{"id":31692,"date":"2019-10-31T21:42:34","date_gmt":"2019-10-31T18:42:34","guid":{"rendered":"https:\/\/prohoster.info\/blog\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T21:42:34","modified_gmt":"2019-10-31T18:42:34","slug":"dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"DXVK 1.0.3 con implementazione di Direct3D 10\/11 sopra l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Invece del rilascio annullato a causa di problemi con il blocco della GPU <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50472\">1.1<\/a><\/noindex> \u00e8 stato preparato il rilascio del layer <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.0.3<\/a><\/noindex>, fornendo implementazione di DXGI (DirectX Graphics Infrastructure), Direct3D 10 e Direct3D 11, funzionante tramite traduzione delle chiamate nell'API Vulkan. In DXVK 1.0.3 sono state trasferite alcune correzioni e miglioramenti dalla versione 1.1, come ad esempio:<\/p>\n<ul>\n<li class=\"l\"> Nella DLL \u00e8 stata aggiunta l'informazione sulla versione di DXVK;\n<li class=\"l\"> Sui sistemi con GPU NVIDIA sono stati risolti problemi di rendering nei giochi Dark Souls Remastered e Grim Dawn;\n<li class=\"l\"> \u00c8 stato risolto il blocco della GPU e il crash del driver all'avvio del gioco Star Citizen;\n<li class=\"l\"> Sono stati risolti problemi di prestazioni nel gioco Anno 1800;\n<li class=\"l\"> Corrette le anomalie che portavano a trasmettere dati non definiti al driver, che potevano avere un impatto negativo sulla cache degli shader;\n<li class=\"l\"> \u00c8 stato risolto il problema di hashing degli shader geometrici con i metadati dello stream, che poteva causare un'ingigantimento incontrollato delle dimensioni dei file della cache di stato.\n<\/ul>\n<p> Ricordiamo che DXVK pu\u00f2 essere utilizzato per eseguire applicazioni e giochi 3D su Linux mediante Wine, fungendo da alternativa ad alte prestazioni all'implementazione Direct3D 11 integrata in Wine, che opera sopra OpenGL. Nelle <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">alcuni giochi<\/a><\/noindex> le prestazioni della combinazione Wine+DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">si distingue<\/a><\/noindex> Dall'avvio su Windows solo del 10-20%, mentre utilizzando l'implementazione Direct3D 11 basata su OpenGL, le prestazioni diminuiscono in modo pi\u00f9 considerevole. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-February\/140219.html\">In lavorazione<\/a><\/noindex> per <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-mirror\/wine\/pull\/13\">fornitura<\/a><\/noindex>  DXVK come componente <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/926\">integrazione con wine<\/a><\/noindex>, fornito come una libreria Linux separata (libdxvk.so), che pu\u00f2 essere utilizzata direttamente in Wine, senza la necessit\u00e0 di installare separatamente DXVK come DLL di Windows.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fonte: <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50519\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.0.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0412 DXVK 1.0.3 \u043f\u0435\u0440\u0435\u043d\u0435\u0441\u0435\u043d\u044b \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0438\u0437 \u0432\u0435\u0442\u043a\u0438 1.1, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440: \u0412 DLL \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 \u043e \u0432\u0435\u0440\u0441\u0438\u0438 DXVK; \u041d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-31692","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.0.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0412 DXVK 1.0.3 \u043f\u0435\u0440\u0435\u043d\u0435\u0441\u0435\u043d\u044b \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0438\u0437 \u0432\u0435\u0442\u043a\u0438 1.1, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440: \u0412 DLL \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 \u043e \u0432\u0435\u0440\u0441\u0438\u0438 DXVK; 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