{"id":39058,"date":"2019-10-31T22:27:37","date_gmt":"2019-10-31T19:27:37","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novye-versii-wine-4-18-i-wine-staging-4-18\/"},"modified":"2019-10-31T22:27:37","modified_gmt":"2019-10-31T19:27:37","slug":"novye-versii-wine-4-18-i-wine-staging-4-18","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/novye-versii-wine-4-18-i-wine-staging-4-18","title":{"rendered":"Nuove versioni di Wine 4.18 e Wine Staging 4.18","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.18\">\u00c8 disponibile<\/a><\/noindex> edizione sperimentale di un'implementazione open del Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.18<\/a><\/noindex>. Dalla pubblicazione della versione <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51578\">4.17<\/a><\/noindex> sono stati chiusi 38 rapporti di errore e apportate 305 modifiche. <\/p>\n<p>Le modifiche pi\u00f9 importanti:<\/p>\n<ul>\n<li class=\"l\"> Sono state aggiunte molte nuove funzionalit\u00e0 a VBScript (ad esempio, gestori di errori, funzioni Hour, Day, Month, ecc.);\n<li class=\"l\"> \u00c8 stata effettuata una pulizia e ampliamento della funzionalit\u00e0 di quartz.dll;\n<li class=\"l\"> In ntdll \u00e8 stata aggiunta la gestione delle eccezioni e implementate le funzioni RtlSetSearchPathMode e RtlGetSearchPath();\n<li class=\"l\"> In wined3d sono state aggiunte le funzioni wined3d_stateblock_set_render_state(), wined3d_stateblock_set_blend_factor(),<br \/>\nwined3d_stateblock_set_vs_consts_*(), wined3d_stateblock_set_vertex_shader(), wined3d_stateblock_set_vertex_declaration(), wined3d_stateblock_set_pixel_shader(), wined3d_stateblock_set_ps_consts_f();<\/p>\n<li class=\"l\"> Sono stati chiusi i rapporti di errore relativi al funzionamento dei giochi e delle applicazioni Lego Island 2, Space Rangers 2, Memento Mori, fr-043, Lego Stunt Rally, Castlevania: Lords of Shadow 2, Broken Sword: The Angel of Death, The Witcher 2: Assassins of Kings, Age of Empires, Grandia II Anniversary Edition, Castlevania: Lords of Shadow 2, Halo 2, Wolf RPG Editor, Logos Bible Software, Atmel Studio 7, Transcendence, Art of Murder, Need for Speed: Carbon, Blur.\n<\/ul>\n<p>Anche <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-October\/152538.html\">si \u00e8 svolto<\/a><\/noindex> rilascio del progetto <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.18<\/a><\/noindex>, che sviluppa versioni avanzate di Wine, comprendenti patch non completamente pronte o rischiose, non ancora adatte per l'integrazione nel ramo principale di Wine. Rispetto a Wine, in Wine Staging sono disponibili 850 patch aggiuntive. <\/p>\n<p>Nella nuova versione di Wine Staging \u00e8 stata effettuata la sincronizzazione con il codice sorgente di Wine 4.18. \u00c8 stata trasferita nel ramo principale di Wine la patch d3dx9_36, che garantisce l'allineamento delle dimensioni delle texture in base alla dimensione del blocco quando si usa la compressione delle texture in D3DXCheckTextureRequirements. In user32 \u00e8 stata aggiunta una funzione di segnaposto InternalGetWindowIcon. Sono state aggiornate le patch  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/eventfd_synchronization\">eventfd_synchronization<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/wined3d-zero-inf-shaders\">wined3d-zero-inf-shaders<\/a><\/noindex> e  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/dinput-joy-mappings\">dinput-joy-mappings<\/a><\/noindex>.<\/p>\n<p>Inoltre, si pu\u00f2 notare <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.4.3\">l'aggiornamento<\/a><\/noindex> strati <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.4.3<\/a><\/noindex>  con implementazione di DXGI, Direct3D 10 e Direct3D 11 sopra l'API Vulkan. Nella nuova versione \u00e8 stato implementato un nuovo formato di file con cache di stato, che ha permesso di ridurre significativamente la dimensione dei file (aggiornando da versioni precedenti, il formato della cache sar\u00e0 convertito automaticamente). \u00c8 stata svolta un'attivit\u00e0 per ridurre il carico sulla CPU nei giochi con un elevato numero di shader diversi. Sono stati risolti problemi con la scrittura multithreading non ordinata degli shader grafici utilizzando UAV (unordered access view).<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.18. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.17 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 38 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 305 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043e \u043c\u043d\u043e\u0433\u043e \u043d\u043e\u0432\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0439 VBScript (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u043e\u0448\u0438\u0431\u043e\u043a, \u0444\u0443\u043d\u043a\u0446\u0438\u0438 Hour, Day, Month \u0438 \u0442.\u043f.); \u041f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0430 \u0447\u0438\u0441\u0442\u043a\u0430 \u0438 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0435 \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u0438 quartz.dll; \u0412 ntdll \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0438\u0441\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0439 \u0438 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39058","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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