{"id":117339,"date":"2024-07-11T21:43:01","date_gmt":"2024-07-11T19:43:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl"},"modified":"2024-07-11T21:43:01","modified_gmt":"2024-07-11T19:43:02","slug":"vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl","title":{"rendered":"Rilascio della libreria grafica IGL 1.0, che astrae il lavoro con OpenGL, Metal, Vulkan e WebGL","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L'azienda Meta* ha pubblicato il rilascio della libreria grafica IGL 1.0 (Intermediate Graphics Library), che fornisce un'API a basso livello universale per la gestione della GPU. L'API proposta copre la funzionalit\u00e0 tipica della GPU e consente di creare applicazioni multipiattaforma in grado di funzionare attraverso le API grafiche OpenGL, Metal e Vulkan su sistemi Android, iOS, Linux, macOS e Windows, oltre a utilizzare WebGL per il rendering nel Web quando l'applicazione \u00e8 compilata in codice intermedio WebAssembly. Il codice IGL \u00e8 scritto in C++ e distribuito con licenza MIT.    <\/p>\n<p>Per il rendering sono forniti backend per le API Metal 2+, OpenGL 2.x, OpenGL 3.1+, OpenGL ES 2.0+, Vulkan 1.1 e WebGL 2.0. La libreria \u00e8 adatta per lo sviluppo di giochi, sistemi di modellazione 3D e qualsiasi altro progetto che richieda supporto per grafiche di alta qualit\u00e0. Il codice IGL \u00e8 ottimizzato per ottenere il massimo delle prestazioni anche con modelli complessi e dettagliati.       <\/p>\n<p>La struttura dell'API \u00e8 stata sviluppata tenendo conto della facilit\u00e0 d'uso e implementa concetti tipici comprensibili alla maggior parte degli sviluppatori che conoscono una delle API grafiche. Per livello di astrazione, IGL \u00e8 simile a Vulkan e WebGPU, ma privo delle specificit\u00e0 legate a motori particolari. La libreria supporta l'aggiunta di estensioni, permettendo di integrare facilmente funzionalit\u00e0 aggiuntive e soddisfare esigenze non standard degli sviluppatori.      <center><img decoding=\"async\" alt=\"Rilascio della libreria grafica IGL 1.0, che astrae il lavoro con OpenGL, Metal, Vulkan e WebGL\" src=\"\/wp-content\/uploads\/2024\/07\/266fe527c384b85e3238d44453b30d79.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"Rilascio della libreria grafica IGL 1.0, che astrae il lavoro con OpenGL, Metal, Vulkan e WebGL\" src=\"\/wp-content\/uploads\/2024\/07\/b46f2a6020aa03ba00e0e50e1429129a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61529\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.0 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0439 API \u043e\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u0435\u0442 \u0442\u0438\u043f\u043e\u0432\u0443\u044e \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u044c GPU \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043f\u043e\u0432\u0435\u0440\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API OpenGL, Metal \u0438 Vulkan \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 Android, iOS, Linux, macOS \u0438 Windows, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c WebGL \u0434\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u0432 Web [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":117340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-117339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.0 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 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Library), che fornisce un'API a basso livello universale per la gestione della GPU. 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