{"id":39011,"date":"2019-10-31T22:27:19","date_gmt":"2019-10-31T19:27:19","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx\/"},"modified":"2019-10-31T22:27:19","modified_gmt":"2019-10-31T19:27:19","slug":"video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx","title":{"rendered":"Video: \u00e8 stata rilasciata la demo di World of Tanks enCore RT \u2014 ray tracing anche su mappe senza RTX","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La visualizzazione ibrida basata sulla tracciatura dei raggi sta diventando una delle principali tecnologie promettenti nei giochi per computer (e una delle caratteristiche delle console di prossima generazione del 2020). Tuttavia, al momento questi effetti richiedono schede grafiche NVIDIA con supporto hardware per RTX. Ma, <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/994149\">come abbiamo gi\u00e0 scritto<\/a><\/noindex>, i creatori di World of Tanks hanno mostrato gli effetti di tracciatura dei raggi nel loro popolare gioco multiplayer, che funzionano con qualsiasi scheda video di classe DirectX 11, compresa quelle di AMD.<\/p>\n<p><img decoding=\"async\" alt=\"Video: \u00e8 stata rilasciata la demo di World of Tanks enCore RT \u2014 ray tracing anche su mappe senza RTX\" src=\"\/wp-content\/uploads\/2019\/10\/7714030c21bfba57e9f27c9d4d53a8ec.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Ora Wargaming ha rilasciato una demo di World of Tanks enCore RT (puoi scaricarla <noindex><a rel=\"nofollow\" href=\"https:\/\/wotencore.net\/ru\">sul sito ufficiale<\/a><\/noindex>), grazie alla quale i possessori di schede video senza supporto RTX possono provare la tracciatura dei raggi nel gioco, sebbene con riserve. Invece di offrire l'intero spettro di effetti che si possono trovare in alcuni giochi DirectX 12 con DXR, la tracciatura dei raggi in questo caso \u00e8 limitata al miglioramento della qualit\u00e0 delle ombre. Inoltre, gli sviluppatori hanno fornito un video che spiega dettagliatamente la tecnologia:<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"avoDv5DlP70\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/avoDv5DlP70\/hqdefault.jpg\" alt=\"Guarda il video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>Il principale vantaggio del prossimo aggiornamento del motore Core \u00e8 il supporto per ombre qualitativamente nuove, pi\u00f9 \"morbide\" e realistiche. Questo sar\u00e0 possibile grazie alla tecnologia del ray tracing. Le nuove ombre appariranno su tutta la tecnologia di gioco \"viva\" (escludendo i veicoli distrutti) sulla quale cade la luce solare. Il fatto \u00e8 che la tecnologia richiede molte risorse e quindi il suo utilizzo era limitato solo alla tecnologia.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"Video: \u00e8 stata rilasciata la demo di World of Tanks enCore RT \u2014 ray tracing anche su mappe senza RTX\" src=\"\/wp-content\/uploads\/2019\/10\/0fd466b8c1c482205c978deb475cd8f4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>La tracciatura dei raggi in WoT utilizza la libreria Intel open source Embree (parte dell'Intel One API), un insieme di core ottimizzati per alte prestazioni che forniscono una serie di effetti di tracciatura dei raggi. Wargaming si \u00e8 finora limitata solo alle ombre, ma in futuro potrebbe implementare altri effetti.<\/p>\n<p style=\"text-align: center;\"><center><center><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/gfycat.com\/ifr\/DelightfulCalculatingIndigowingedparrot\" frameborder=\"0\" allowfullscreen><\/iframe><\/center><\/center><\/p>\n<p>\"La ricreazione di ombre incredibilmente morbide e naturali \u00e8 solo l'inizio dell'era del ray tracing nella grafica videoludica. Grazie a questa tecnologia possiamo ricreare in tempo reale riflessi realistici, ombreggiatura globale e illuminazione generale. Ma l'implementazione completa degli effetti \u00e8 una questione di un futuro pi\u00f9 lontano,\" scrive l'azienda.<\/p>\n<p><img decoding=\"async\" alt=\"Video: \u00e8 stata rilasciata la demo di World of Tanks enCore RT \u2014 ray tracing anche su mappe senza RTX\" src=\"\/wp-content\/uploads\/2019\/10\/c84f5c1479e060ada7452f471feeb0d8.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>\u00c8 interessante notare che NVIDIA <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/995544\">ha creato uno studio speciale<\/a><\/noindex>, che si occuper\u00e0 di aggiungere la tracciatura dei raggi nei giochi classici per PC, come \u00e8 stato fatto in <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/988868\">Quake II RTX<\/a><\/noindex>.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/995798\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0413\u0438\u0431\u0440\u0438\u0434\u043d\u0430\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0441\u0435\u0439\u0447\u0430\u0441 \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u043a\u043b\u044e\u0447\u0435\u0432\u044b\u0445 \u043f\u0435\u0440\u0441\u043f\u0435\u043a\u0442\u0438\u0432\u043d\u044b\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439 \u0432 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440\u0430\u0445 (\u0438 \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u0435\u0439 \u043a\u043e\u043d\u0441\u043e\u043b\u0435\u0439 \u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0435\u0433\u043e \u043f\u043e\u043a\u043e\u043b\u0435\u043d\u0438\u044f 2020 \u0433\u043e\u0434\u0430). \u041e\u0434\u043d\u0430\u043a\u043e \u0432 \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0435\u0435 \u0432\u0440\u0435\u043c\u044f \u0434\u043b\u044f \u044d\u0442\u0438\u0445 \u044d\u0444\u0444\u0435\u043a\u0442\u043e\u0432 \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u044b \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b NVIDIA \u0441 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e\u0439 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 RTX. \u041d\u043e, \u043a\u0430\u043a \u043c\u044b \u0443\u0436\u0435 \u043f\u0438\u0441\u0430\u043b\u0438, \u0441\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u0438 World of Tanks \u043f\u043e\u043a\u0430\u0437\u0430\u043b\u0438 \u044d\u0444\u0444\u0435\u043a\u0442\u044b \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0441\u0432\u043e\u0435\u0439 \u043f\u043e\u043f\u0443\u043b\u044f\u0440\u043d\u043e\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":29268,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39011","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0413\u0438\u0431\u0440\u0438\u0434\u043d\u0430\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 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