AMD ื”ืจื—ื™ื‘ื” ืืช ืขืจื›ืช FidelityFX ืขื ืืจื‘ืข ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ืœืฉื™ืคื•ืจ ื”ืชืžื•ื ื•ืช

ื‘ืฉื ื” ืฉืขื‘ืจื”, AMD ื”ื•ื“ื™ืขื” ื›ื™ ื˜ื›ื ื•ืœื•ื’ื™ื™ืช ืฉื™ืคื•ืจ ื”ืชืžื•ื ื” Contrast Adaptive Sharpening ืชื”ืคื•ืš ืœื—ืœืง ื”ืจืืฉื•ืŸ ืฉืœ ื—ื‘ื™ืœืช ื”ื˜ื›ื ื•ืœื•ื’ื™ื” FidelityFX ื‘ืงื•ื“ ืคืชื•ื—. ื”ื™ื•ื ื”ื™ื ื”ื•ื“ื™ืขื” ืขืœ ื”ื•ืกืคืช ืืจื‘ืข ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ื ื•ืกืคื•ืช ืœื—ื‘ื™ืœื” ื–ื•.

AMD ื”ืจื—ื™ื‘ื” ืืช ืขืจื›ืช FidelityFX ืขื ืืจื‘ืข ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ืœืฉื™ืคื•ืจ ื”ืชืžื•ื ื•ืช

ื”ื˜ื›ื ื•ืœื•ื’ื™ื” ืขื ื”ืฉื SSSR (Stochastic Screen Space Reflections, ืื ื’ืœื™ืช - ื”ืฉืชืงืคื•ื™ื•ืช ืกื˜ื•ื›ืกื˜ื™ื•ืช ืฉืœ ืฉื˜ื— ืžืกืš) ืฉืžื“ื‘ืจืช ืœืžืฉืชืžืฉื™ื ื“ื•ื‘ืจื™ ืจื•ืกื™ืช ื”ื™ื ื”ื˜ืžืขื” ืฉืœ AMD ืฉืœ ื˜ื›ื ื™ืงืช ื”ืฉืชืงืคื•ืช ื—ืœืœ ื”ืžืกืš ื”ื™ื“ื•ืขื” ืžืžื™ืœื. ืืคืงื˜ ื–ื” ืžืืคืฉืจ ืœืš ืœื™ืฆื•ืจ ื”ืฉืชืงืคื•ื™ื•ืช ืžืฆื™ืื•ืชื™ื•ืช ื”ืžื‘ื•ืกืกื•ืช ืืš ื•ืจืง ืขืœ ืžื™ื“ืข ืฉื›ื‘ืจ ืงื™ื™ื ื‘ืชืžื•ื ื” ื”ืžืขื•ื‘ื“ืช.

ื”ื˜ื›ื ื•ืœื•ื’ื™ื” ื”ื‘ืื” ื ืงืจืืช CACAO - Combined Adaptive Compute Ambient Occlusion, ื”ืžืชื•ืจื’ืžืช ื›ืกืชื™ืžื” ืกื‘ื™ื‘ืชื™ืช ื—ื™ืฉื•ื‘ื™ืช ืžืฉื•ืœื‘ืช. ื›ืœื•ืžืจ, ื˜ื›ื ื•ืœื•ื’ื™ื” ื–ื• ืื—ืจืื™ืช ืœื”ืืจื” ื’ืœื•ื‘ืœื™ืช ืฉืœ ื”ืกืฆื ื”. ื”ื•ื ืžื‘ื•ืกืก ืขืœ ื˜ื›ื ื•ืœื•ื’ื™ื™ืช Intel Adaptive Screen Space Ambient Occlusion, ืฉืฆื•ื•ืช AMD ื”ื•ืกื™ืฃ ืœื” ืื•ืคื˜ื™ืžื™ื–ืฆื™ื•ืช ื•ืžืกืคืจ ืฉื™ื ื•ื™ื™ื. ื‘ืคืจื˜, ื”ืžืคืชื— ืจืฉืื™ ืœื”ื—ืœื™ื˜ ืื ืœื”ืคืขื™ืœ CACAO ืขืœ ืžืขื‘ื“ ืื• GPU. ื’ื ืฉื™ื ื•ื™ื™ ื”ื ืชื•ื ื™ื ืฉืฉื™ืžืฉื• ืœื™ืฆื™ืจืช ืืคืงื˜ ื–ื” ืคืฉื˜ื•. ืœื‘ืกื•ืฃ, ื ื•ืกืคื” ื”ื™ื›ื•ืœืช ืœื”ื’ื“ื™ืœ ืืช ืงืฆื‘ ื”ื“ื’ื™ืžื” ื›ื“ื™ ืœืฉืคืจ ืืช ืื™ื›ื•ืช ื”ืชืื•ืจื” ื‘ื›ืจื˜ื™ืกื™ ืžืกืš ืžืชืงื“ืžื™ื.

AMD ื”ืจื—ื™ื‘ื” ืืช ืขืจื›ืช FidelityFX ืขื ืืจื‘ืข ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ืœืฉื™ืคื•ืจ ื”ืชืžื•ื ื•ืช

LPM (Luminance Preservating Mapper) ื”ื™ื ื˜ื›ื ื™ืงืช ืžื™ืคื•ื™ ื’ื•ื•ื ื™ื ืฉืœ ื˜ื•ื•ื— ืจื—ื‘ ืื• ื˜ื•ื•ื— ื“ื™ื ืžื™ ื’ื‘ื•ื” (HDR). ื˜ื›ื ื•ืœื•ื’ื™ื” ื–ื• ืžืืคืฉืจืช ืœื”ื•ืกื™ืฃ ื˜ื•ื•ื— ื“ื™ื ืžื™ ื’ื‘ื•ื” ืื• ืžื’ื•ื•ืŸ ืจื—ื‘ ืฉืœ ื’ื•ื•ื ื™ื ื‘ืžื”ื™ืจื•ืช ื•ื‘ืงืœื•ืช ืœืžืฉื—ืง ืฉืœืš.

ืœื‘ืกื•ืฃ, SPD (Single Pass Downsampler) ื”ื•ื ื“ื’ื™ืžืช ื”ื•ืจื“ื” ื‘ืžืขื‘ืจ ื™ื—ื™ื“ ืฉื™ื›ื•ืœ ืœื™ืฆื•ืจ ืขื“ 12 ืจืžื•ืช MIPmap ื‘ืžืขื‘ืจ ื”ืฆืœืœื” ืžื—ืฉื•ื‘ ื™ื—ื™ื“. ื–ื” ืžืืคืฉืจ ืœืš ืœื”ื™ืžื ืข ืžื–ืžืŸ ื”ืฉื‘ืชื” ื‘ืฆื™ื ื•ืจ ื”ื’ืจืคื™ ื‘ืขืช ื”ืขื‘ืจืช ื”ืžืื’ืจ ืœืจื–ื•ืœื•ืฆื™ื” ื ืžื•ื›ื” ื™ื•ืชืจ ืื• ื™ืฆื™ืจืช ืฉืจืฉืจืื•ืช MIPmap.

ืžื™ื“ืข ืžืคื•ืจื˜ ื™ื•ืชืจ ืขืœ ืžืฉืคื—ืช ื”ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ืฉืœ FidelityFX ื–ืžื™ืŸ ื‘ืืชืจ ื”ื™ื™ืขื•ื“ื™ AMD GPU ืคืชื•ื—.



ืžืงื•ืจ: 3dnews.ru

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