{"id":36509,"date":"2019-10-31T22:12:03","date_gmt":"2019-10-31T19:12:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-multimedijnoj-biblioteki-sdl-2-0-10\/"},"modified":"2019-10-31T22:12:03","modified_gmt":"2019-10-31T19:12:03","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-0-10","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-0-10","title":{"rendered":"Rilascio della libreria multimediale SDL 2.0.10","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/discourse.libsdl.org\/t\/sdl-2-0-10-released\/26429\">Si \u00e8 svolto<\/a><\/noindex> rilascio della libreria <noindex><a rel=\"nofollow\" href=\"https:\/\/libsdl.org\">SDL 2.0.10<\/a><\/noindex> (Simple Direct Layer), mirata alla semplificazione della scrittura di giochi e applicazioni multimediali. La libreria fornisce strumenti come l'output grafico 2D e 3D accelerato dall'hardware, gestione degli input, riproduzione audio, output 3D tramite OpenGL\/OpenGL ES e molte altre operazioni correlate. La libreria \u00e8 scritta in C e distribuita sotto licenza zlib. Per utilizzare le funzionalit\u00e0 di SDL in progetti in vari linguaggi di programmazione sono forniti binding.<\/p>\n<p>Nel nuovo rilascio:<\/p>\n<ul>\n<li class=\"l\"> \u00c8 stato rimosso il driver per l'uso con il server di visualizzazione Mir a favore del driver per il funzionamento attraverso Wayland;\n<li class=\"l\"> Le macro SDL_RW* sono state convertite in un insieme separato di funzioni;\n<li class=\"l\"> Aggiunte le funzioni SDL_SIMDGetAlignment(), SDL_SIMDAlloc() e SDL_SIMDFree() per l'allocazione di memoria per operazioni SIMD;\n<li class=\"l\"> Aggiunte le funzioni SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF() e SDL_RenderCopyExF() per utilizzare calcoli in virgola mobile nell'API di rendering di SDL;\n<li class=\"l\"> Aggiunta la funzione SDL_GetTouchDeviceType() per determinare il tipo di dispositivo touch (touchpad o schermo touch con coordinate relative o assolute);\n<li class=\"l\"> L'API di rendering SDL \u00e8 ora impostata di default per utilizzare il rendering in modalit\u00e0 batch, consentendo prestazioni superiori. \u00c8 stata aggiunta un'opzione SDL_HINT_RENDER_BATCHING per gestire l'applicazione della modalit\u00e0 batch;\n<li class=\"l\"> Per forzare l'esecuzione dei comandi batch in coda, \u00e8 stata aggiunta la chiamata SDL_RenderFlush(), che pu\u00f2 risultare utile quando si combinano il rendering tramite SDL e il rendering diretto;\n<li class=\"l\">  \u00c8 stata aggiunta l'opzione SDL_HINT_EVENT_LOGGING per abilitare il logging degli eventi SDL a scopo di debug;\n<li class=\"l\">  \u00c8 stata aggiunta l'opzione SDL_HINT_GAMECONTROLLERCONFIG_FILE per impostare il nome del file con la configurazione dei controller di gioco;\n<li class=\"l\">  \u00c8 stata aggiunta l'opzione SDL_HINT_MOUSE_TOUCH_EVENTS per gestire la sintesi degli eventi tattili in base agli eventi del mouse;\n<li class=\"l\"> \u00c8 stato migliorato il trattamento dei file WAVE e BMP non correttamente formattati al fine di bloccare potenziali <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51017\">vulnerabilit\u00e0<\/a><\/noindex>;\n<li class=\"l\"> Per iOS 13 e tvOS 13 \u00e8 stato aggiunto il supporto per controller Xbox e PS4 wireless, oltre al supporto per l'immissione di testo tramite tastiere Bluetooth;\n<li class=\"l\"> Per Android \u00e8 stato implementato un modo per gestire l'audio con bassa latenza, realizzato utilizzando OpenSL ES. \u00c8 stata aggiunta l'opzione SDL_HINT_ANDROID_BLOCK_ON_PAUSE per gestire il blocco del ciclo di elaborazione degli eventi durante la pausa dell'applicazione.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51176\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.0.10 (Simple Direct Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430, \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL\/OpenGL ES \u0438 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e \u0438\u043d\u044b\u0445 \u0441\u043e\u043f\u0443\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 zlib. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439 SDL [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36509","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.0.10 (Simple Direct Layer), 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