Autodesk ืžื•ืกื™ืคื” ืชืžื™ื›ื” ื‘ื”ืืฆืช NVIDIA RTX ืœ- Maya 2020 ื•ืืจื ื•ืœื“ 6

Autodesk ื”ืฆื™ื’ื” ื’ืจืกืื•ืช ื—ื“ืฉื•ืช ืฉืœ Maya 2020 ื•ืฉืœ Arnold 6, ื”ืžืฆื™ื’ื•ืช ื™ื›ื•ืœื•ืช ื”ืืฆืช ื—ื•ืžืจื” ื—ื“ืฉื•ืช ื‘ืืžืฆืขื•ืช GPUs. Arnold 6, ื™ื—ื“ ืขื NVIDIA RTX GPUs ื•ืฉืจืชื™ RTX, ื™ื›ื•ืœื™ื ื›ืขืช ืœืฉืžืฉ ืœืขื™ื‘ื•ื“ ื‘ื›ืœ ืฉืœื‘ื™ ื”ืคืจื•ื™ืงื˜, ืžืคื™ืชื•ื— ื•ืขื“ ืœืขื™ื‘ื•ื“ ืกื•ืคื™. NVIDIA ื”ืฆื™ื’ื” ื’ื ื—ื“ืฉ ืžื ื”ืœ ื”ืชืงืŸ NVIDIA Studio, ื”ื›ื•ืœืœ ืื•ืคื˜ื™ืžื™ื–ืฆื™ื•ืช ืขื‘ื•ืจ Maya 2020 ื•-Arnold 6.

Autodesk ืžื•ืกื™ืคื” ืชืžื™ื›ื” ื‘ื”ืืฆืช NVIDIA RTX ืœ- Maya 2020 ื•ืืจื ื•ืœื“ 6

GPUs NVIDIA RTX ืขื•ืžื“ื™ื ืžืื—ื•ืจื™ ื”ื™ื›ื•ืœื•ืช ื”ื—ื“ืฉื•ืช ืฉืœ Maya 2020 ื•ืฉืœ Arnold 6. Autodesk ื‘ื ืชื” ื’ืจืกื” ืฉืœ ื”-Arnold GPU ื‘ืืžืฆืขื•ืช ืžืกื’ืจืช OptiX ืฉืœ NVIDIA, ื”ืžืžื ืคืช ืœื™ื‘ื•ืช ื—ื•ืžืจืช RT ืœืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื•ืœื™ื‘ื•ืช ื˜ื ืกื•ืจ ืฉืœ ืืจื›ื™ื˜ืงื˜ื•ืจืช Turing ืขื‘ื•ืจ ื“ื”-ื ื•ื–ื” ืฉืœ AI. NVIDIA RTX ืžืกืคืงืช ืจื™ื ื“ื•ืจ ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ ื‘ื–ืžืŸ ืืžืช, ื‘ืชื•ืกืคืช ืฉื™ืคื•ืจื™ ื‘ื™ืฆื•ืขื™ื ื’ื“ื•ืœื™ื ืขื‘ื•ืจ ืจื™ื ื“ื•ืจ ืืฆื•ื•ื” ื•ืกื•ืคื™. ื”ืขื“ื›ื•ืŸ ื”ืื—ืจื•ืŸ ืžืืคืฉืจ ืจื™ื ื“ื•ืจ ืขื NVIDIA RTX GPU ืžื”ื™ืจ ืคื™ ื›ืžื” ืžืืฉืจ ื‘ืฉืจืช ืฉืงืข ื›ืคื•ืœ ืจื’ื™ืœ:

Autodesk ืžื•ืกื™ืคื” ืชืžื™ื›ื” ื‘ื”ืืฆืช NVIDIA RTX ืœ- Maya 2020 ื•ืืจื ื•ืœื“ 6

ืชื›ื•ื ื•ืช ืชื•ื›ื ื” ื—ื“ืฉื•ืช ื›ื•ืœืœื•ืช:

  • renderer ืžืื•ื—ื“ ื”ืžืืคืฉืจ ืœืš ืœืขื‘ื•ืจ ื‘ืงืœื•ืช ื‘ื™ืŸ CPU ืœ-GPU;
  • ืชืžื™ื›ื” ื‘ื ืคื—ื™ OSL, OpenVDB, ื˜ืขื™ื ืช ืžืจืงื ืœืคื™ ื“ืจื™ืฉื”, ืจื•ื‘ ื”-LPEs, ื”ืื•ืจื•ืช, ื”ื”ืฆืœืœื•ืช ื•ื›ืœ ื”ืžืฆืœืžื•ืช;
  • ืจื›ื™ื‘ื™ USD ื—ื“ืฉื™ื ื›ื’ื•ืŸ Hydra Render Delegate, Arnold USD Procedural ื•ืกื›ื™ืžื•ืช USD ืขื‘ื•ืจ ืฆืžืชื™ื ื•ืžืืคื™ื™ื ื™ื ืฉืœ ืืจื ื•ืœื“, ื”ื–ืžื™ื ื™ื ื›ืขืช ื‘-GitHub;
  • ืฉื™ืคื•ืจื™ ื‘ื™ืฆื•ืขื™ื ื”ืžืฉืคืจื™ื ืืช ื”ื™ืขื™ืœื•ืช, ืœืจื‘ื•ืช ืขื™ื‘ื•ื“ ืžื”ื™ืจ ื™ื•ืชืจ ืฉืœ ืชืช-ื—ืœื•ืงื•ืช ื‘ื›ื™ืคื•ืคื™ ื’ื™ืื•ืžื˜ืจื™ื”, ื”ืฆืœืœื” ืคื™ื–ื™ืงืœื™ืช ืžืฉื•ืคืจืช ื•ืคื™ื–ื•ืจ ืžืจื•ื‘ื” ื‘ืžื™ืงืจื•-ืงืฆื•ื•ืช ืฉืœ ื—ื•ืžืจื™ื ื“ื™ืืœืงื˜ืจื™ื™ื;
  • ื‘ื™ืฆื•ืขื™ื ื ื™ืชื ื™ื ืœื”ืจื—ื‘ื” ืขื‘ื•ืจ ืžืขืจื›ื•ืช ืจื™ื‘ื•ื™ GPU ื•ืฉืจืชื™ RTX.

Autodesk ืžื•ืกื™ืคื” ืชืžื™ื›ื” ื‘ื”ืืฆืช NVIDIA RTX ืœ- Maya 2020 ื•ืืจื ื•ืœื“ 6

ื‘ื›ืจื˜ื™ืกื™ ืžืกืš ืฉืœ RTX, Autodesk Maya 2020 ืžืกืคืง ืืช ื”ื™ื›ื•ืœื•ืช ื”ื‘ืื•ืช ื”ืžื•ืืฆื•ืช ื‘ื—ื•ืžืจื”:

  • ืžืชืงืŸ Proximity Wrap, ื”ืžื ืฆืœ ื˜ื•ื‘ ื™ื•ืชืจ ืืช ื”ื–ื™ื›ืจื•ืŸ ื•ืžืื™ืฅ ืžืฉืžืขื•ืชื™ืช ืืช ืขื‘ื•ื“ืชื ืฉืœ ืžืขืฆื‘ื™ื, ื•ืžืืคืฉืจ ืœื”ื ืœื”ืฉื™ื’ ืชื•ืฆืื•ืช ืžื”ืจ ื™ื•ืชืจ;
  • ืชืžื™ื›ื” ืžืฉื•ืคืจืช ื‘-Smooth Mesh Preview - ืžืฉืชืžืฉืช ื›ืขืช ื‘ืคื—ื•ืช ื–ื™ื›ืจื•ืŸ ื•ืชืฆื•ื’ื•ืช ืžืงื“ื™ืžื•ืช ืžื•ืฉืงื•ืช ื‘ื›ืœ ืคืขื ืฉืืคืฉืจ ื‘-GPU, ื“ื‘ืจ ืฉื™ืžื•ืฉื™ ื‘ืžื™ื•ื—ื“ ื›ืืฉืจ ืขื•ื‘ื“ื™ื ืขื ืกืฆื ื•ืช ืžืคื•ืจื˜ื•ืช ื‘ื™ื•ืชืจ ืฉืžืžืœืื•ืช ื‘ืžื”ื™ืจื•ืช ืืช ื”ื–ื™ื›ืจื•ืŸ;
  • Autodesk Arnold 6 ื™ื›ื•ืœ ืœืฉืžืฉ ืœืขื™ื‘ื•ื“ ื™ื™ืฆื•ืจ ืขืœ ื”-GPU.

ื‘ื ื•ืกืฃ, ื›ืจื˜ื™ืกื™ ืžืกืš ืฉืœ NVIDIA ืžืฉืคืจื™ื ืืช ื™ื›ื•ืœื•ืช ื”ืื—ืกื•ืŸ ื‘ืžื˜ืžื•ืŸ ืฉืœ Maya ืขื‘ื•ืจ ื“ื•ื’ืžื ื•ืช, ื”ืฆืœืœื” ื•ืจื™ื ื“ื•ืจ, ื•ืขื•ื–ืจื™ื ืœืš ืœื”ืฉื™ื’ ืชื•ืฆืื•ืช ืคื•ื˜ื•ืจื™ืืœื™ืกื˜ื™ื•ืช ื‘ื ืงื•ื“ืช ื”ืชืฆื•ื’ื” ืžื”ืจ ื™ื•ืชืจ. ื›ืœื™ื ืœื‘ื ื™ื™ืช ืกืฆื™ื ื•ืช ื•ืื—ืกื•ืŸ ื‘ืžื˜ืžื•ืŸ ืจื•ืชืžื™ื ืืช ื”ื›ื•ื— ืฉืœ ืžืื™ืฆื™ RTX ืœื˜ืขื™ื ื” ืžื”ื™ืจื” ืฉืœ ืกื‘ื™ื‘ื•ืช, ื“ืžื•ื™ื•ืช ื•ื‘ื ื™ื™ื” ืžื•ืจื›ื‘ืช ืžื‘ืœื™ ืœืื‘ื“ ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื•ืช.



ืžืงื•ืจ: 3dnews.ru

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