{"id":181716,"date":"2026-05-25T08:48:59","date_gmt":"2026-05-25T06:48:59","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vkd3d-2-0"},"modified":"2026-05-25T08:48:59","modified_gmt":"2026-05-25T06:48:59","slug":"vkd3d-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/vkd3d-2-0","title":{"rendered":"VKD3D 2.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Il team di Wine ha rilasciato <strong>VKD3D 2.0<\/strong> \u2014 una grande versione della libreria che implementa il funzionamento delle applicazioni con <strong>Direct3D 12<\/strong> sopra <strong>Vulkan<\/strong>. VKD3D \u00e8 utilizzato nell'upstream di Wine per supportare le applicazioni D3D12; non deve essere confuso con <strong>VKD3D-Proton<\/strong>, un ramo di gioco separato di Valve, utilizzato in Proton\/Steam Play.<\/p>\n<p><noindex><noindex><\/p>\n<p>Il progetto \u00e8 distribuito con licenza <strong>GNU Lesser General Public License 2.1 o versione successiva<\/strong>. <a rel=\"nofollow\" href=\"https:\/\/gitlab.winehq.org\/wine\/vkd3d\">Il codice sorgente del rilascio<\/a> \u00e8 pubblicato sul server WineHQ, il codice \u00e8 anche disponibile tramite i repository di Wine.<\/p>\n<p><\/noindex><\/noindex><\/p>\n<p>VKD3D 2.0 ha segnato il passaggio dal ramo <strong>1.19<\/strong> direttamente a una nuova versione principale. L'accento principale \u00e8 stato posto sullo sviluppo del sottomodulo shader e sulla compatibilit\u00e0 a basso livello con Direct3D 12.<\/p>\n<p>Principali modifiche:<\/p>\n<ul>\n<li>\n<p><strong>Migliorata la gestione degli shader HLSL.<\/strong> Espansa la supporto del linguaggio HLSL: implementate pi\u00f9 operazioni che ora sono gestite correttamente dal compilatore e dal traduttore VKD3D. Questo \u00e8 importante per l'esecuzione di applicazioni che utilizzano i propri shader HLSL, e non solo bytecode precompilato.<\/p>\n<\/li>\n<li>\n<p><strong>Migliorata la compatibilit\u00e0 con il bytecode legacy di Direct3D.<\/strong> Migliorata la gestione del vecchio tipo di bytecode sorgente Direct3D per la compatibilit\u00e0 con i formati shader pi\u00f9 vecchi e gli strumenti che si incontrano ancora nelle applicazioni e nei motori.<\/p>\n<\/li>\n<li>\n<p><strong>Migliorata la gestione di DXIL.<\/strong> In VKD3D 2.0 \u00e8 continuato il miglioramento della gestione di DXIL \u2014 una rappresentazione intermedia moderna degli shader DirectX. Per D3D12 questo \u00e8 uno dei formati chiave, quindi tali cambiamenti influenzano direttamente la correttezza dell'esecuzione di applicazioni pi\u00f9 recenti.<\/p>\n<\/li>\n<li>\n<p><strong>Aggiunti miglioramenti per gli effects.<\/strong> Il rilascio ha incluso modifiche relative agli effects \u2014 meccanismi per descrivere e applicare effetti grafici nello stack Direct3D. Questa \u00e8 pi\u00f9 una parte infrastrutturale, ma \u00e8 importante per la compatibilit\u00e0 con il codice grafico esistente.<\/p>\n<\/li>\n<li>\n<p><strong>Introdotta la supporto sperimentale per MSL.<\/strong> VKD3D 2.0 ha ricevuto il supporto sperimentale per la generazione di <strong>MSL<\/strong> \u2014 Metal Shading Language. Questa direzione \u00e8 legata alla portabilit\u00e0 della parte shader su piattaforme dove Vulkan \u00e8 solitamente utilizzato tramite strati di compatibilit\u00e0 aggiuntivi.<\/p>\n<\/li>\n<li>\n<p><strong>Espansi interfacce e capacit\u00e0 di debug.<\/strong> Gli sviluppatori hanno aggiunto nuove interfacce e migliorato gli strumenti di debug di VKD3D, il che dovrebbe semplificare lo sviluppo, la diagnosi degli errori e il successivo sviluppo del supporto Direct3D 12 in Wine.<\/p>\n<\/li>\n<\/ul>\n<p>\u00c8 importante sottolineare: per la maggior parte degli utenti Steam su Linux, il principale componente D3D12 rimane <strong>VKD3D-Proton<\/strong>, e non il consueto VKD3D. Tuttavia, VKD3D rimane una parte importante di Wine e serve come implementazione di base di Direct3D 12 sopra Vulkan nel progetto upstream.<\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/multimedia\/18299210\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0441 Direct3D 12 \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan. VKD3D \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432 \u043e\u0431\u044b\u0447\u043d\u043e\u043c upstream Wine \u0434\u043b\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 D3D12-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439; \u0435\u0433\u043e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 VKD3D-Proton, \u043e\u0442\u0434\u0435\u043b\u044c\u043d\u043e\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u043e\u0439 Valve, \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0435\u043c\u043e\u0439 \u0432 Proton\/Steam Play. \u041f\u0440\u043e\u0435\u043a\u0442 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GNU Lesser General Public License 2.1 \u0438\u043b\u0438 \u0431\u043e\u043b\u0435\u0435 \u043f\u043e\u0437\u0434\u043d\u0435\u0439 \u0432\u0435\u0440\u0441\u0438\u0438. \u0418\u0441\u0445\u043e\u0434\u043d\u044b\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-181716","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 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