{"id":30050,"date":"2019-10-31T21:33:25","date_gmt":"2019-10-31T18:33:25","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider\/"},"modified":"2019-10-31T21:33:25","modified_gmt":"2019-10-31T18:33:25","slug":"video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","title":{"rendered":"Video: NVIDIA \u2014 sui migliori modi di utilizzare RTX e DLSS in Shadow of the Tomb Raider","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Recentemente abbiamo scritto che gli sviluppatori di Shadow of the Tomb Raider hanno rilasciato il tanto atteso aggiornamento, che introduce il supporto per ombre dettagliate basate su ray tracing RTX e l'anti-aliasing intelligente DLSS. Come il nuovo metodo di calcolo delle ombre migliora la qualit\u00e0 dell'immagine nel gioco, \u00e8 possibile vederlo nel trailer rilasciato per l'occasione e negli screenshot forniti.<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"32GG5pMkrcU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/32GG5pMkrcU\/hqdefault.jpg\" alt=\"Guarda il video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>In Shadow of the Tomb Raider, come riferito dagli sviluppatori, il ray tracing viene utilizzato solo per il calcolo delle ombre, ma ci sono ben cinque nuovi tipi di ombre. Queste sono ombre da fonti di luce puntuali come candele e lampadine; da fonti di luce rettangolari pi\u00f9 direzionate come insegne al neon; da faretti a cono come torce o lampioni; dalla luce solare; e, infine, ombre da oggetti traslucidi come fogliame, vetro e cos\u00ec via.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sui migliori modi di utilizzare RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/c8c11b7a407639051feaab7a0d044ed7.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Nelle schermate mostrate \u00e8 evidente che le ombre nel gioco sono diventate molto pi\u00f9 realistiche: sono apparse ombre morbide e semi-trasparenti. Gli interessati possono consultare gli screenshot dinamici di NVIDIA, in cui si confronta il gioco in modalit\u00e0 RTX e senza: 1, 2, 3, 4, 5, 6, 7, 8.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sui migliori modi di utilizzare RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/242f605b039f45843a2983ce11b00b64.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>\u00c8 possibile attivare il ray tracing nelle impostazioni grafiche. Sono disponibili tre livelli di dettaglio tra cui scegliere: \u00abMedio\u00bb, \u00abAlto\u00bb e \u00abUltra\u00bb, quest'ultimo destinato agli appassionati che desiderano oltrepassare i limiti delle attuali capacit\u00e0 hardware (ma solo in tale modalit\u00e0 sono supportate ombre semi-trasparenti). Gli sviluppatori e NVIDIA consigliano il livello \u00abAlto\u00bb per il miglior compromesso tra qualit\u00e0 grafica e prestazioni. Il livello \u00abMedio\u00bb supporta solo ombre leggere da fonti di luce puntuali, visibili solo in alcune delle prime location urbane del gioco.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sui migliori modi di utilizzare RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/0ae87457813a949f1f29fda7c52806e8.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sui migliori modi di utilizzare RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/3cdfb95940cad163ef4397723295fb83.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Shadow of the Tomb Raider supporta anche il DLSS \u2014 come riferito dagli sviluppatori, questa tecnologia consente di aumentare le prestazioni in 4K del 50%, in 1440p del 20% e in 1080p del 10%. Per diverse schede grafiche, NVIDIA raccomanda le seguenti combinazioni di RTX e DLSS:<\/p>\n<ul>\n<li>GeForce RTX 2060: 1920 \u00d7 1080, impostazioni grafiche alte e impostazioni di ray tracing medie, DLSS attivato;<\/li>\n<li>GeForce RTX 2070: 1920 \u00d7 1080, impostazioni grafiche alte e impostazioni di ray tracing alte, DLSS attivato;<\/li>\n<li>GeForce RTX 2080: 2560 \u00d7 1440, impostazioni grafiche alte e impostazioni di ray tracing alte, DLSS attivato;<\/li>\n<li>GeForce RTX 2080 Ti: 3840 \u00d7 2160, impostazioni grafiche alte e impostazioni di ray tracing alte, DLSS attivato.<\/li>\n<\/ul>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 sui migliori modi di utilizzare RTX e DLSS in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/920ef403cf16b328d713b0899eef8956.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984578\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0434\u0435\u0442\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u0442\u0435\u043d\u0435\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 RTX \u0438 \u0438\u043d\u0442\u0435\u043b\u043b\u0435\u043a\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u0433\u043b\u0430\u0436\u0438\u0432\u0430\u043d\u0438\u044f DLSS. \u041a\u0430\u043a \u043d\u043e\u0432\u044b\u0439 \u043c\u0435\u0442\u043e\u0434 \u043f\u0440\u043e\u0441\u0447\u0451\u0442\u0430 \u0442\u0435\u043d\u0435\u0439 \u0443\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0438 \u0432 \u0438\u0433\u0440\u0435, \u043c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0432 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u043d\u043e\u043c \u043f\u043e \u044d\u0442\u043e\u043c\u0443 \u0441\u043b\u0443\u0447\u0430\u044e \u0442\u0440\u0435\u0439\u043b\u0435\u0440\u0435 \u0438 \u043d\u0430 \u043f\u0440\u0438\u0432\u0435\u0434\u0451\u043d\u043d\u044b\u0445 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u0445. \u0412 Shadow of the [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-30050","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 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