{"id":161240,"date":"2026-02-16T11:12:55","date_gmt":"2026-02-16T09:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu"},"modified":"2026-02-17T14:38:09","modified_gmt":"2026-02-17T12:38:09","slug":"industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","title":{"rendered":"L'industria ha detto 'no': i principali studi hanno ignorato il ray tracing nel 2025.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nonostante gli anni di impegno da parte di Nvidia e il lancio delle schede grafiche della serie GeForce RTX, il ray tracing hardware non \u00e8 ancora diventato uno standard accettato nell'industria dei videogiochi. Anche nei blockbuster ad alto budget, la tecnologia \u00e8 rara, cedendo il posto all'illuminazione globale, in particolare a Lumen dell'Unreal Engine 5.<\/p>\n<p><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/531856791a17e1b96272eda0883495ad.jpg\" alt=\"L&#039;industria ha detto &#039;no&#039;: i principali studi hanno ignorato il ray tracing nel 2025.\" \/><\/p>\n<p>La pubblicazione <a href=\"https:\/\/www.pcgamer.com\/hardware\/a-fraction-of-the-most-popular-pc-games-of-the-last-year-use-hardware-level-ray-tracing-which-is-far-fewer-than-id-predict-just-24-months-ago\/\" target=\"_blank\" rel=\"nofollow noopener\">PC Gamer<\/a> ha evidenziato che delle 21 giochi pi\u00f9 popolari del 2025, solo cinque progetti utilizzano l'accelerazione hardware dell'illuminazione per migliorare la grafica. L'assenza di questa tecnologia esigente in termini di risorse nei titoli competitivi visivamente semplici, come Counter-Strike 2 o Valorant, appare logica. Tuttavia, la tecnologia non \u00e8 arrivata nemmeno in diversi titoli graficamente complessi come Stellar Blade o Nioh 3, nota <a href=\"https:\/\/www.techspot.com\/news\/111326-most-popular-pc-games-rarely-use-hardware-ray.html\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a>.<\/p>\n<p>Alcune famose serie hanno addirittura fatto un passo indietro. Ad esempio, Battlefield V \u00e8 stata una delle prime ad adottare il supporto RT, ma l'ambizioso sparatutto multiplayer Battlefield 6, uscito sette anni dopo, ha abbandonato questa tecnologia. FromSoftware, che ha implementato i raggi nel gioco originale di Elden Ring, non li ha inclusi in Elden Ring: Nightreign. Il franchise di Call of Duty ha rimosso il ray tracing dopo Black Ops Cold War del 2020, ma poi ha reintegrato i riflessi nel multiplayer di Black Ops 7 e ha persino aggiunto un ray tracing pi\u00f9 intensivo per le risorse nella lobby di Warzone 2.0 e Modern Warfare III.<\/p>\n<p><center><\/center><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/9f06341f4d2c89a10b46ba02e92f6a5d.jpg\" alt=\"L&#039;industria ha detto &#039;no&#039;: i principali studi hanno ignorato il ray tracing nel 2025.\" \/><\/p>\n<p>Gli sviluppatori implementano pi\u00f9 frequentemente il ray tracing in ambienti statici con personalizzazione dei personaggi, dove non \u00e8 necessario ricalcolare l'illuminazione in tempo reale. Ubisoft ha reso il ray tracing obbligatorio solo per il rifugio in Assassin's Creed Shadows, mentre FromSoftware si \u00e8 limitata al garage in Armored Core VI. Tuttavia, l'illuminazione globale programmatica Lumen, inclusa in Unreal Engine 5, \u00e8 diventata lo standard per la maggior parte dei progetti AAA, anche se la sua implementazione grava sul processore centrale e produce risultati meno impressionanti. Un'eccezione rimane Fortnite, che Epic Games utilizza come piattaforma dimostrativa per le potenzialit\u00e0 del motore.<\/p>\n<p>La cautela degli studi riguardo il ray tracing hardware \u00e8 comprensibile. Molti di essi continuano a ritenere che i costi in termini di prestazioni non giustifichino i miglioramenti visivi, soprattutto considerando che al di fuori della fascia media e alta delle schede grafiche Nvidia, i produttori non puntano a questa tecnologia. Con il rilascio dell'architettura RDNA 4, i prodotti AMD hanno raggiunto la parit\u00e0, ma attualmente sono orientati solo a un segmento ristretto di schede grafiche discrete (principalmente della serie Radeon RX 9000).<\/p>\n<p>Allo stesso tempo, si sono osservati alcuni segnali positivi. In Epic Games affermano che le nuove versioni di Unreal Engine 5 sono progettate per raggiungere stabilmente 60 fotogrammi al secondo con ray tracing su una normale PlayStation 5. Due recenti progetti sul motore idTech, Indiana Jones and the Great Circle e Doom: The Dark Ages, sono riusciti a registrare risultati simili, offrendo inoltre il ray tracing su PC. Si prevede che i prossimi Resident Evil Requiem e Pragmata di Capcom possano ripetere questo successo.<\/p>\n<p>Parlando delle prospettive per i prossimi anni, l'architettura RDNA 5 nei nuovi console, PC e dispositivi portatili potrebbe stabilire un nuovo standard, ma la disponibilit\u00e0 di questi dispositivi rimane in discussione a causa dei costi e della continua carenza di memoria.<\/p>\n<p><strong>Fonte:<\/strong><\/p>\n<ul class=\"related\">\n<li><a title=\"TechSpot\" href=\"https:\/\/www.techspot.com\/\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a><\/li>\n<\/ul>\n<p><center><center><\/center><center><\/center><\/center><center><\/center><br \/>\nFonte: <a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/1136919\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0435 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\u0440\u0435\u0434\u043a\u043e, \u0443\u0441\u0442\u0443\u043f\u0438\u0432 \u043c\u0435\u0441\u0442\u043e \u0433\u043b\u043e\u0431\u0430\u043b\u044c\u043d\u043e\u043c\u0443 \u043e\u0441\u0432\u0435\u0449\u0435\u043d\u0438\u044e, \u0432 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438 Lumen \u0438\u0437 Unreal Engine 5. \u0418\u0437\u0434\u0430\u043d\u0438\u0435 PC Gamer \u043e\u0431\u0440\u0430\u0442\u0438\u043b\u043e \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435, \u0447\u0442\u043e \u0438\u0437 21 \u0441\u0430\u043c\u043e\u0439 \u043f\u043e\u043f\u0443\u043b\u044f\u0440\u043d\u043e\u0439 \u0438\u0433\u0440\u044b 2025 \u0433\u043e\u0434\u0430 \u043b\u0438\u0448\u044c [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":161241,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-161240","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0435 \u0443\u0441\u0438\u043b\u0438\u044f Nvidia \u0438 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442 \u0441\u0435\u0440\u0438\u0438 GeForce RTX, \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u0430\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 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Anche nei blockbuster di alto budget, questa tecnologia \u00e8 rara, cedendo il passo all'illuminazione globale, in particolare Lumen di Unreal Engine 5. 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