{"id":181689,"date":"2026-05-23T18:24:36","date_gmt":"2026-05-23T16:24:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vvedyon-v-stroj-oficzialnyj-katalog-godot-asset-store-integrirovannyj-s-dvizhkom-godot"},"modified":"2026-05-23T18:24:36","modified_gmt":"2026-05-23T16:24:36","slug":"vvedyon-v-stroj-oficzialnyj-katalog-godot-asset-store-integrirovannyj-s-dvizhkom-godot","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/vvedyon-v-stroj-oficzialnyj-katalog-godot-asset-store-integrirovannyj-s-dvizhkom-godot","title":{"rendered":"\u00c8 stato lanciato il catalogo ufficiale del Godot Asset Store, integrato con il motore Godot","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dopo alcuni anni di lavoro e alcuni mesi di beta testing, \u00e8 stato presentato il negozio ufficiale di catalogo di asset e plugin per il motore di gioco Godot \u2014 Godot Asset Store, che sostituisce la libreria di asset (Asset Library). Questo nuovo catalogo \u00e8 notevole per la sua integrazione completa con il motore Godot e il supporto \u00e8 gi\u00e0 stato aggiunto al ramo Godot 4.7, attualmente in fase di beta testing. Al momento, il catalogo supporta solo l'inserimento di asset gratuiti; il supporto per i prodotti a pagamento e un sistema di donazioni saranno aggiunti in seguito.<\/p>\n<p>Tra le nuove funzionalit\u00e0, rispetto alla Asset Library, si segnala l'introduzione di un sistema di ranking e recensioni degli asset, l'accesso all'analisi dei download, la possibilit\u00e0 di fornire pi\u00f9 versioni per il download, l'aggiunta di una pagina con l'elenco delle modifiche e il supporto per l'assegnazione di tag agli asset, inclusi tag personalizzati. Quando si accede all'Asset Store viene utilizzato un sistema di account comune con l'infrastruttura di Godot, ad esempio, se un utente ha un account nel forum, non dovr\u00e0 creare un account separato per l'Asset Store. <\/p>\n<p>Si consiglia agli sviluppatori di iniziare a trasferire i propri asset da<br \/>\nAsset Library a Asset Store. Non si \u00e8 deciso di effettuare un trasferimento automatico a causa della necessit\u00e0 di ottenere l'autorizzazione da ciascun autore per la migrazione, per il trasferimento di file da risorse di terzi e per la volont\u00e0 di non trasferire asset obsoleti e non supportati da tempo. In futuro, l'accesso al catalogo dell'Asset Library sar\u00e0 mantenuto per supportare le vecchie versioni del motore Godot, ma verr\u00e0 impostato in modalit\u00e0 di sola lettura. <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/it\/\" title=\"hosting\" data-wpil-keyword-link=\"linked\">hosting<\/a> file da risorse esterne e riluttanza a trasferire asset obsoleti che non sono pi\u00f9 supportati. In futuro, l'accesso alla libreria di asset verr\u00e0 mantenuto per supportare le versioni precedenti del motore Godot, ma sar\u00e0 trasferito in modalit\u00e0 di sola lettura.<\/p>\n<p>Inizialmente, l'organizzazione Godot Foundation non voleva creare un proprio catalogo ufficiale di asset e si affidava all'ecosistema e alle piattaforme esistenti, come itch.io, ma alla fine, a causa di una serie di problemi, ha cambiato idea. Il lancio dell'Asset Store liberer\u00e0 la comunit\u00e0 dalla confusione con i negozi di app (molti utenti non capivano quale negozio fosse raccomandato da Godot Foundation), risolver\u00e0 problemi con i diritti d'autore e gli abusi (alcuni cataloghi pubblicavano versioni a pagamento di asset gratuiti senza informazioni sull'autore) e permetter\u00e0 di eliminare il debito tecnico (nella Asset Library veniva utilizzato un sistema di account proprio, non integrato con gli altri servizi di Godot).<br \/>\n<br \/>Fonte: <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65506\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u0438\u0445 \u043b\u0435\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u0438 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u0438\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0431\u0435\u0442\u0430-\u0442\u0435\u0441\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u043e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u044b\u0439 \u043c\u0430\u0433\u0430\u0437\u0438\u043d-\u043a\u0430\u0442\u0430\u043b\u043e\u0433 \u0430\u0441\u0441\u0435\u0442\u043e\u0432 \u0438 \u043f\u043b\u0430\u0433\u0438\u043d\u043e\u0432 \u0434\u043b\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot &#8212; Godot Asset Store, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043f\u0440\u0438\u0448\u0451\u043b \u043d\u0430 \u0441\u043c\u0435\u043d\u0443 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0435 \u0430\u0441\u0441\u0435\u0442\u043e\u0432 (Asset Library). \u041d\u043e\u0432\u044b\u0439 \u043a\u0430\u0442\u0430\u043b\u043e\u0433 \u043f\u0440\u0438\u043c\u0435\u0447\u0430\u0442\u0435\u043b\u0435\u043d \u043f\u043e\u043b\u043d\u043e\u0439 \u0438\u043d\u0442\u0435\u0433\u0440\u0430\u0446\u0438\u0435\u0439 \u0441 \u0434\u0432\u0438\u0436\u043a\u043e\u043c Godot \u0438 \u0435\u0433\u043e \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0443\u0436\u0435 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u0432 \u0432\u0435\u0442\u043a\u0443 Godot 4.7, \u043d\u0430\u0445\u043e\u0434\u044f\u0449\u0443\u044e\u0441\u044f \u043d\u0430 \u0441\u0442\u0430\u0434\u0438\u0438 \u0431\u0435\u0442\u0430 \u0442\u0435\u0441\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f. \u0412 \u043a\u0430\u0442\u0430\u043b\u043e\u0433\u0435 \u043f\u043e\u043a\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-181689","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - 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Godot Asset Store, che sostituisce la libreria di asset (Asset Library). Questo nuovo catalogo \u00e8 notevole per l'integrazione completa con il motore Godot, e il suo supporto \u00e8 gi\u00e0 stato aggiunto nel branch Godot 4.7, attualmente in fase di beta testing. 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