{"id":121716,"date":"2025-02-05T09:46:01","date_gmt":"2025-02-05T07:46:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/v-drajver-panvk-dobavlena-podderzhka-vulkan-1-1-uluchshen-opengl-drajver-panfrost"},"modified":"2025-02-05T09:46:01","modified_gmt":"2025-02-05T07:46:01","slug":"v-drajver-panvk-dobavlena-podderzhka-vulkan-1-1-uluchshen-opengl-drajver-panfrost","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/v-drajver-panvk-dobavlena-podderzhka-vulkan-1-1-uluchshen-opengl-drajver-panfrost","title":{"rendered":"Il driver PanVK ha aggiunto il supporto per Vulkan 1.1. Migliorato il driver OpenGL Panfrost","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Collabora ha annunciato l'implementazione nel driver PanVK del supporto per l'API grafica Vulkan 1.1 (in precedenza era supportata solo la versione Vulkan 1.0). Il driver fornisce supporto per l'API grafica Vulkan su dispositivi con GPU ARM basati sull'architettura V10, come Mali-G610 e Mali-G310. Oltre alla compatibilit\u00e0 con l'API Vulkan 1.1, nel codice di PanVK \u00e8 stato aggiunto il supporto per molte estensioni delle versioni pi\u00f9 recenti di Vulkan, ma la piena compatibilit\u00e0 con Vulkan 1.2 non \u00e8 ancora stata raggiunta. Sono state implementate le seguenti estensioni:   <\/p>\n<ul>\n<li>VK_KHR_8bit_storage<\/li>\n<li>VK_KHR_dedicated_allocation<\/li>\n<li>VK_KHR_global_priority\u00a0 <\/li>\n<li>VK_KHR_index_type_uint8<\/li>\n<li>VK_KHR_map_memory2\u00a0<\/li>\n<li>VK_KHR_multiview (v10+)<\/li>\n<li>VK_KHR_shader_draw_parameters <\/li>\n<li>VK_KHR_shader_float16_int8 <\/li>\n<li>VK_KHR_shader_non_semantic_info<\/li>\n<li>VK_KHR_shader_relaxed_extended_instruction<\/li>\n<li>VK_KHR_shader_subgroup_rotate (v10+)<\/li>\n<li>VK_KHR_vertex_attribute_divisor<\/li>\n<li>VK_KHR_zero_initialize_workgroup_memory<\/li>\n<li>VK_EXT_4444_formats<\/li>\n<li>VK_EXT_global_priority_query<\/li>\n<li>VK_EXT_global_priority\u00a0<\/li>\n<li>VK_EXT_host_query_reset<\/li>\n<li>VK_EXT_image_robustness\u00a0<\/li>\n<li>VK_EXT_pipeline_robustness <\/li>\n<li>VK_EXT_provoking_vertex\u00a0<\/li>\n<li>VK_EXT_queue_family_foreign <\/li>\n<li>VK_EXT_sampler_filter_minmax (v10+)<\/li>\n<li>VK_EXT_scalar_block_layout<\/li>\n<li>VK_EXT_subgroup_size_control (v10+)<\/li>\n<li>VK_EXT_tooling_info<\/li>\n<\/ul>\n<p>Il supporto per Vulkan 1.1 in PanVK \u00e8 gi\u00e0 stato accettato nel ramo su cui si basa il rilascio di Mesa 25.0. Inoltre, PanVK \u00e8 incluso nell'elenco dei driver disponibili per l'uso in Mesa di default (in precedenza PanVK non era visualizzato nell'elenco dei driver e per utilizzarlo era necessario impostare una variabile d'ambiente). Sui sistemi ARM, la compilazione di PanVK \u00e8 abilitata di default. Il codice per il supporto delle singole estensioni Vulkan 1.2 \u00e8 stato passato per l'inclusione nel componente principale di Mesa.      <\/p>\n<p>In aggiunta, \u00e8 stata ampliata la funzionalit\u00e0 del driver OpenGL open source Panfrost, sviluppato per le GPU ARM Mali, in parallelo con il driver Vulkan PanVK:  <\/p>\n<ul>\n<li class=\"l\"> Per migliorare l'efficienza dell'utilizzo della larghezza di banda, nel driver \u00e8 attivato per impostazione predefinita il meccanismo \u00abtransaction elimination\u00bb, che scarta le operazioni ridondanti (ad esempio, vengono eliminate le operazioni di sovrascrittura dei frammenti che non sono state modificate dall'ultima renderizzazione).\n<li class=\"l\">  Aggiunta la supporto per il rendering incrementale, che consente di ridurre il consumo di memoria durante il rendering di un gran numero di oggetti attraverso l'elaborazione separata dei frammenti (tile).\n<li class=\"l\"> Aggiunto il supporto per la modalit\u00e0 AFBC 32\u00d78, utilizzata per ottimizzare il lavoro con il buffer di output (scan-out buffer) in alcuni controller di visualizzazione.\n<li class=\"l\"> La larghezza e l'altezza massimamente supportate delle texture sono state aumentate da 8192 a 32768 pixel.\n<li class=\"l\"> \u00c8 stata aggiunta la supporto per la modalit\u00e0 di texturizzazione MTK_FMT_MOD_TILE_16L32S, in cui i dati frammentati vengono copiati in un buffer temporaneo non frammentato prima della resa (utilizzata per lavorare con i decoder hardware video presenti nei SoC MediaTek).  <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62674\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0435 PanVK \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.1 (\u0440\u0430\u043d\u0435\u0435 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u043b\u0430\u0441\u044c \u0442\u043e\u043b\u044c\u043a\u043e \u0432\u0435\u0440\u0441\u0438\u044f Vulkan 1.0). \u0414\u0440\u0430\u0439\u0432\u0435\u0440 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u0435\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0443 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan \u043d\u0430 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u0445 \u0441 GPU ARM \u043d\u0430 \u0431\u0430\u0437\u0435 \u0430\u0440\u0445\u0438\u0442\u0435\u043a\u0442\u0443\u0440\u044b V10, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mali-G610 \u0438 Mali-G310. \u041f\u043e\u043c\u0438\u043c\u043e \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u0438 \u0441 API Vulkan 1.1 \u0432 \u043a\u043e\u0434 PanVK \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043c\u043d\u043e\u0433\u0438\u0445 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0439 \u0438\u0437 \u0431\u043e\u043b\u0435\u0435 \u043d\u043e\u0432\u044b\u0445 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-121716","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora 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Migliorato il driver OpenGL Panfrost | ProHoster","description":"Collabora ha annunciato l'implementazione nel driver PanVK del supporto per l'API grafica Vulkan 1.1 (in precedenza era supportata solo la versione Vulkan 1.0). Il driver fornisce supporto per l'API grafica Vulkan su dispositivi con GPU ARM basati sull'architettura V10, come Mali-G610 e Mali-G310. Oltre alla compatibilit\u00e0 con l'API Vulkan 1.1, il codice PanVK ha aggiunto supporto per molte estensioni da versioni pi\u00f9 recenti.","canonical_url":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/v-drajver-panvk-dobavlena-podderzhka-vulkan-1-1-uluchshen-opengl-drajver-panfrost","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"it_IT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440 PanVK \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 Vulkan 1.1. 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