Wine 8.0 ืžื•ืขืžื“ ืœืฉื—ืจื•ืจ ื•-vkd3d 1.6

ื”ื—ืœื• ื‘ื“ื™ืงื•ืช ืฉืœ Wine 8.0, ืžื•ืขืžื“ ื”ืžื”ื“ื•ืจื” ื”ืจืืฉื•ืŸ, ืžื™ืžื•ืฉ ืคืชื•ื— ืฉืœ WinAPI. ื‘ืกื™ืก ื”ืงื•ื“ ื”ื•ื›ื ืก ืœืฉืœื‘ ื”ืงืคืื” ืœืงืจืืช ื”ืฉื—ืจื•ืจ, ืฉืฆืคื•ื™ ื‘ืืžืฆืข ื™ื ื•ืืจ. ืžืื– ืฉื—ืจื•ืจื• ืฉืœ Wine 7.22, ื ืกื’ืจื• 52 ื“ื•ื—ื•ืช ื‘ืื’ื™ื ื•ื‘ื•ืฆืขื• 538 ืฉื™ื ื•ื™ื™ื.

ื”ืฉื™ื ื•ื™ื™ื ื”ื—ืฉื•ื‘ื™ื ื‘ื™ื•ืชืจ:

  • ื—ื‘ื™ืœืช vkd3d ืขื ืžื™ืžื•ืฉ Direct3D 12 ื”ืคื•ืขืœืช ื‘ืืžืฆืขื•ืช ืชืจื’ื•ื ืฉื™ื—ื•ืช ืœ-Vulkan graphics API ืขื•ื“ื›ื ื” ืœื’ืจืกื” 1.6.
  • ื‘ื•ืฆืขื” ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืฉืœ ืžืžื™ืจื™ ืฉื™ื—ื•ืช ืžืขืจื›ืช (thunks) ืขื‘ื•ืจ Vulkan ื•-OpenGL.
  • WinPrint ื”ืจื—ื™ื‘ื” ืืช ื”ืชืžื™ื›ื” ื‘ืžืขื‘ื“ื™ ื”ื“ืคืกื”.
  • ืœื•ื— ื‘ืงืจื” ื’'ื•ื™ืกื˜ื™ืง ืžืฉื•ืคืจ.
  • ื”ื•ืฉืœืžื” ื”ืขื‘ื•ื“ื” ื›ื“ื™ ืœืกืคืง ืชืžื™ื›ื” ืœืกื•ื’ 'ืืจื•ืš' ื‘ืงื•ื“ ื”ืคื•ื ืงืฆื™ื” printf.
  • ื“ื™ื•ื•ื—ื™ ืฉื’ื™ืื•ืช ื”ืงืฉื•ืจื™ื ืœืชืคืขื•ืœ ื”ืžืฉื—ืงื™ื ืกื’ื•ืจื™ื: Tom Clancy's Rainbow Six: Vegas 2, The Void, Ragnarok Online, Drakan, Star Wars, Colin McRae, X-COM.
  • ื“ื•ื—ื•ืช ืฉื’ื™ืื•ืช ืกื’ื•ืจื™ื ื”ืงืฉื•ืจื™ื ืœืคืขื•ืœืช ืืคืœื™ืงืฆื™ื•ืช: TMUnlimiter 1.2.0.0, MDB Viewer Plus, Framemaker 8, Studio One Professional 5.

ื‘ื ื•ืกืฃ, ืื ื• ื™ื›ื•ืœื™ื ืœืฆื™ื™ืŸ ืืช ื”ืคืจืกื•ื ืขืœ ื™ื“ื™ ืคืจื•ื™ืงื˜ Wine ืฉืœ ื—ื‘ื™ืœืช vkd3d 1.6 ืขื ื™ื™ืฉื•ื ืฉืœ Direct3D 12, ืขื•ื‘ื“ ื“ืจืš ืชืจื’ื•ื ืฉืœ ืงืจื™ืื•ืช ืœ-Vulkan graphics API. ื”ื—ื‘ื™ืœื” ื›ื•ืœืœืช ืกืคืจื™ื•ืช libvkd3d ืขื ื”ื˜ืžืขื•ืช ืฉืœ Direct3D 12, libvkd3d-shader ืขื ืžืชืจื’ื ืฉืœ ื“ื’ืžื™ shader 4 ื•- 5 ื•-libvkd3d-utils ืขื ืคื•ื ืงืฆื™ื•ืช ืœืคื™ืฉื•ื˜ ื”ื”ืขื‘ืจื” ืฉืœ ื™ื™ืฉื•ืžื™ Direct3D 12, ื›ืžื• ื’ื ืกื˜ ืฉืœ ื“ื•ื’ืžืื•ืช ื”ื“ื’ืžื”, ื›ื•ืœืœ ืคื•ืจื˜ ืฉืœ glxgears ืœ-Direct3D 12. ืงื•ื“ ื”ืคืจื•ื™ืงื˜ ืžื•ืคืฅ ื‘ืจื™ืฉื™ื•ืŸ LGPLv2.1.

ืกืคืจื™ื™ืช libvkd3d ืชื•ืžื›ืช ื‘ืจื•ื‘ ื”ืชื›ื•ื ื•ืช ืฉืœ Direct3D 12, ื›ื•ืœืœ ืžืชืงื ื™ ื’ืจืคื™ืงื” ื•ืžื—ืฉื•ื‘, ืชื•ืจื™ื ื•ืจืฉื™ืžื•ืช ืคืงื•ื“ื•ืช, ื ืงื•ื“ื•ืช ืื—ื™ื–ื” ื•ื ืงื•ื“ื•ืช ืื—ื™ื–ื”, ื—ืชื™ืžื•ืช ืฉื•ืจืฉ, ื’ื™ืฉื” ืžื—ื•ืฅ ืœืกื“ืจ, ื“ื’ื™ืžื•ืช, ื—ืชื™ืžื•ืช ืคืงื•ื“ื•ืช, ืงื‘ื•ืขื™ ืฉื•ืจืฉ, ืขื™ื‘ื•ื“ ืขืงื™ืฃ, ืฉื™ื˜ื•ืช ื ืงื” *( ) ื•ื”ืขืชืง*(). ื‘-libvkd3d-shader, ืžื™ื•ืฉื ื”ืชืจื’ื•ื ืฉืœ bytecode ืฉืœ ื“ื’ืžื™ ื”ืฆืœืœื” 4 ื•-5 ืœื™ื™ืฆื•ื’ SPIR-V ื‘ื™ื ื™ื™ื. ืชื•ืžืš ื‘ื”ืฆืœืœื•ืช ืงื•ื“ืงื•ื“, ืคื™ืงืกืœ, ื˜ืกืœ, ื—ื™ืฉื•ื‘ ื•ื’ื™ืื•ืžื˜ืจื™ื” ืคืฉื•ื˜ื”, ืกืจื™ืืœื™ื–ืฆื™ื” ื•ืกื™ืจื™ืืœื™ื–ืฆื™ื” ืฉืœ ื—ืชื™ืžื•ืช ืฉื•ืจืฉ. ื”ื•ืจืื•ืช Shader ื›ื•ืœืœื•ืช ืคืขื•ืœื•ืช ืืจื™ืชืžื˜ื™ื•ืช, ืื˜ื•ืžื™ื•ืช ื•ืกื™ื‘ื™ื•ืช, ืžืคืขื™ืœื™ ื‘ืงืจืช ื”ืฉื•ื•ืื” ื•ื–ืจื™ืžืช ื ืชื•ื ื™ื, ื“ื’ื™ืžื”, ื”ื•ืจืื•ืช ืื™ืกื•ืฃ ื•ื˜ืขื™ื ื”, ืคืขื•ืœื•ืช ื’ื™ืฉื” ืœื ืžืกื•ื“ืจื•ืช (ืžืœ"ื˜, ืชืฆื•ื’ืช ื’ื™ืฉื” ืœื ืžืกื•ื“ืจืช).

ื”ื’ืจืกื” ื”ื—ื“ืฉื” ืžืžืฉื™ื›ื” ืœืฉืคืจ ืืช ืžื”ื“ืจ ื”ืฆืœืœื” ื‘-HLSL (High-Level Shader Language), ื”ืžืกื•ืคืง ื”ื—ืœ ืž-DirectX 9.0. ืฉื™ืคื•ืจื™ื ื”ืงืฉื•ืจื™ื ืœ-HLSL ื›ื•ืœืœื™ื:

  • ืชืžื™ื›ื” ืจืืฉื•ื ื™ืช ื‘ื”ืฆืœืœื•ืช ืžื—ืฉื•ื‘ ื™ื•ืฉืžื”.
  • ืชืžื™ื›ื” ืžืฉื•ืคืจืช ื‘ืืชื—ื•ืœ ื•ื”ืงืฆืืช ืื•ื‘ื™ื™ืงื˜ื™ื ืžืจื•ื›ื‘ื™ื ื›ื’ื•ืŸ ืžื‘ื ื™ื ื•ืžืขืจื›ื™ื.
  • ื ื•ืกืคื” ืืช ื”ื™ื›ื•ืœืช ืœื˜ืขื•ืŸ ื•ืœืฉืžื•ืจ ืžืฉืื‘ื™ ืžืจืงื ื‘ืืžืฆืขื•ืช ื’ื™ืฉื” ืžื—ื•ืฅ ืœืกื“ืจ (UAV).
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืชื›ื•ื ื•ืช ืคื•ื ืงืฆื™ื” ื•ื”ื˜ืžืขื” ืคื•ื ืงืฆื™ื•ืช ืžื•ื‘ื ื•ืช asuint(), length(), normalize().
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ืžื•ื“ื•ืœื™ ื ืงื•ื“ื” ืฆืคื”.
  • ื”ื˜ืžื™ืข ืืช ื”ื“ื’ืœ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS ื›ื“ื™ ืœืฆื™ื™ืŸ ืคืขื•ืœื•ืช ืื˜ื•ืžื™ื•ืช ืขืœ ืžืชืืจื™ ื™ื™ืฆื•ื’ ื’ื™ืฉื” ืœื ืžืกื•ื“ืจืช (UAV).

ืžืงื•ืจ: OpenNet.ru

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