u0445 GPU, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 Zink, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u043c\u043e\u0433\u043e \u0432 \u0440\u0435\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Mesa. 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