{"id":139654,"date":"2025-07-20T11:11:54","date_gmt":"2025-07-20T09:11:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3"},"modified":"2025-07-20T11:11:54","modified_gmt":"2025-07-20T09:11:55","slug":"vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3","title":{"rendered":"Rilascio di DXVK-Sarek 1.11.0, implementazione di Direct3D 8\/9\/10\/11 per GPU senza supporto Vulkan 1.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00c8 stato rilasciato il progetto DXVK-Sarek 1.11.0, una ramificazione della libreria DXVK, progettata per funzionare su sistemi con GPU o driver che supportano solo le versioni precedenti dell'API grafica Vulkan \u2014 1.1 o 1.2. Nel progetto principale DXVK, il supporto per Vulkan 1.3 \u00e8 diventato obbligatorio con il rilascio di DXVK 2.0.    <\/p>\n<p>DXVK-Sarek continua a utilizzare la base di codice del ramo DXVK 1.10.x (l'ultimo ramo della serie DXVK 1.x), in cui vengono trasferite le modifiche relative al supporto dei giochi e alla correzione dei bug dalle nuove versioni di DXVK. In parallelo, viene mantenuto il ramo Proton-Sarek, che sviluppa una variante del pacchetto per eseguire giochi Windows tramite Proton (basato su GE-Proton 10 e Proton 10-beta) per dispositivi e sistemi non supportati da Vulkan 1.3.    <\/p>\n<p>Inoltre, l'autore di DXVK-Sarek ha recentemente rilasciato l'applicazione volt-gui 1.0, che fornisce un'interfaccia grafica per la configurazione delle impostazioni dei driver grafici, di Mesa e del kernel Linux, con l'obiettivo di ottimizzare le prestazioni dei giochi su Linux. Ad esempio, sono disponibili opzioni per scegliere la modalit\u00e0 di funzionamento dello scheduler, gestire l'uso del VSync, la cache degli shader, attivare varie ottimizzazioni e sostituire le informazioni visualizzate sulle versioni di OpenGL e Vulkan.      <center><img decoding=\"async\" alt=\"Rilascio di DXVK-Sarek 1.11.0, implementazione di Direct3D 8\/9\/10\/11 per GPU senza supporto Vulkan 1.3\" src=\"\/wp-content\/uploads\/2025\/07\/722f27586cfc2c1e57ddb17e19e1151e.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <\/p>\n<p>\u00c8 importante evidenziare l'inclusione nel codice sorgente di Mesa, da cui verr\u00e0 generata la versione 25.2, con un ampio numero di correzioni per le vecchie GPU AMD Radeon HD 2000\/3000\/4000, precedenti alle GPU HD 5000 della famiglia Evergreen. Una delle correzioni ha permesso di completare circa 120 test del pacchetto Piglit, mirato a rilevare regressioni nel supporto a OpenGL.<br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63608\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK-Sarek 1.11.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u0435 \u043e\u0442 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0435 \u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0443 \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 GPU \u0438\u043b\u0438 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u043c\u0438, \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u043d\u044b\u043c\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u0440\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan &#8212; 1.1 \u0438\u043b\u0438 1.2. \u0412 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u043c \u043f\u0440\u043e\u0435\u043a\u0442\u0435 DXVK \u043f\u043e\u0434\u0434\u043a\u0440\u0436\u043a\u0430 Vulkan 1.3 \u0441\u0442\u0430\u043b\u0430 \u043e\u0431\u044f\u0437\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432 \u0432\u044b\u043f\u0443\u0441\u043a\u0435 DXVK 2.0. DXVK-Sarek \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043a\u043e\u0434\u043e\u0432\u0443\u044e \u0431\u0430\u0437\u0443 \u0432\u0435\u0442\u043a\u0438 DXVK 1.10.x (\u043f\u043e\u0441\u043b\u0435\u0434\u043d\u044f\u044f \u0432\u0435\u0442\u043a\u0430 \u0441\u0435\u0440\u0438\u0438 DXVK [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":139655,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-139654","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK-Sarek 1.11.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u0435 \u043e\u0442 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0435 \u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0443 \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 GPU \u0438\u043b\u0438 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u043c\u0438, \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u043d\u044b\u043c\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u0440\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan - 1.1 \u0438\u043b\u0438 1.2. \u0412 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u043c \u043f\u0440\u043e\u0435\u043a\u0442\u0435 DXVK \u043f\u043e\u0434\u0434\u043a\u0440\u0436\u043a\u0430 Vulkan 1.3 \u0441\u0442\u0430\u043b\u0430 \u043e\u0431\u044f\u0437\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432 \u0432\u044b\u043f\u0443\u0441\u043a\u0435 DXVK 2.0. 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