{"id":181716,"date":"2026-05-25T08:48:59","date_gmt":"2026-05-25T06:48:59","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vkd3d-2-0"},"modified":"2026-05-25T08:48:59","modified_gmt":"2026-05-25T06:48:59","slug":"vkd3d-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/vkd3d-2-0","title":{"rendered":"VKD3D 2.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Il team di Wine ha rilasciato <strong>VKD3D 2.0<\/strong> \u2014 un'importante versione della libreria che implementa il supporto delle applicazioni con <strong>Direct3D 12<\/strong> sopra <strong>Vulkan<\/strong>. VKD3D viene utilizzato nella versione standard di Wine per supportare le applicazioni D3D12; non deve essere confuso con <strong>VKD3D-Proton<\/strong>, un ramo di gioco separato di Valve, utilizzato in Proton\/Steam Play.<\/p>\n<p><noindex><noindex><\/p>\n<p>Il progetto \u00e8 distribuito sotto la licenza <strong>GNU Lesser General Public License 2.1 o versione successiva<\/strong>. <a rel=\"nofollow\" href=\"https:\/\/gitlab.winehq.org\/wine\/vkd3d\">Il codice sorgente della versione<\/a> \u00e8 pubblicato sul server WineHQ, ed \u00e8 disponibile anche attraverso i repository di Wine.<\/p>\n<p><\/noindex><\/noindex><\/p>\n<p>VKD3D 2.0 rappresenta un passaggio dal ramo <strong>1.19<\/strong> direttamente a una nuova versione maggiore. L'accento principale \u00e8 posto sullo sviluppo del sottosistema shader e sulla compatibilit\u00e0 low-level con Direct3D 12.<\/p>\n<p>Principali modifiche:<\/p>\n<ul>\n<li>\n<p><strong>\u00c8 migliorato il supporto degli shader HLSL.<\/strong> \u00c8 stata ampliata la supporto per il linguaggio HLSL: sono state implementate pi\u00f9 operazioni, che ora vengono elaborate correttamente dal compilatore e dal traduttore VKD3D. Questo \u00e8 importante per l'esecuzione delle applicazioni che utilizzano shader HLSL personalizzati, e non solo bytecode precompilato.<\/p>\n<\/li>\n<li>\n<p><strong>\u00c8 stato migliorato il supporto per il bytecode legacy di Direct3D.<\/strong> Migliorata l'efficienza con il vecchio tipo di bytecode sorgente Direct3D per garantire compatibilit\u00e0 con vecchi formati di shader e strumenti, ancora presenti in applicazioni e motori.<\/p>\n<\/li>\n<li>\n<p><strong>Ottimizzato il supporto per DXIL.<\/strong> In VKD3D 2.0 continuano i miglioramenti nell'elaborazione di DXIL \u2014 il moderno formato intermedio per gli shader DirectX. Per D3D12, questo \u00e8 uno dei formati chiave, quindi tali modifiche influenzano direttamente la correttezza dell'esecuzione di applicazioni pi\u00f9 recenti.<\/p>\n<\/li>\n<li>\n<p><strong>Aggiunti miglioramenti per gli effects.<\/strong> Nella release sono inclusi cambiamenti relativi agli effects \u2014 i meccanismi per descrivere e applicare effetti grafici nel stack Direct3D. Si tratta di una parte infrastrutturale, ma \u00e8 importante per la compatibilit\u00e0 con il codice grafico esistente.<\/p>\n<\/li>\n<li>\n<p><strong>Introdotta la supporto sperimentale per MSL.<\/strong> VKD3D 2.0 ha ricevuto il supporto sperimentale per la generazione di <strong>MSL<\/strong> \u2014 Metal Shading Language. Questa direzione \u00e8 legata alla portabilit\u00e0 della parte shader su piattaforme dove Vulkan \u00e8 comunemente utilizzato attraverso strati di compatibilit\u00e0 aggiuntivi.<\/p>\n<\/li>\n<li>\n<p><strong>Espansi interfacce e capacit\u00e0 di debug.<\/strong> Gli sviluppatori hanno aggiunto nuove interfacce e migliorato gli strumenti di debug di VKD3D, il che dovrebbe semplificare lo sviluppo, la diagnosi degli errori e il successivo miglioramento del supporto per Direct3D 12 in Wine.<\/p>\n<\/li>\n<\/ul>\n<p>Vale la pena sottolineare: per la maggior parte degli utenti Steam su Linux, il principale componente D3D12 rimane <strong>VKD3D-Proton<\/strong>, e non il tradizionale VKD3D. Tuttavia, VKD3D continua a essere una parte importante di Wine stesso e funge da implementazione di base di Direct3D 12 sopra Vulkan nel progetto upstream.<\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/multimedia\/18299210\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0441 Direct3D 12 \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan. VKD3D \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432 \u043e\u0431\u044b\u0447\u043d\u043e\u043c upstream Wine \u0434\u043b\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 D3D12-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439; \u0435\u0433\u043e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 VKD3D-Proton, \u043e\u0442\u0434\u0435\u043b\u044c\u043d\u043e\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u043e\u0439 Valve, \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0435\u043c\u043e\u0439 \u0432 Proton\/Steam Play. \u041f\u0440\u043e\u0435\u043a\u0442 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GNU Lesser General Public License 2.1 \u0438\u043b\u0438 \u0431\u043e\u043b\u0435\u0435 \u043f\u043e\u0437\u0434\u043d\u0435\u0439 \u0432\u0435\u0440\u0441\u0438\u0438. \u0418\u0441\u0445\u043e\u0434\u043d\u044b\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-181716","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0441 Direct3D 12 \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan. 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