{"id":41640,"date":"2020-02-13T20:49:08","date_gmt":"2020-02-13T17:49:08","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnogo-videoredaktora-openshot-2-5-0"},"modified":"2020-02-13T20:49:08","modified_gmt":"2020-02-13T17:49:08","slug":"vypusk-svobodnogo-videoredaktora-openshot-2-5-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/vypusk-svobodnogo-videoredaktora-openshot-2-5-0","title":{"rendered":"Uscita del video editor libero OpenShot 2.5.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.openshot.org\/blog\/2020\/02\/08\/openshot-250-released-video-editing-hardware-acceleration\/\">Presentato<\/a><\/noindex> rilascio di un sistema di montaggio video non lineare open source <noindex><a rel=\"nofollow\" href=\"http:\/\/www.openshot.org\">OpenShot 2.5.0<\/a><\/noindex>. Il codice del progetto \u00e8 distribuito sotto licenza GPLv3: l'interfaccia \u00e8 scritta in Python e PyQt5, il nucleo di elaborazione video (libopenshot) \u00e8 scritto in C++ e utilizza le funzionalit\u00e0 del pacchetto FFmpeg, la timeline interattiva \u00e8 realizzata con HTML5, JavaScript e AngularJS. Per gli utenti Ubuntu, i pacchetti dell'ultima versione di OpenShot sono disponibili tramite un <noindex><a rel=\"nofollow\" href=\"http:\/\/www.openshot.org\/ppa\/\">repository PPA<\/a><\/noindex>, per le altre distribuzioni <noindex><a rel=\"nofollow\" href=\"http:\/\/www.openshot.org\/download\/\">\u00e8 stata creata<\/a><\/noindex> una build autonoma in formato AppImage. Sono disponibili build per Windows e macOS.<\/p>\n<p>L'editor si distingue per un'interfaccia utente intuitiva e facile da usare, che consente anche ai principianti di modificare video. Il software supporta diversi effetti visivi, offre la possibilit\u00e0 di lavorare con pi\u00f9 tracce di montaggio, permettendo di spostare gli elementi tra di esse con il mouse, oltre a consentire di zoomare, ritagliare, unire blocchi video, garantire transizioni fluide tra i video, sovrapporre aree semitrasparenti, e cos\u00ec via. \u00c8 possibile ricodificare video con anteprima delle modifiche in tempo reale. Grazie all'uso delle librerie del progetto FFmpeg, OpenShot supporta un'ampia variet\u00e0 di formati video, audio e immagini, inclusa la piena compatibilit\u00e0 con SVG. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.openshot.org\/static\/img\/gallery\/ui-example.jpg\"><img decoding=\"async\" alt=\"Uscita del video editor libero OpenShot 2.5.0\" src=\"\/wp-content\/uploads\/2020\/02\/e328c43713dcb5de67d1e9b3f1d4a3b0.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Nel nuovo rilascio:<\/p>\n<ul>\n<li class=\"l\"> \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e\u0433\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u044f \u043a\u043e\u0434\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438 \u0434\u0435\u043a\u043e\u0434\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432\u0438\u0434\u0435\u043e \u0441 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c GPU \u0432\u043c\u0435\u0441\u0442\u043e CPU. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u043c\u044b\u0435 \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u043e\u0439 \u0438 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u043c\u0438 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u043c\u0438 \u0440\u0435\u0436\u0438\u043c\u044b \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u044f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u044e\u0442\u0441\u044f \u0432 \u0441\u0435\u043a\u0446\u0438\u0438 &#171;Preferences->Performance&#187;. \u0414\u043b\u044f \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442 NVIDIA \u043f\u043e\u043a\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u0442\u043e\u043b\u044c\u043a\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u0435 \u043a\u043e\u0434\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438 \u043d\u0430\u043b\u0438\u0447\u0438\u0438 \u043f\u0440\u043e\u043f\u0440\u0438\u0435\u0442\u0430\u0440\u043d\u043e\u0433\u043e \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 NVIDIA 396+. \u0414\u043b\u044f \u043a\u0430\u0440\u0442 AMD \u0438 Intel \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f VA-API (Video Acceleration API), \u0442\u0440\u0435\u0431\u0443\u044e\u0449\u0438\u0439 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043a\u0438 \u043f\u0430\u043a\u0435\u0442\u0430 mesa-va-drivers \u0438\u043b\u0438 i965-va-driver. \u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e \u043f\u0440\u0438\u043c\u0435\u043d\u0435\u043d\u0438\u0435 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u0438\u0445 GPU &#8212; \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u043d\u0430 \u043d\u043e\u0443\u0442\u0431\u0443\u043a\u0430\u0445 \u0441 \u0433\u0438\u0431\u0440\u0438\u0434\u043d\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439 \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 GPU Intel \u043c\u043e\u0436\u043d\u043e \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c \u0434\u043b\u044f \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u044f \u043a\u043e\u0434\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f, \u0430 GPU \u0434\u0438\u0441\u043a\u0440\u0435\u0442\u043d\u043e\u0439 \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b \u0434\u043b\u044f \u0434\u0435\u043a\u043e\u0434\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f. \u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 \u043f\u0440\u0438 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e\u043c \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u0438 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0444\u043e\u0440\u043c\u0430\u0442\u0430 \u0432\u0438\u0434\u0435\u043e \u0438 \u0435\u0433\u043e \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u043e\u0439, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432 MP4\/H.264 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u0438 \u0434\u0435\u043a\u043e\u0434\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438 \u043a\u043e\u0434\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0438\u043a\u0441\u0435\u043b\u044c\u043d\u044b\u0445 \u0434\u0430\u043d\u043d\u044b\u0445  \u043d\u0430 30-40%;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.openshot.org\/images\/2020\/02\/08\/0aac909f7abe4ed1bcfcfd1dbcf4d1f9.png\"><img decoding=\"async\" alt=\"Uscita del video editor libero OpenShot 2.5.0\" src=\"\/wp-content\/uploads\/2020\/02\/133760f9c3cd18feac667a4fbaed516e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Le prestazioni del sistema di elaborazione dei fotogrammi chiave sono state notevolmente (di diversi ordini di grandezza) aumentate. Questo sistema \u00e8 stato completamente riscritto e ora fornisce valori interpolati praticamente in tempo reale. La nuova architettura consente di generare circa 100.000 valori interpolati nel tempo che nel sistema precedente era necessario per generare un singolo valore, eliminando la necessit\u00e0 del meccanismo di caching utilizzato in precedenza. Prima, nonostante l'uso della cache dei fotogrammi chiave, in progetti con un gran numero di clip, le prestazioni del sistema di elaborazione dei fotogrammi chiave diminuivano drasticamente, causando significativi ritardi nell'accesso ai fotogrammi chiave o durante la navigazione nella timeline.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.openshot.org\/images\/2020\/02\/08\/12906dc5c4984c469282a45da6a545ea.png\"><img decoding=\"async\" alt=\"Uscita del video editor libero OpenShot 2.5.0\" src=\"\/wp-content\/uploads\/2020\/02\/fb418ec786455686bd0a6761316fc254.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00c8 stata aggiunta la supporto per l'importazione e l'esportazione di file nei formati EDL e XML, utilizzati nei pacchetti Adobe Premiere e Final Cut Pro, che forniscono informazioni sui file, clip, fotogrammi chiave, trasformazioni e stato della timeline inclusi nel progetto.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.openshot.org\/images\/2020\/02\/08\/2a84439ddf184cd3b64523f327ae02c5.png\"><img decoding=\"async\" alt=\"Uscita del video editor libero OpenShot 2.5.0\" src=\"\/wp-content\/uploads\/2020\/02\/5a2e1a4f221184f15f807f7dbe038911.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> La generazione delle miniature \u00e8 stata notevolmente migliorata. Risolti i problemi di scomparsa delle miniature dopo lo spostamento o la rinomina della cartella. Ora, le risorse associate nel progetto sono conservate in una cartella separata, e viene utilizzato un server HTTP locale per generare e servire le miniature, che controlla diverse cartelle, identifica i file mancanti e rigenera le miniature mancanti (l'interfaccia e la timeline si basano su tecnologie HTML e ora richiedono immagini delle miniature al server HTTP incorporato);\n<li class=\"l\"> Aggiunta la compatibilit\u00e0 con le versioni del sistema di modellazione 3D Blender <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">2.80<\/a><\/noindex> e <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">2.81<\/a><\/noindex>, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430  \u0444\u043e\u0440\u043c\u0430\u0442\u0430 \u0444\u0430\u0439\u043b\u043e\u0432 &#171;.blend&#187;. \u041e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0438\u043d\u0441\u0442\u0432\u043e \u0430\u043d\u0438\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u0442\u0438\u0442\u0440\u043e\u0432, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0432 Blender. \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u043b\u043e\u0433\u0438\u043a\u0430 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u0438\u044f \u0432\u0435\u0440\u0441\u0438\u0438 \u0438 \u0438\u0441\u043f\u043e\u043b\u043d\u044f\u0435\u043c\u043e\u0433\u043e \u0444\u0430\u0439\u043b\u0430 Blender;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.openshot.org\/images\/2020\/02\/08\/b759d68da2d240e18cd3d71ba8c1ad44.png\"><img decoding=\"async\" alt=\"Uscita del video editor libero OpenShot 2.5.0\" src=\"\/wp-content\/uploads\/2020\/02\/c4d3a3bc88401545ec92559a251ed1f0.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00c8 stata implementata la possibilit\u00e0 di creare automaticamente backup e ripristinare uno stato precedente in caso di malfunzionamento o errore accidentale. Ad esempio, se un utente elimina accidentalmente clip dalla timeline e l'autosalvataggio conserva questa modifica, ora l'utente ha la possibilit\u00e0 di tornare a uno dei backup precedentemente creati (in precedenza, l'autosalvataggio sostituiva il file attivo del progetto, ma ora prima della sostituzione si salvano backup intermedi nella cartella ~\/.openshot_qt\/recovery\/);\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.openshot.org\/images\/2020\/02\/08\/efb3c7c1bfeb401aa39eef3236f4aabb.png\"><img decoding=\"async\" alt=\"Uscita del video editor libero OpenShot 2.5.0\" src=\"\/wp-content\/uploads\/2020\/02\/65e19226ace6a569d97dc073ef97cc5b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Migliorata la compatibilit\u00e0 con le immagini vettoriali in formato<br \/>\nSVG. Sono stati risolti numerosi problemi con SVG riguardanti la trasparenza, i font, ecc. \u00c8 stata aggiunta una nuova versione della libreria <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/RazrFalcon\/resvg\">resvg<\/a><\/noindex>;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.openshot.org\/images\/2020\/02\/08\/e168e1c99c85468794c8e9965ffd110b.png\"><img decoding=\"async\" alt=\"Uscita del video editor libero OpenShot 2.5.0\" src=\"\/wp-content\/uploads\/2020\/02\/4f94af9ef71d6407abc01e8df53910f7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Migliorata la finestra di anteprima. Quando viene ridimensionata, la scala ora viene selezionata solo in valori che consentono la divisione delle dimensioni originali per due senza resto, eliminando cos\u00ec la presenza di spazi vuoti ai bordi dell'immagine;\n<li class=\"l\"> Il sistema di esportazione \u00e8 stato migliorato. Durante l'esportazione con una diversa frequenza di fotogrammi, i dati dei fotogrammi chiave non vengono pi\u00f9 modificati (in precedenza si applicava uno scaling dei fotogrammi chiave, il che poteva portare a una perdita di informazioni durante l'esportazione con bassi FPS);\n<li class=\"l\"> \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e \u043f\u0440\u0438 \u043f\u0435\u0440\u0432\u043e\u043c \u0437\u0430\u043f\u0443\u0441\u043a\u0435 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430 \u0430\u0432\u0442\u043e\u043c\u0430\u0442\u0438\u0447\u0435\u0441\u043a\u0430\u044f \u043e\u0442\u043f\u0440\u0430\u0432\u043a\u0430  \u0442\u0435\u043b\u0435\u043c\u0435\u0442\u0440\u0438\u0438. \u041c\u0435\u0442\u0440\u0438\u043a\u0438 \u043e\u0442\u043f\u0440\u0430\u0432\u043b\u044f\u044e\u0442\u0441\u044f \u0442\u043e\u043b\u044c\u043a\u043e \u0435\u0441\u043b\u0438 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044c \u044f\u0432\u043d\u043e \u0441\u043e\u0433\u043b\u0430\u0441\u0438\u0442\u0441\u044f \u0441 \u043e\u0442\u043f\u0440\u0430\u0432\u043a\u043e\u0439 \u0430\u043d\u043e\u043d\u0438\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u043c\u0435\u0442\u0440\u0438\u043a, \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0449\u0438\u0445 \u0441\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e \u0432\u0435\u0440\u0441\u0438\u044f\u0445 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a \u0438 \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u0432 \u0441\u0438\u0441\u0442\u0435\u043c\u044b, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0432\u043e\u0437\u043d\u0438\u043a\u0430\u044e\u0449\u0438\u0445 \u043e\u0448\u0438\u0431\u043a\u0430\u0445. \u0414\u043b\u044f \u043f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0438\u044f \u0441\u043e\u0433\u043b\u0430\u0441\u0438\u044f \u0441 \u043e\u0442\u043f\u0440\u0430\u0432\u043a\u043e\u0439 \u0442\u0435\u043b\u0435\u043c\u0435\u0442\u0440\u0438\u0438 \u043f\u0440\u0438 \u043f\u0435\u0440\u0432\u043e\u043c  \u0437\u0430\u043f\u0443\u0441\u043a\u0435 \u0442\u0435\u043f\u0435\u0440\u044c \u0432\u044b\u0432\u043e\u0434\u0438\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u0438\u0430\u043b\u043e\u0433, \u043e\u043f\u0446\u0438\u044f \u043e\u0442\u043f\u0440\u0430\u0432\u043a\u0438 \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d\u0430 \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e \u0438 \u0441\u043d\u0430\u0431\u0436\u0435\u043d\u0430 \u043f\u043e\u043c\u0435\u0442\u043a\u043e\u0439 &#171;\u0414\u0430, \u044f \u0431\u044b \u0445\u043e\u0442\u0435\u043b \u0443\u043b\u0443\u0447\u0448\u0438\u0442\u044c OpenShot&#187;, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0431\u0435\u0437 \u0447\u0442\u0435\u043d\u0438\u044f \u043f\u0440\u0438\u043c\u0435\u0447\u0430\u043d\u0438\u044f \u0432 \u043e\u043a\u043d\u0435 \u043c\u043e\u0436\u0435\u0442 \u0432\u0432\u0435\u0441\u0442\u0438 \u0432 \u0437\u0430\u0431\u043b\u0443\u0436\u0434\u0435\u043d\u0438\u0435;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.openshot.org\/images\/2020\/02\/08\/94f747b22be64efab6806e71105e99f7.png\"><img decoding=\"async\" alt=\"Uscita del video editor libero OpenShot 2.5.0\" src=\"\/wp-content\/uploads\/2020\/02\/977877048c74b7c21ecba764e264a8c7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Sono stati apportati numerosi miglioramenti al sistema di build e agli script di build basati su CMake. \u00c8 stato migliorato il supporto per le build continue in Travis CI e GitLab CI;\n<li class=\"l\"> Migliorata la compatibilit\u00e0 con diverse piattaforme. Espanso il set di test e considerate le specificit\u00e0 dei vari sistemi operativi. Garantito il paritetto nelle funzionalit\u00e0 e nel supporto per Linux, Windows e macOS.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52346\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b \u043d\u0435\u043b\u0438\u043d\u0435\u0439\u043d\u043e\u0433\u043e \u0432\u0438\u0434\u0435\u043e\u043c\u043e\u043d\u0442\u0430\u0436\u0430 OpenShot 2.5.0. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043f\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPLv3: \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 Python \u0438 PyQt5, \u044f\u0434\u0440\u043e \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0432\u0438\u0434\u0435\u043e (libopenshot) \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u043e \u043d\u0430 C++ \u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u0430\u043a\u0435\u0442\u0430 FFmpeg, \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u0430\u044f \u0448\u043a\u0430\u043b\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u0441 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c HTML5, JavaScript \u0438 AngularJS. \u0414\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439 Ubuntu \u043f\u0430\u043a\u0435\u0442\u044b \u0441 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u043c \u0432\u044b\u043f\u0443\u0441\u043a\u043e\u043c OpenShot \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b \u0447\u0435\u0440\u0435\u0437 \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u044c\u043d\u043e \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0439 PPA-\u0440\u0435\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0438\u0439, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":41641,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-41640","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d 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\u0432\u0438\u0434\u0435\u043e\u0440\u0435\u0434\u0430\u043a\u0442\u043e\u0440\u0430 OpenShot 2.5.0 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b \u043d\u0435\u043b\u0438\u043d\u0435\u0439\u043d\u043e\u0433\u043e \u0432\u0438\u0434\u0435\u043e\u043c\u043e\u043d\u0442\u0430\u0436\u0430 OpenShot 2.5.0. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043f\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPLv3: \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 Python \u0438 PyQt5, \u044f\u0434\u0440\u043e \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0432\u0438\u0434\u0435\u043e (libopenshot) \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u043e \u043d\u0430 C++ \u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u0430\u043a\u0435\u0442\u0430 FFmpeg, \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u0430\u044f \u0448\u043a\u0430\u043b\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u0441 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c HTML5, JavaScript \u0438 AngularJS. \u0414\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439 Ubuntu \u043f\u0430\u043a\u0435\u0442\u044b \u0441 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u043c \u0432\u044b\u043f\u0443\u0441\u043a\u043e\u043c OpenShot \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b \u0447\u0435\u0440\u0435\u0437 \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u044c\u043d\u043e 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content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Rilascio del video editor open source OpenShot 2.5.0 | ProHoster","description":"Presentata la versione del software di montaggio video non lineare OpenShot 2.5.0. Il codice del progetto \u00e8 distribuito sotto licenza GPLv3: l'interfaccia \u00e8 scritta in Python e PyQt5, il nucleo di elaborazione video (libopenshot) \u00e8 scritto in C++ e utilizza le capacit\u00e0 del pacchetto FFmpeg, la timeline interattiva \u00e8 realizzata utilizzando HTML5, JavaScript e AngularJS. 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