{"id":114478,"date":"2024-03-21T12:25:47","date_gmt":"2024-03-21T10:25:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan"},"modified":"2024-03-21T12:25:47","modified_gmt":"2024-03-21T10:25:47","slug":"novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","title":{"rendered":"Sono disponibili le nuove versioni DXVK 2.3.1 e vkd3d-proton 2.12 con l'implementazione di Direct3D sopra l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00c8 disponibile la versione della libreria DXVK 2.3.1, che fornisce un'implementazione di DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 e 11, funzionante attraverso la traduzione delle chiamate all'API Vulkan. Per utilizzare DXVK \u00e8 necessario avere driver che supportano l'API Vulkan 1.3, come Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 e AMDVLK. DXVK pu\u00f2 essere utilizzato per eseguire applicazioni e giochi 3D su Linux tramite Wine, fungendo da alternativa ad alte prestazioni alle implementazioni di Direct3D 9\/10\/11 integrate in Wine, che funzionano su OpenGL.      <\/p>\n<p>Principali modifiche:  <\/p>\n<ul>\n<li class=\"l\"> Con il supporto all'estensione Vulkan VK_NV_raw_access_chains nel sistema, \u00e8 garantito il suo utilizzo per aumentare l'efficienza nella generazione di codice shader su GPU NVIDIA, il che consente di avvicinare le prestazioni di alcuni giochi che utilizzano D3D11 a quelle fornite dai driver di Windows. \u00c8 necessario avere almeno i driver NVIDIA 550.40.55 e le versioni di Proton Experimental installate.\n<li class=\"l\"> Per i giochi basati su D3D9, \u00e8 stato rivisto il metodo di copia dei buffer di sistema nella GPU, consentendo di ottenere un aumento delle prestazioni in giochi come Shank 2, Flammable Freddy e Blood Rayne.\n<li class=\"l\"> Risolti problemi riscontrati nei giochi:\n<ul>\n<li> Ace Combat Assault Horizon\n<li> Assassin's Creed 2\n<li> Battlefield 2\n<li> Battlefield 2142\n<li> Battlestations Midway\n<li> Blood Rayne\n<li> Codename Panzers Phase One\/Two\n<li> Dead Space (2008)\n<li> Flammable Freddy\n<li> Flatout 3\n<li> Granblue Fantasy Relink\n<li> Gujian 2\n<li> Kenshi\n<li> MySims\n<li> Operation Flashpoint: Red River\n<li> Shank 2\n<li> SkyDrift\n<li> Sonic CD\n<li> Supreme Ruler Ultimate\n<li> Tales from the Borderlands\n<li> The Settlers\n<li> Total War: Medieval 2\n<li> UK Train Simulator 1\n<li> War Thunder  <\/ul>\n<\/ul>\n<p>Inoltre, Valve ha pubblicato la versione VKD3D-Proton 2.12, un fork della base di codice vkd3d, progettato per migliorare il supporto per Direct3D 12 nel pacchetto di esecuzione dei giochi Proton. In VKD3D-Proton sono supportate modifiche specifiche per Proton, ottimizzazioni e miglioramenti per un'esperienza di gioco Windows di qualit\u00e0 superiore basata su Direct3D 12, che non sono ancora state integrate nella versione principale di vkd3d. Tra le differenze, si segnala anche l\u2019orientamento sull\u2019utilizzo delle moderne estensioni Vulkan e delle funzionalit\u00e0 delle ultime versioni dei driver grafici per garantire la piena compatibilit\u00e0 con Direct3D 12.      <\/p>\n<p>Tra le modifiche nella nuova versione:  <\/p>\n<ul>\n<li class=\"l\"> Aggiunto il supporto al meccanismo NVIDIA Reflex, utilizzando l'estensione Vulkan VK_NV_low_latency2.\n<li class=\"l\"> Implementato l'API D3D12 Render Pass.\n<li class=\"l\"> Aggiunto un placeholder per l'interfaccia ID3D12DeviceRemovedExtendedDataSettings, risolvendo problemi con alcuni giochi.\n<li class=\"l\"> Aggiunto il supporto per l'estensione Vulkan VK_EXT_device_fault per ottenere informazioni sugli errori.\n<li class=\"l\"> Nei sistemi con driver Mesa e NVIDIA \u00e8 stata implementata la supporto per l'estensione Vulkan VK_EXT_swapchain_maintenance1, permettendo un passaggio fluido tra le modalit\u00e0 V-Sync e Tearing.\n<li class=\"l\"> Per default, in presenza delle estensioni VK_KHR_shader_maximal_reconvergence e VK_KHR_shader_quad_control, \u00e8 stata dichiarata la supporto per il Shader Model 6.7.\n<li class=\"l\"> Per le GPU Intel Arc con supporto per l'estensione VK_EXT_descriptor_buffer, \u00e8 stato aggiunto un gestore di copia dei descrittori ottimizzato.\n<li class=\"l\"> \u00c8 stata garantita la possibilit\u00e0 di tornare all'uso degli shader computazionali nei sistemi con GPU NVIDIA Pascal e pi\u00f9 vecchie, consentendo l'uso del Shader Model 6.7 sui sistemi con GPU NVIDIA Pascal.\n<li class=\"l\"> \u00c8 stata aggiunta la supporto per la modalit\u00e0 di profilazione VKD3D_QUEUE_PROFILE.\n<li class=\"l\"> \u00c8 stata aggiunta la supporto per l'estensione Vulkan VK_NV_raw_access_chains, che consente di migliorare notevolmente le prestazioni in alcuni giochi su sistemi con GPU NVIDIA.\n<li class=\"l\"> Sono stati risolti problemi con i giochi:\n<ul>\n<li> Giochi basati su Unreal Engine 5\n<li> Atlas Fallen\n<li> Persona 3 Reload\n<li> Resident Evil 4\n<li> UE5 Lyra\n<li> Warhammer: Darktide\n<li> World of Warcraft  <\/ul>\n<\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60817\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114478","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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Per utilizzare DXVK \u00e8 necessario avere driver che supportino l'API Vulkan 1.3, come Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 e AMDVLK. DXVK pu\u00f2 essere utilizzato per eseguire applicazioni e giochi 3D in","canonical_url":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"it_IT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041d\u043e\u0432\u044b\u0435 \u0432\u0435\u0440\u0441\u0438\u0438 DXVK 2.3.1 \u0438 vkd3d-proton 2.12 c \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan | ProHoster","og:description":"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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