{"id":39559,"date":"2019-10-31T22:35:36","date_gmt":"2019-10-31T19:35:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya\/"},"modified":"2019-10-31T22:35:36","modified_gmt":"2019-10-31T19:35:36","slug":"microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/novosti-interneta\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","title":{"rendered":"Microsoft ha presentato le novit\u00e0 in DirectX 12: tracciamento dei raggi semplificato e dettagli in base alla distanza","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Microsoft ha presentato il programma di anteprima Windows Insider. <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.techpowerup.com\/260630\/microsoft-details-dxr-tier-1-1-new-directx-12-features\" target=\"_blank\">ha presentato<\/a><\/noindex> Ha rilasciato le API aggiornate di DirectX 12 e ha fornito dettagli sulle novit\u00e0. Queste funzionalit\u00e0 saranno disponibili nella versione rilasciata l'anno prossimo e includono tre funzioni principali.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ha presentato le novit\u00e0 in DirectX 12: tracciamento dei raggi semplificato e dettagli in base alla distanza\" src=\"\/wp-content\/uploads\/2019\/10\/15c2f96c983164ff3a794c31256df2d7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>La prima funzione riguarda il ray tracing. In DirectX 12 era gi\u00e0 presente, ma ora \u00e8 stata ampliata. In particolare, sono stati aggiunti shader aggiuntivi all'oggetto esistente di pipeline di stato del ray tracing (PSO). Questo migliora l'efficienza operativa.<\/p>\n<p>Successivamente, si menziona la tecnologia degli algoritmi adattivi ExecuteIndirect. Secondo la descrizione, questa funzione consente di determinare il numero di raggi sul timeline di esecuzione della GPU. Infine, \u00e8 stata introdotta una versione semplificata del ray tracing.<\/p>\n<p><center><\/center><\/p>\n<p>Microsoft ha lavorato anche sulla geometria. Nelle API di DirectX 12 sono stati aggiunti shader di mesh (Mesh Shaders). Questa funzione \u00e8 chiamata DirectX Sampler. Permette di determinare quali texture siano pi\u00f9 frequentemente disponibili e di mantenere solo quelle in memoria. Di conseguenza, nella memoria video vengono conservati solo i dati necessari al momento.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ha presentato le novit\u00e0 in DirectX 12: tracciamento dei raggi semplificato e dettagli in base alla distanza\" src=\"\/wp-content\/uploads\/2019\/10\/cba72e42eca3ce69fd7490b634e8531d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>In questo modo, questa novit\u00e0 permetter\u00e0 di eliminare i fastidiosi lunghi caricamenti dei mondi virtuali. Questa \u00e8 nota come tecnologia di streaming delle texture.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ha presentato le novit\u00e0 in DirectX 12: tracciamento dei raggi semplificato e dettagli in base alla distanza\" src=\"\/wp-content\/uploads\/2019\/10\/da8445711907c6ec51c37dedf169179b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Maggiore dettaglio su tutto questo <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/devblogs.microsoft.com\/directx\/dev-preview-of-new-directx-12-features\/?sf222395810=1\" target=\"_blank\">\u00e8 descritto<\/a><\/noindex> nel blog degli sviluppatori Microsoft. Inoltre, va notato che alcuni giorni fa la Microsoft si \u00e8 espressa favorevolmente <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/twitter.com\/Radeon\/status\/1188878413525897217\" target=\"_blank\">su questo tema<\/a><\/noindex> e ha accennato all'arrivo imminente di nuove funzionalit\u00e0 nei prodotti Radeon. \u00c8 evidente che appariranno gi\u00e0 nelle nuove schede grafiche di fascia alta, che, si prevede, saranno lanciate nel 2020. Si prevede che includano, tra l'altro, il supporto hardware per il ray tracing.&nbsp;<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/996521\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0440\u0430\u043d\u043d\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 Windows Insider preview \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d\u043d\u044b\u0435 API-\u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u044b DirectX 12 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u043e \u043d\u043e\u0432\u043e\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u044f\u0445. \u042d\u0442\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0432 \u0440\u0435\u043b\u0438\u0437\u0435 \u0432 \u0431\u0443\u0434\u0443\u0449\u0435\u043c \u0433\u043e\u0434\u0443 \u0438 \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0442 \u0442\u0440\u0438 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0438. \u041f\u0435\u0440\u0432\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0412 DirectX 12 \u043e\u043d\u0430 \u0431\u044b\u043b\u0430 \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e, \u043e\u0434\u043d\u0430\u043a\u043e \u0442\u0435\u043f\u0435\u0440\u044c \u0435\u0451 \u0440\u0430\u0441\u0448\u0438\u0440\u0438\u043b\u0438. \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0431\u044b\u043b\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b \u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":39560,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 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Queste funzionalit\u00e0 saranno disponibili nella release del prossimo anno e includono tre funzioni principali. La prima possibilit\u00e0 riguarda il ray tracing. In DirectX 12 era presente inizialmente, ma ora \u00e8 stata ampliata. 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