{"id":36460,"date":"2019-10-31T22:11:45","date_gmt":"2019-10-31T19:11:45","guid":{"rendered":"https:\/\/prohoster.info\/blog\/amd-otkryl-frejmvork-caudron-dlya-bystrogo-sozdaniya-prototipov-3d-prilozhenij\/"},"modified":"2019-10-31T22:11:45","modified_gmt":"2019-10-31T19:11:45","slug":"amd-otkryl-frejmvork-caudron-dlya-bystrogo-sozdaniya-prototipov-3d-prilozhenij","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/amd-otkryl-frejmvork-caudron-dlya-bystrogo-sozdaniya-prototipov-3d-prilozhenij","title":{"rendered":"AMD ha aperto il framework Caudron per la creazione rapida di prototipi di applicazioni 3D","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Azienda AMD <noindex><a rel=\"nofollow\" href=\"https:\/\/gpuopen.com\/radeon-cauldron-new-sdk-framework\/\">ha pubblicato<\/a><\/noindex> nuovo framework open source <noindex><a rel=\"nofollow\" href=\"https:\/\/gpuopen.com\/gaming-product\/caudron-framework\/\">Caudron<\/a><\/noindex>, che offre strumenti per lo sviluppo rapido di prototipi di giochi e applicazioni grafiche che utilizzano le API Vulkan o DirectX12. Il framework \u00e8 stato inizialmente utilizzato all'interno dell'azienda per lo sviluppo di dimostrazioni e esempi per l'SDK. Il codice del progetto \u00e8 scritto in C++11 e <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/GPUOpen-LibrariesAndSDKs\/Cauldron\">\u00e8 distribuito<\/a><\/noindex> sotto licenza MIT.<\/p>\n<p>Caudron \u00e8 presentato come un motore di gioco semplificato, facile da apprendere e modificabile durante lo sviluppo per condurre vari esperimenti. Il motore si integra nell'applicazione come una libreria statica. I componenti del motore sono suddivisi in quattro categorie principali:<\/p>\n<ul>\n<li class=\"l\"> Manager e caricatori di risorse. \u00c8 supportato il caricamento di texture nei formati DDS, PNG, JPG, ecc., con la possibilit\u00e0 di creare visualizzazioni delle immagini. Sono fornite diverse implementazioni di buffer per memorizzare vertici e indici per oggetti geometrici statici e modificabili dinamicamente, nonch\u00e9 per memorizzare texture prima del caricamento nella memoria video;\n<li class=\"l\"> Moduli di rendering, che consentono di caricare e disegnare modelli 3D nel formato glTF 2.0 con supporto per l'animazione del movimento della fotocamera, scheletri e luci, sovrapposizione di texture, rendering fisicamente corretto dei materiali (PBR), illuminazione direzionale e ombre. \u00c8 supportato il rendering di oggetti 2D nei formati PostProcPS\/PS utilizzando uno shader personalizzato nella fase di post-elaborazione. \u00c8 inoltre disponibile il componente <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ocornut\/imgui\">ImGUI<\/a><\/noindex> per la creazione di interfacce grafiche e un set di widget per formare una griglia di coordinate e un cubo a filo (per cornici di delimitazione e coni di diffusione di luce\/telecamera);\n<li class=\"l\"> Un set di gestori e codice ausiliari per la configurazione, specifica per l'API Vulkan;\n<li class=\"l\"> Codice standard per diversi sistemi operativi per gestire operazioni di ridimensionamento, modalit\u00e0 finestra e schermo intero, gestione del flusso di messaggi tra finestre, ecc.\n<\/ul>\n<p>Sono incluse anche librerie aggiuntive: AGS per ottenere informazioni sulla GPU, VulkanMemoryAllocator per la gestione della memoria nelle applicazioni Vulkan, d3d12x per l'uso dell'API D3D12, dxc con il compilatore di shader per DirectX, imgui con la libreria GUI, json per la manipolazione dei dati in formato JSON.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/raw.githubusercontent.com\/GPUOpen-LibrariesAndSDKs\/glTFSample\/master\/screenshot.png\"><img decoding=\"async\" alt=\"AMD ha aperto il framework Caudron per la creazione rapida di prototipi di applicazioni 3D\" src=\"\/wp-content\/uploads\/2019\/07\/bb70eb0c4d5bb8a2f77b2d1578e25271.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51162\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f AMD \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u043d\u043e\u0432\u044b\u0439 \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 \u0444\u0440\u0435\u0439\u043c\u0432\u043e\u0440\u043a Caudron, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0438\u0439 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u0434\u043b\u044f \u0431\u044b\u0441\u0442\u0440\u043e\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u043e\u0442\u043e\u0442\u0438\u043f\u043e\u0432 \u0438\u0433\u0440 \u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0438\u0445 API Vulkan \u0438\u043b\u0438 DirectX12. \u0424\u0440\u0435\u0439\u043c\u0432\u043e\u0440\u043a \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u043b\u0441\u044f \u0432\u043d\u0443\u0442\u0440\u0438 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0438 \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u0439 \u0438 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432 \u0434\u043b\u044f SDK. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 C++11 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 MIT. Caudron \u043f\u0440\u0435\u043f\u043e\u0434\u043d\u043e\u0441\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0443\u043f\u0440\u043e\u0449\u0451\u043d\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0434\u0432\u0438\u0436\u043e\u043a, \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":27284,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36460","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f AMD 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