{"id":122258,"date":"2025-03-15T20:22:04","date_gmt":"2025-03-15T18:22:04","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2025-03-15T20:22:04","modified_gmt":"2025-03-15T18:22:04","slug":"vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Pubblicazione di DXVK 2.6, implementazioni di Direct3D 8\/9\/10\/11 sopra l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00c8 disponibile il rilascio del layer DXVK 2.6, che fornisce un'implementazione di DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 e 11, funzionante tramite la traduzione delle chiamate nell'API Vulkan. Per utilizzare DXVK \u00e8 necessario avere driver compatibili con l'API Vulkan 1.3, come Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO e NVK 24.1. DXVK pu\u00f2 essere utilizzato per eseguire applicazioni e giochi 3D su Linux tramite Wine, fungendo da alternativa ad alte prestazioni alle implementazioni Direct3D integrate in Wine che operano sopra OpenGL.      <\/p>\n<p>Principali modifiche:  <\/p>\n<ul>\n<li class=\"l\"> \u00c8 stata aggiunta la supporto al meccanismo NVIDIA Reflex, che consente di ridurre i ritardi nel rendering della grafica nei giochi tramite l'invio anticipato dei comandi per la creazione di un nuovo fotogramma, prima che sia completato il rendering dell'attuale fotogramma. Per utilizzare Reflex nei giochi basati su Direct3D 11 \u00e8 necessario un driver NVIDIA con supporto all'estensione Vulkan VK_NV_low_latency2 e l'installazione della branch sperimentale del pacchetto Proton. Tra i giochi in cui \u00e8 possibile applicare l'ottimizzazione proposta figurano: God of War, Overwatch 2 e Quake Champions. I giochi basati sul motore Unreal Engine 4 non sono ancora supportati.\n<li class=\"l\"> Nelle implementazioni di D3D8 e D3D9 \u00e8 stato risolto uno stato di competizione che portava al crash dei giochi che caricavano risorse in modalit\u00e0 multithreading.\n<li class=\"l\"> Aggiunto l'interfaccia ID3D11On12Device1.\n<li class=\"l\"> Ristrutturata l'implementazione degli frame buffer virtuali sostituibili (SwapChain) basati sull'API Vulkan.\n<li class=\"l\"> \u00c8 stata aggiunta una soluzione per eludere un errore comune nei giochi, che porta a distorsioni nel rendering su sistemi con driver NVIDIA che utilizzano MSAA (Multisample Anti-Aliasing). Il costo \u00e8 un leggero aumento del consumo di memoria e del carico sulla CPU. Il problema si manifestava in giochi come Assassin's Creed 3 \/ Black Flag, Watch Dogs e Stalker: Clear Sky.\n<li class=\"l\"> Sono state apportate ottimizzazioni che potrebbero migliorare le prestazioni nei giochi che utilizzano la modalit\u00e0 NVAPI UAVOverlap, gli shader pixel UAV o il binding delle risorse. Ad esempio, il miglioramento delle prestazioni \u00e8 evidente nei giochi Baldurs Gate 3, Trine 5 e God of War.\n<li class=\"l\"> Risolti problemi riscontrati nei giochi:\n<ul>\n<li > Cardfight!! Vanguard Dear Days 2\n<li > CivCity: Rome\n<li > Clanfolk\n<li > Global Operations\n<li > Kingdom Come: Deliverance\n<li > Need For Speed: Hot Pursuit 2\n<li > Silent Hill 2\n<li > Tom Clancy's Splinter Cell\n<li > Trainz 1.3\n<li > Watch Dogs 2            <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62881\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-122258","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. 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DXVK pu\u00f2 essere utilizzato per","canonical_url":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"it_IT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a DXVK 2.6, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Direct3D 8\/9\/10\/11 \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan | ProHoster","og:description":"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. 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