{"id":52782,"date":"2019-11-16T00:00:00","date_gmt":"2019-11-15T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-20-i-wine-staging-4-20"},"modified":"2020-02-18T14:00:35","modified_gmt":"2020-02-18T11:00:35","slug":"novye-versii-wine-4-20-i-wine-staging-4-20","status":"publish","type":"post","link":"https:\/\/prohoster.info\/it\/blog\/news\/novye-versii-wine-4-20-i-wine-staging-4-20","title":{"rendered":"Nuove versioni di Wine 4.20 e Wine Staging 4.20","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.20\">\u00c8 disponibile<\/a><\/noindex> edizione sperimentale di un'implementazione open del Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.20<\/a><\/noindex>. Dalla pubblicazione della versione <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.19<\/a><\/noindex> Sono stati chiusi 37 rapporti di bug e apportate 341 modifiche. <\/p>\n<p>Le modifiche pi\u00f9 importanti:\n<\/p>\n<ul>\n<li class=\"l\"> \u00c8 stata implementata una nuova versione del motore Mono 4.9.4 con aggiornamento del supporto <noindex><a rel=\"nofollow\" href=\"https:\/\/fna-xna.github.io\/\">FNA<\/a><\/noindex> (progetto per creare un'implementazione alternativa di Microsoft XNA Game Studio 4.0 per semplificare il porting dei giochi Windows);\n<li class=\"l\"> Garantita la persistenza dello stato del codice in VBScript e JScript (script persistence);\n<li class=\"l\"> L'implementazione dell'API grafica Vulkan \u00e8 stata allineata con la nuova specifica Vulkan 1.1.126;\n<li class=\"l\"> Migliorato il supporto per LLVM MinGW;\n<li class=\"l\"> I rapporti sugli errori relativi ai giochi e alle applicazioni LEGO Island, The Odyssey: Winds Of Athena, SimGolf v1.03, Password Safe, TSDoctor 1.0.58, Resident Evil 3, wPrime 2.x, Age of Wonders III, Lethe \u2014 Episode One, A Story About My Uncle, HotS, IVMU Social Network Client, TopoEdit, Notepad, Epic Games Launcher sono chiusi.\n<\/ul>\n<p>Anche <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/154791.html\">si \u00e8 svolto<\/a><\/noindex> rilascio del progetto <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.20<\/a><\/noindex>, che sviluppa build avanzate di Wine, comprese patch incompleti o rischiose, non ancora pronte per essere incorporate nel ramo principale di Wine. Rispetto a Wine, Wine Staging fornisce 832 patch aggiuntivi. <\/p>\n<p>Nella nuova versione di Wine Staging \u00e8 stata effettuata la sincronizzazione con la base di codice di Wine 4.20. Sono stati trasferiti nel composito principale di Wine 8 patch che riguardano dsdmo, winebus.inf, winebus.sys, wineboo, ntoskrnl.exe, wine.inf e ole32. \u00c8 stata aggiunta una patch con l'implementazione della funzione Direct3DShaderValidatorCreate9(), necessaria per eseguire la demo di The Sims 2. Aggiornate le patch  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/winebuild-Fake_Dlls\">winebuild-Fake_Dlls<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-NtContinue\">ntdll-NtContinue<\/a><\/noindex> e <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-MemoryWorkingSetExInformation\">ntdll-MemoryWorkingSetExInformation<\/a><\/noindex>.<\/p>\n<p>In aggiunta, si pu\u00f2 notare <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/npc_josh\/status\/1195208400570859520\">lavoro in corso<\/a><\/noindex> da <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gamingonlinux.com\/articles\/d9vk-developer-is-working-on-allowing-dxvk-to-help-linux-ports-for-direct3d-to-vulkan.15419\">aggiunta<\/a><\/noindex> in DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/dxvk\/commit\/c3279db3131111b202f101a6cf160e0303df45ff\">le possibilit\u00e0<\/a><\/noindex> utilizzo diretto di Direct3D 11 su Linux, senza dipendenza da Wine. Finora, il layer DXVK con implementazione di DXGI (DirectX Graphics Infrastructure), Direct3D 10 e Direct3D 11 tramite API Vulkan, \u00e8 stato compilato come una libreria DLL e poteva essere utilizzato solo con Wine per eseguire giochi Windows. Le modifiche proposte consentono di compilare DXVK come una libreria condivisa per Linux, che pu\u00f2 interagire con normali applicazioni Linux per utilizzare l'API Direct3D 11. Tale possibilit\u00e0 potrebbe risultare utile per semplificare il porting dei giochi Windows su Linux.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51871\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 37 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 341 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0417\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u043d\u043e\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0434\u0432\u0438\u0436\u043a\u0430 Mono 4.9.4 c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 FNA (\u043f\u0440\u043e\u0435\u043a\u0442 \u043f\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Microsoft XNA Game Studio 4.0 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Windows-\u0438\u0433\u0440); \u041e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52782","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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