{"id":33407,"date":"2019-10-31T21:52:24","date_gmt":"2019-10-31T18:52:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/crytek-rasskazala-o-proizvoditelnosti-radeon-rx-vega-56-v-trassirovke-luchej\/"},"modified":"2019-10-31T21:52:24","modified_gmt":"2019-10-31T18:52:24","slug":"crytek-rasskazala-o-proizvoditelnosti-radeon-rx-vega-56-v-trassirovke-luchej","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/crytek-rasskazala-o-proizvoditelnosti-radeon-rx-vega-56-v-trassirovke-luchej","title":{"rendered":"Crytek ha parlato delle prestazioni della Radeon RX Vega 56 nel ray tracing","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L'azienda Crytek ha rivelato dettagli sulla sua recente dimostrazione di ray tracing in tempo reale utilizzando la scheda grafica Radeon RX Vega 56. Ricordiamo che, a met\u00e0 marzo di quest'anno, il developer ha pubblicato un video che mostrava il funzionamento del ray tracing in tempo reale sul motore CryEngine 5.5 usando una scheda grafica AMD.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"1nqhkDm2_Tw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/1nqhkDm2_Tw\/hqdefault.jpg\" alt=\"Riproduci video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>Al momento della pubblicazione del video, Crytek non ha rivelato dettagli sul livello di prestazioni della Radeon RX Vega 56 nella dimostrazione di Neon Noir. Ora, gli sviluppatori hanno condiviso i dettagli: la scheda grafica \u00e8 riuscita a garantire in media 30 FPS alla risoluzione Full HD (1920 \u00d7 1080 pixel). \u00c8 stato anche sottolineato che, riducendo di due volte la qualit\u00e0\/l'intensit\u00e0 del ray tracing, lo stesso acceleratore grafico pu\u00f2 raggiungere 40 FPS alla risoluzione QHD (2560 \u00d7 1440 pixel).<\/p>\n<p><img decoding=\"async\" alt=\"Crytek ha parlato delle prestazioni della Radeon RX Vega 56 nel ray tracing\" src=\"\/wp-content\/uploads\/2019\/05\/0644da6032fa40c982be7d591f6c6e27.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Nella demo di Neon Noir, il ray tracing viene utilizzato per generare riflessi e rifrazioni della luce. \u00c8 giusto notare che ci sono davvero molti riflessi e la scheda grafica Radeon RX Vega 56 \u00e8 riuscita a gestirli, anche senza una logica specializzata per accelerare il ray tracing come i nuclei RT. Ricordiamo che attualmente questa scheda grafica AMD appartiene alle soluzioni di fascia media.<\/p>\n<p>Il segreto del successo \u00e8 semplice: il ray tracing nella demo di Crytek si basa sui voxel. Questo approccio richiede significativamente meno potenza di calcolo rispetto alla tecnologia NVIDIA RTX. Grazie a questo, le schede grafiche non solo di fascia alta ma anche di fascia media possono costruire immagini di alta qualit\u00e0 utilizzando il ray tracing, indipendentemente dal fatto che dispongano o meno di una logica specializzata per questi compiti.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"Crytek ha parlato delle prestazioni della Radeon RX Vega 56 nel ray tracing\" src=\"\/wp-content\/uploads\/2019\/05\/f5fbbe5756dd9ae4e08fdb41bebdae08.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Tuttavia, Crytek sottolinea che i core RT specializzati possono accelerare significativamente il ray tracing. Inoltre, non ci sono ostacoli per il loro utilizzo con le tecnologie Crytek, dato che le schede grafiche GeForce RTX supportano Microsoft DXR. Con la giusta ottimizzazione, questi acceleratori possono garantire la massima qualit\u00e0 del ray tracing nella dimostrazione di Neon Noir anche alla risoluzione 4K (3840 \u00d7 2160 pixel). A titolo di confronto, la GeForce GTX 1080 ha una produttivit\u00e0 due volte inferiore. Quindi, la GeForce RTX non offre nuove possibilit\u00e0 nel motore CryEngine, ma garantisce prestazioni e dettagli migliori.<\/p>\n<p><img decoding=\"async\" alt=\"Crytek ha parlato delle prestazioni della Radeon RX Vega 56 nel ray tracing\" src=\"\/wp-content\/uploads\/2019\/05\/59dc88380f7f61fe71120173947f694d.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Alla fine, gli sviluppatori di Crytek hanno anche sottolineato che ci sono molti vantaggi nell'uso del ray tracing in tempo reale grazie ai moderni API come DirectX 12 e Vulkan. Questo perch\u00e9 forniscono un ampio accesso a basso livello all'\u00abhardware\u00bb, consentendo una migliore ottimizzazione e utilizzo di tutte le risorse per il lavoro intensivo con il ray tracing.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/987188\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Crytek \u0440\u0430\u0441\u043a\u0440\u044b\u043b\u0430 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e\u0441\u0442\u0438 \u043e \u0441\u0432\u043e\u0435\u0439 \u043d\u0435\u0434\u0430\u0432\u043d\u0435\u0439 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u0438 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043d\u0430 \u043c\u043e\u0449\u043d\u043e\u0441\u0442\u044f\u0445 \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b Radeon RX Vega 56. \u041d\u0430\u043f\u043e\u043c\u043d\u0438\u043c, \u0447\u0442\u043e \u0432 \u0441\u0435\u0440\u0435\u0434\u0438\u043d\u0435 \u043c\u0430\u0440\u0442\u0430 \u044d\u0442\u043e\u0433\u043e \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u0438\u0434\u0435\u043e, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u043a\u0430\u0437\u0430\u043b \u0440\u0430\u0431\u043e\u0442\u0443 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043d\u0430 \u0434\u0432\u0438\u0436\u043a\u0435 CryEngine 5.5 \u0441 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b AMD. \u041d\u0430 \u043c\u043e\u043c\u0435\u043d\u0442 \u043f\u0443\u0431\u043b\u0438\u043a\u0430\u0446\u0438\u0438 \u0441\u0430\u043c\u043e\u0433\u043e \u0432\u0438\u0434\u0435\u043e Crytek \u043d\u0435 \u0441\u0442\u0430\u043b\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":25120,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-33407","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Crytek 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Ricordiamo che a met\u00e0 marzo di quest'anno, lo sviluppatore ha pubblicato un video che mostra il funzionamento del ray tracing in tempo reale sul motore CryEngine 5.5 utilizzando una scheda grafica AMD. 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