{"id":30050,"date":"2019-10-31T21:33:25","date_gmt":"2019-10-31T18:33:25","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider\/"},"modified":"2019-10-31T21:33:25","modified_gmt":"2019-10-31T18:33:25","slug":"video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","title":{"rendered":"Video: NVIDIA \u2014 sulle modalit\u00e0 ottimali di RTX e DLSS in Shadow of the Tomb Raider","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Recentemente abbiamo scritto che gli sviluppatori di Shadow of the Tomb Raider hanno rilasciato l'aggiornamento tanto atteso, che introduce il supporto per le ombre dettagliate basate su ray tracing RTX e l'anti-aliasing intelligente DLSS. Come il nuovo metodo di calcolo delle ombre migliora la qualit\u00e0 dell'immagine nel gioco, pu\u00f2 essere visto nel trailer pubblicato per l'occasione e negli screenshot forniti.<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"32GG5pMkrcU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/32GG5pMkrcU\/hqdefault.jpg\" alt=\"Riproduci video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>In Shadow of the Tomb Raider, gli sviluppatori segnalano che il ray tracing viene utilizzato solo per il calcolo delle ombre, ma ci sono ben cinque nuovi tipi di ombre. Queste includono ombre da fonti di luce puntiformi come candele e lampadine; da fonti di luce rettangolari pi\u00f9 dirette come insegne al neon; da lampade coniche come torce o lampioni; dalla luce solare; e infine, ombre da oggetti traslucidi come fogliame, vetro e cos\u00ec via.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sulle modalit\u00e0 ottimali di RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/c8c11b7a407639051feaab7a0d044ed7.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Negli screenshot riportati, \u00e8 chiaramente visibile che le ombre nel gioco sono diventate molto pi\u00f9 realistiche: sono apparse ombre morbide e semi-trasparenti. Gli interessati possono consultare gli screenshot dinamici di NVIDIA, che confrontano il gioco in modalit\u00e0 RTX e senza: 1, 2, 3, 4, 5, 6, 7, 8.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sulle modalit\u00e0 ottimali di RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/242f605b039f45843a2983ce11b00b64.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>\u00c8 possibile attivare il ray tracing nelle impostazioni grafiche. Sono disponibili tre livelli di dettaglio tra cui scegliere: \u00abMedio\u00bb, \u00abAlto\u00bb e \u00abUltra\u00bb, quest'ultimo destinato agli appassionati che desiderano spingersi oltre le possibilit\u00e0 dell'hardware moderno (ma solo in questo caso sono supportate le ombre semi-trasparenti). Gli sviluppatori e NVIDIA consigliano il livello \u00abAlto\u00bb come il miglior compromesso tra qualit\u00e0 dell'immagine e prestazioni. Il livello \u00abMedio\u00bb supporta solo ombre leggere provenienti da fonti di luce puntuali, visibili solo in alcune delle prime aree urbane del gioco.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sulle modalit\u00e0 ottimali di RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/0ae87457813a949f1f29fda7c52806e8.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sulle modalit\u00e0 ottimali di RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/3cdfb95940cad163ef4397723295fb83.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Shadow of the Tomb Raider supporta anche DLSS \u2014 secondo gli sviluppatori, questa tecnologia consente di aumentare le prestazioni in 4K del 50 %, in 1440p del 20 % e in 1080p del 10 %. Per diverse schede grafiche, NVIDIA raccomanda le seguenti combinazioni di RTX e DLSS:<\/p>\n<ul>\n<li>GeForce RTX 2060: 1920 \u00d7 1080, impostazioni grafiche elevate e impostazioni medie del ray tracing, DLSS attivato;<\/li>\n<li>GeForce RTX 2070: 1920 \u00d7 1080, impostazioni grafiche elevate e impostazioni elevate del ray tracing, DLSS attivato;<\/li>\n<li>GeForce RTX 2080: 2560 \u00d7 1440, impostazioni grafiche elevate e impostazioni elevate del ray tracing, DLSS attivato;<\/li>\n<li>GeForce RTX 2080 Ti: 3840 \u00d7 2160, impostazioni grafiche elevate e impostazioni elevate del ray tracing, DLSS attivato.<\/li>\n<\/ul>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sulle modalit\u00e0 ottimali di RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/920ef403cf16b328d713b0899eef8956.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984578\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0434\u0435\u0442\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u0442\u0435\u043d\u0435\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 RTX \u0438 \u0438\u043d\u0442\u0435\u043b\u043b\u0435\u043a\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u0433\u043b\u0430\u0436\u0438\u0432\u0430\u043d\u0438\u044f DLSS. \u041a\u0430\u043a \u043d\u043e\u0432\u044b\u0439 \u043c\u0435\u0442\u043e\u0434 \u043f\u0440\u043e\u0441\u0447\u0451\u0442\u0430 \u0442\u0435\u043d\u0435\u0439 \u0443\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0438 \u0432 \u0438\u0433\u0440\u0435, \u043c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0432 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u043d\u043e\u043c \u043f\u043e \u044d\u0442\u043e\u043c\u0443 \u0441\u043b\u0443\u0447\u0430\u044e \u0442\u0440\u0435\u0439\u043b\u0435\u0440\u0435 \u0438 \u043d\u0430 \u043f\u0440\u0438\u0432\u0435\u0434\u0451\u043d\u043d\u044b\u0445 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u0445. \u0412 Shadow of the [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-30050","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 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