{"id":120647,"date":"2024-11-21T19:09:06","date_gmt":"2024-11-21T17:09:06","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-14-s-realizacziej-direct3d-12"},"modified":"2024-11-21T19:09:06","modified_gmt":"2024-11-21T17:09:06","slug":"proekt-wine-opublikoval-vkd3d-1-14-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-14-s-realizacziej-direct3d-12","title":{"rendered":"Il progetto Wine ha pubblicato Vkd3d 1.14 con implementazione di Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Il progetto Wine ha pubblicato la versione del pacchetto vkd3d 1.14 con l'implementazione di Direct3D 12, funzionante tramite la traduzione delle chiamate nell'API grafica Vulkan. Il pacchetto include le librerie libvkd3d con l'implementazione di Direct3D 12, libvkd3d-shader con il traduttore per gli shader di modello 4 e 5 e libvkd3d-utils con funzioni per semplificare il porting delle applicazioni Direct3D 12, insieme a un insieme di esempi dimostrativi, incluso il port di glxgears su Direct3D 12. Il codice del progetto \u00e8 distribuito sotto la licenza LGPLv2.1.    <\/p>\n<p>La libreria libvkd3d supporta gran parte delle funzionalit\u00e0 di Direct3D 12, inclusi strumenti per grafiche e calcoli, code e liste di comandi, deskriptori e heap descriptor, root signatures, accesso non ordinato, Sampler, command signatures, root constants, rendering indiretto, metodi Clear*() e Copy*(). In libvkd3d-shader \u00e8 implementata la traduzione del bytecode dei modelli di shader in una rappresentazione intermedia SPIR-V. Sono supportati shader di vertice, pixel, tessellazione, computazionali e shader geometrici semplici, serializzazione e deserializzazione delle root signature. Tra le istruzioni shader sono implementate operazioni aritmetiche, atomiche e bitwise, operatori di confronto e controllo del flusso di dati, istruzioni sample, gather e load, operazioni di accesso non ordinato (UAV, Unordered Access View).     <\/p>\n<p>Nella nuova versione:  <\/p>\n<ul>\n<li class=\"l\"> Aggiunta la supporto iniziale per il linguaggio degli shader MSL (Metal Shading Language), utilizzato da Apple nell'API grafica Metal.\n<li class=\"l\"> Implementato il supporto per il disassemblatore per effetti binari.\n<li class=\"l\"> Nella libreria libvkd3, nell'interfaccia ID3D12GraphicsCommandList1, \u00e8 stato implementato il metodo OMSetDepthBounds() per modificare dinamicamente l'intervallo di valori di profondit\u00e0 consentito nel buffer Z.\n<li class=\"l\"> Aggiunta la variabile d'ambiente VKD3D_CAPS_OVERRIDE per sovrascrivere le informazioni sulle capacit\u00e0 disponibili restituite alle applicazioni, come i livelli massimi di funzionalit\u00e0 supportati e il binding delle risorse.\n<li class=\"l\"> Il supporto iniziale per gli shader tessellatori \u00e8 stato aggiunto all'implementazione del linguaggio shader HLSL. Sono state implementate le funzioni incorporate dst(), f32tof16(), mad(), modf() e sincos(). Per i profili 1, 2 e 3 dei modelli di shader \u00e8 stato aggiunto il supporto per l'operazione \u00abdiscard\u00bb. \u00c8 stato anche aggiunto il supporto per la semantica dei dati in ingresso SV_SampleIndex per gli shader frammentari e SV_GroupIndex per gli shader computazionali.\n<li class=\"l\"> Implementata una grande quantit\u00e0 di nuove istruzioni per il linguaggio degli shader GLSL.          <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62272\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.14 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-120647","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.14 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Il pacchetto include le librerie libvkd3d con l'implementazione di Direct3D 12, libvkd3d-shader con il traduttore per gli shader di modello 4 e 5 e libvkd3d-utils con funzioni per semplificare il porting delle applicazioni Direct3D 12, insieme a un insieme di esempi dimostrativi, incluso il port di glxgears.","canonical_url":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-14-s-realizacziej-direct3d-12","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"it_IT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041f\u0440\u043e\u0435\u043a\u0442 Wine 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