AMD ืคื•ืชื—ืช ืืช Caudron Framework ืœื™ืฆื™ืจืช ืื‘ ื˜ื™ืคื•ืก ืžื”ื™ืจ ืฉืœ ื™ื™ืฉื•ืžื™ ืชืœืช ืžื™ืžื“

AMD ะพะฟัƒะฑะปะธะบะพะฒะฐะปะฐ ืžืกื’ืจืช ืคืชื•ื—ื” ื—ื“ืฉื” Caudron, ื”ืžืกืคืง ื›ืœื™ื ืœืคื™ืชื•ื— ืžื”ื™ืจ ืฉืœ ืื‘ื•ืช ื˜ื™ืคื•ืก ืฉืœ ืžืฉื—ืงื™ื ื•ื™ื™ืฉื•ืžื™ื ื’ืจืคื™ื™ื ื‘ืืžืฆืขื•ืช Vulkan ืื• DirectX12 API. ื”ืžืกื’ืจืช ืฉื™ืžืฉื” ื‘ืชื—ื™ืœื” ื‘ืื•ืคืŸ ืคื ื™ืžื™ ืœืคื™ืชื•ื— ื”ื“ื’ืžื•ืช ื•ื“ื•ื’ืžืื•ืช ืขื‘ื•ืจ ื”-SDK. ืงื•ื“ ื”ืคืจื•ื™ืงื˜ ื›ืชื•ื‘ ื‘-C++11 ื• ืžื•ืคืฅ ืขืœ ื™ื“ื™ ืชื—ืช ืจื™ืฉื™ื•ืŸ MIT.

Caudron ื ื—ืฉื‘ืช ื›ืžื ื•ืข ืžืฉื—ืง ืคืฉื•ื˜ ืฉืงืœ ืœืœืžื•ื“ ื•ื ื™ืชืŸ ืœืฉื ื•ืช ืื•ืชื• ื›ื›ืœ ืฉื”ืคื™ืชื•ื— ืžืชืงื“ื ื›ื“ื™ ืœื”ืชืื™ื ืœื ื™ืกื•ื™ื™ื ืฉื•ื ื™ื. ื”ืžื ื•ืข ืžืฆื•ืจืฃ ืœืืคืœื™ืงืฆื™ื” ื‘ืฆื•ืจื” ืฉืœ ืกืคืจื™ื™ื” ืžืงื•ืฉืจืช ืกื˜ื˜ื™ืช. ืจื›ื™ื‘ื™ ื”ืžื ื•ืข ืžื—ื•ืœืงื™ื ืœืืจื‘ืข ืงื˜ื’ื•ืจื™ื•ืช ืขื™ืงืจื™ื•ืช:

  • ืžื ื”ืœื™ื ื•ืžืขืžื™ืกื™ ืžืฉืื‘ื™ื. ืชื•ืžืš ื‘ื˜ืขื™ื ืช ื˜ืงืกื˜ื•ืจื•ืช ื‘ืคื•ืจืžื˜ื™ื DDS, PNG, JPG ื•ื›ื•'. ืขื ื™ื›ื•ืœืช ืœื™ืฆื•ืจ ื™ื™ืฆื•ื’ื™ ืชืžื•ื ื”. ืžืกืคืจ ื™ื™ืฉื•ืžื™ ืžืื’ืจ ืžืกื•ืคืงื™ื ืœืื—ืกื•ืŸ ืงื•ื“ืงื•ื“ื™ื ื•ืื™ื ื“ืงืกื™ื ืขื‘ื•ืจ ืื•ื‘ื™ื™ืงื˜ื™ื ื’ื™ืื•ืžื˜ืจื™ื™ื ืกื˜ื˜ื™ื™ื ื•ืžืฉืชื ื™ื ื“ื™ื ืžื™, ื›ืžื• ื’ื ืœืื—ืกื•ืŸ ืžืจืงืžื™ื ืœืคื ื™ ื˜ืขื™ื ื” ืœื–ื™ื›ืจื•ืŸ ื•ื™ื“ืื•;
  • renderers ื”ืžืืคืฉืจื™ื ืœื˜ืขื•ืŸ ื•ืœืขื‘ื“ ืžื•ื“ืœื™ื ืชืœืช ืžื™ืžื“ื™ื™ื ื‘ืคื•ืจืžื˜ glTF 3 ืขื ืชืžื™ื›ื” ื‘ื”ื ืคืฉื” ืฉืœ ืชื ื•ืขืช ืžืฆืœืžื”, wireframes ื•ืื•ืจื•ืช, ืžื™ืคื•ื™ ื˜ืงืกื˜ื•ืจื”, ืจื™ื ื“ื•ืจ ืคื™ื–ื™ ืฉืœ ื—ื•ืžืจื™ื (PBR), ืชืื•ืจืช ื ืงื•ื“ื•ืช ื•ืฆืœืœื™ื. ืชื•ืžืš ื‘ืขื™ื‘ื•ื“ ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื ื“ื•-ืžืžื“ื™ื™ื ื‘ืคื•ืจืžื˜ื™ื ืฉืœ PostProcPS/PS ื‘ืืžืฆืขื•ืช ื”ืฆืœืœื” ืžืฉืœื• ื‘ืฉืœื‘ ืฉืœืื—ืจ ื”ืขื™ื‘ื•ื“. ืจื›ื™ื‘ ื–ืžื™ืŸ ื’ื ImGUI ืœื”ืคืงืช GUI ื•ืขืจื›ืช ื•ื•ื™ื“ื’'ื˜ื™ื ืœื”ืคืงืช ืจืฉืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช ื•ืงื•ื‘ื™ื™ืช wireframe (ืขื‘ื•ืจ ืชื™ื‘ื•ืช ืชื•ื—ืžื•ืช ื•ื—ืจื•ื˜ ื”ืชืคืฉื˜ื•ืช ื”ืชืื•ืจื”/ื”ืžืฆืœืžื”);
  • ืงื‘ื•ืฆื” ืฉืœ ืžื˜ืคืœื™ ืขื•ื–ืจื™ื ื•ืงื•ื“ ืชืฆื•ืจื” ืกืคืฆื™ืคื™ื™ื ืœ-Vulkan API;
  • ืงื•ื“ ื˜ื™ืคื•ืกื™ ืœืžืขืจื›ื•ืช ื”ืคืขืœื” ืฉื•ื ื•ืช ืœืขื™ื‘ื•ื“ ืคืขื•ืœื•ืช ืงื ื” ืžื™ื“ื”, ืžืฆื‘ื™ ื—ืœื•ื ื•ืช ื•ืžืกืš ืžืœื, ืขื™ื‘ื•ื“ ื–ืจื™ืžืช ื”ื•ื“ืขื•ืช ื‘ื™ืŸ ื—ืœื•ื ื•ืช ื•ื›ื•'.

ื”ื—ื‘ื™ืœื” ื›ื•ืœืœืช ื’ื ืกืคืจื™ื•ืช ื ื•ืกืคื•ืช: AGS ืœืงื‘ืœืช ืžื™ื“ืข ืขืœ ื”-GPU, VulkanMemoryAllocator ืœื ื™ื”ื•ืœ ื–ื™ื›ืจื•ืŸ ื‘ื™ื™ืฉื•ืžื™ Vulkan, d3d12x ืœืฉื™ืžื•ืฉ ื‘-API D3D12, dxc ืขื ืžื”ื“ืจ shader ืœ-DirectX, imgui ืขื ืกืคืจื™ื™ืช GUI, json ืœืžื ื™ืคื•ืœืฆื™ื” ืฉืœ ื ืชื•ื ื™ื ื‘-JSON ืคื•ืจืžื˜ .

AMD ืคื•ืชื—ืช ืืช Caudron Framework ืœื™ืฆื™ืจืช ืื‘ ื˜ื™ืคื•ืก ืžื”ื™ืจ ืฉืœ ื™ื™ืฉื•ืžื™ ืชืœืช ืžื™ืžื“

ืžืงื•ืจ: OpenNet.ru

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