{"id":170233,"date":"2026-05-02T18:24:46","date_gmt":"2026-05-02T16:24:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem"},"modified":"2026-05-02T18:24:46","modified_gmt":"2026-05-02T16:24:47","slug":"reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","title":{"rendered":"Rilascio della libreria multimediale LDL 0.1, ottimizzata per sistemi a bassa potenza","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00c8 stata effettuata la prima versione pubblica della libreria multimediale LDL (Little DirectMedia Layer), che consente di creare applicazioni grafiche in grado di funzionare sia su sistemi moderni che su sistemi obsoleti (Windows 95+, distribuzioni con kernel Linux 2.0+, FreeBSD 3.0+). Viene fornito un semplice API multipiattaforma per la gestione delle finestre e l'elaborazione degli eventi dai dispositivi di input. Per il rendering \u00e8 possibile utilizzare OpenGL 1.0-4.6. Il codice \u00e8 rilasciato sotto la licenza LGPL 3.0.      <\/p>\n<p>Il rilascio \u00e8 notevole per il passaggio dall'uso del linguaggio C++98 al linguaggio ANSI C (C89) per garantire la massima portabilit\u00e0 e compatibilit\u00e0 con vecchi compilatori e piattaforme, tra cui DOS, Windows 95 e PlayStation 1. Il progetto \u00e8 previsto per un graduale sviluppo: nella prima versione sono state offerte funzionalit\u00e0 per la gestione delle finestre, degli eventi di input e della grafica, dopodich\u00e9 inizier\u00e0 lo sviluppo del renderer 2D, degli strumenti per la gestione dell'audio e dei font, e dei backend per lavorare con le librerie SDL 1.2, SDL 2.x, SDL 3.x, SFML e GLFW. L'uso dei backend SDL, SFML e GLFW consentir\u00e0 di compilare applicazioni per piattaforme non supportate direttamente in LDL senza modifiche al codice. I piani futuri includono anche la creazione di un API universale per la gestione di sprite e grafica 2D, che pu\u00f2 essere utilizzata indipendentemente dal backend scelto (OpenGL, Vulkan, rendering software, librerie come SDL).                   <center><img decoding=\"async\" alt=\"Rilascio della libreria multimediale LDL 0.1, ottimizzata per sistemi a bassa potenza\" src=\"\/wp-content\/uploads\/2026\/05\/af161d9657ca2ca4230d5e190fc019de.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65347\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u0439 \u043f\u0443\u0431\u043b\u0438\u0447\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043a\u0430\u043a \u043d\u0430 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0445, \u0442\u0430\u043a \u0438 \u043d\u0430 \u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0445 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 (Windows 95+, \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u044b \u0441 \u044f\u0434\u0440\u043e\u043c Linux 2.0+, FreeBSD 3.0+). \u041f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u043a\u043d\u0430\u043c\u0438 \u0438 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0441\u043e\u0431\u044b\u0442\u0438\u0439 \u0441 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432 \u0432\u0432\u043e\u0434\u0430. \u0414\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u043c\u043e\u0436\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f OpenGL 1.0-4.6. \u041a\u043e\u0434 \u043f\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":170234,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-170233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u0439 \u043f\u0443\u0431\u043b\u0438\u0447\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 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property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0420\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL 0.1, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u0434\u043b\u044f \u043c\u0430\u043b\u043e\u043c\u043e\u0449\u043d\u044b\u0445 \u0441\u0438\u0441\u0442\u0435\u043c | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f 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ottimizzata per sistemi a bassa potenza | ProHoster","description":"\u00c8 stata effettuata la prima versione pubblica della libreria multimediale LDL (Little DirectMedia Layer), che consente di creare applicazioni grafiche in grado di funzionare sia su sistemi moderni che su sistemi obsoleti (Windows.","canonical_url":"https:\/\/prohoster.info\/it\/blog\/news\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"it_IT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0420\u0435\u043b\u0438\u0437 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