{"id":155970,"date":"2026-01-31T17:12:12","date_gmt":"2026-01-31T15:12:12","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/ogc-sozdan-alyans-dlya-razvitiya-unificzirovannyh-komponentov-igrovyh-linux-distributivov"},"modified":"2026-01-31T17:12:12","modified_gmt":"2026-01-31T15:12:12","slug":"ogc-sozdan-alyans-dlya-razvitiya-unificzirovannyh-komponentov-igrovyh-linux-distributivov","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/ogc-sozdan-alyans-dlya-razvitiya-unificzirovannyh-komponentov-igrovyh-linux-distributivov","title":{"rendered":"OGC: \u00c8 stato creato un'alleanza per lo sviluppo di componenti unificati per distribuzioni Linux da gioco","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"OGC: \u00c8 stato creato un&#039;alleanza per lo sviluppo di componenti unificati per distribuzioni Linux da gioco\" src=\"\/wp-content\/uploads\/2026\/01\/20463b7cab24f6b5a4a629fadd005a7a.jpg\" style=\"display:block;margin: 0 auto;\" \/>                              <noindex>      <noindex><\/p>\n<p>Gli sviluppatori di otto distribuzioni Linux, specializzate nella fornitura di ambienti per l'esecuzione di giochi per computer, <a rel=\"nofollow\" href=\"https:\/\/universal-blue.discourse.group\/t\/a-brighter-future-for-bazzite\/11575\">hanno formato<\/a> un gruppo di lavoro <a rel=\"nofollow\" href=\"https:\/\/opengamingcollective.org\/\">Open Gaming Collective<\/a> (OGC) per sviluppare congiuntamente un insieme unificato di componenti e promuovere le modifiche preparate nel core dei progetti che compongono lo stack di giochi open source. Si sono unite all'iniziativa le distribuzioni <a rel=\"nofollow\" href=\"https:\/\/universal-blue.org\/\">Universal Blue<\/a> (Bazzite), <a rel=\"nofollow\" href=\"https:\/\/nobaraproject.org\/\">Nobara<\/a>, <a rel=\"nofollow\" href=\"https:\/\/chimeraos.org\/\">ChimeraOS<\/a>, <a rel=\"nofollow\" href=\"https:\/\/www.playtron.one\/\">Playtron<\/a>, <a rel=\"nofollow\" href=\"https:\/\/ultramarine-linux.org\/\">Fyra Labs<\/a>, <a rel=\"nofollow\" href=\"https:\/\/wiki.pika-os.com\/\">PikaOS<\/a>, <a rel=\"nofollow\" href=\"https:\/\/github.com\/ShadowBlip\/\">ShadowBlip<\/a> e <a rel=\"nofollow\" href=\"https:\/\/asus-linux.org\/\">ASUS Linux<\/a>.<\/p>\n<p><\/noindex><\/noindex> <\/p>\n<p>Si prevede che la collaborazione su compiti duplicati in diverse distribuzioni permetter\u00e0 di liberare tempo e concentrare la propria attenzione sullo sviluppo di funzionalit\u00e0 specifiche per ogni distribuzione. Durante la creazione di patch per i pacchetti esistenti, i partecipanti cercheranno, quando possibile, di ottenere l'accettazione delle modifiche preparate nei progetti principali (upstream), anzich\u00e9 mantenere set separati di patch legate ai pacchetti forniti nelle distribuzioni.<\/p>\n<p> <noindex><\/p>\n<p>Attualmente, sono attivi due progetti in OGC: un pacchetto con kernel Linux <a rel=\"nofollow\" href=\"https:\/\/github.com\/OpenGamingCollective\">OGC Kernel<\/a>, focalizzato sulle prestazioni ottimali e sull'efficienza nell'esecuzione delle applicazioni di gioco, e un fork del server composito sviluppato da Valve <a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/gamescope\">Gamescope<\/a>, che include supporto per hardware aggiuntivo. Nell'ambito dell'OGC si prevede anche di sviluppare congiuntamente un processo di background <a rel=\"nofollow\" href=\"https:\/\/github.com\/ShadowBlip\/InputPlumber\">InputPlumber<\/a> per gestire eventi da diversi dispositivi di input e patch per diversi pacchetti dell'azienda Valve, utilizzati in SteamOS.<\/p>\n<p><\/noindex> <noindex><\/p>\n<p>La distribuzione <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59635\">Bazzite<\/a>, basata su tecnologie <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48552\">Fedora Silverblue<\/a> e ottimizzata per l'esecuzione di giochi, ha deciso di adottare il kernel OGC Kernel, sostituire HHD (HandHeld Daemon) con InputPlumber, integrare nel Steam UI il supporto per la gestione dell'illuminazione RGB e dei ventole, e iniziare a testare l'uso di <a rel=\"nofollow\" href=\"https:\/\/github.com\/Faugus\/faugus-launcher\">Faugus Launcher<\/a> come possibile sostituto della piattaforma <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62788\">Lutris<\/a>.<\/p>\n<p><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/games\/18208213\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u0432\u043e\u0441\u044c\u043c\u0438 \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u043e\u0432 Linux, \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u0438\u0437\u0438\u0440\u0443\u044e\u0449\u0438\u0445\u0441\u044f \u043d\u0430 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u0435\u043d\u0438\u0438 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u0439 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043b\u0438 \u0440\u0430\u0431\u043e\u0447\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 Open Gaming Collective (OGC) \u0434\u043b\u044f \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u043d\u043e\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0443\u043d\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0433\u043e \u043d\u0430\u0431\u043e\u0440\u0430 \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u0432 \u0438 \u043f\u0440\u043e\u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439 \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0440\u043e\u0435\u043a\u0442\u043e\u0432, \u043e\u0431\u0440\u0430\u0437\u0443\u044e\u0449\u0438\u0445 \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0441\u0442\u0435\u043a. \u041a \u0438\u043d\u0438\u0446\u0438\u0430\u0442\u0438\u0432\u0435 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0438\u043d\u0438\u043b\u0438\u0441\u044c \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u044b Universal Blue (Bazzite), Nobara, ChimeraOS, Playtron, Fyra Labs, PikaOS, ShadowBlip \u0438 ASUS Linux. \u041f\u0440\u0435\u0434\u043f\u043e\u043b\u0430\u0433\u0430\u0435\u0442\u0441\u044f, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":155971,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-155970","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta 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