ื”ืงื™ืฆื•ืจ ืฉืœ Quixel's Rebirth: ืคื•ื˜ื•ืจื™ืืœื™ื–ื ืžื‘ืจื™ืง ื‘ืืžืฆืขื•ืช ืžื ื•ืข ืœื ืžืฆื™ืื•ืชื™ ื•ืžื’ืืกืงื ื™ื

ื‘ื•ื•ืขื™ื“ืช ืžืคืชื—ื™ ื”ืžืฉื—ืงื™ื ืฉืœ GDC 2019, ื‘ืžื”ืœืš ื”ืžืฆื’ืช ืฉืœ State of Unreal, ืฆื•ื•ืช Quixel, ื”ื™ื“ื•ืข ื‘ืžื•ืžื—ื™ื•ืชื ื‘ืชื—ื•ื ื”ืคื•ื˜ื•ื’ืจืžื˜ืจื™ื”, ื”ืฆื™ื’ ืืช ืกืจื˜ื ื”ืงืฆืจ Rebirth, ื‘ื• ื”ืจืื• ืจืžื” ืžืฆื•ื™ื ืช ืฉืœ ืคื•ื˜ื•ืจื™ืืœื™ื–ื ื‘-Unreal Engine 4.21. ืจืื•ื™ ืœื•ืžืจ ืฉื”ื”ื“ื’ืžื” ื”ื•ื›ื ื” ืขืœ ื™ื“ื™ ืฉืœื•ืฉื” ืืžื ื™ื ื‘ืœื‘ื“ ื•ืžืฉืชืžืฉืช ื‘ืกืคืจื™ื™ื” ืฉืœ ื ื›ืกื™ Megascans 2D ื•-3D ืฉื ื•ืฆืจื• ืžืื•ื‘ื™ื™ืงื˜ื™ื ืคื™ื–ื™ื™ื.

ื›ื“ื™ ืœื”ืชื›ื•ื ืŸ ืœืคืจื•ื™ืงื˜, ืงื•ื•ื™ืงืกืœ ื‘ื™ืœื” ื—ื•ื“ืฉ ื‘ืกืจื™ืงืช ืงื”ื™ืœื•ืช ื‘ืื™ืกืœื ื“ ื‘ื’ืฉื ืงืคื•ื ื•ืกื•ืคื•ืช ืจืขืžื™ื, ื•ื—ื–ืจ ืขื ื™ื•ืชืจ ืžืืœืฃ ืกืจื™ืงื•ืช. ื”ื ืœื›ื“ื• ืžื’ื•ื•ืŸ ืจื—ื‘ ืฉืœ ืื–ื•ืจื™ื ื•ืกื‘ื™ื‘ื•ืช ื˜ื‘ืขื™ื•ืช, ืฉืฉื™ืžืฉื• ืœืื—ืจ ืžื›ืŸ ืœื™ืฆื™ืจืช ื”ืกืจื˜ ื”ืงืฆืจ.

ื”ืงื™ืฆื•ืจ ืฉืœ Quixel's Rebirth: ืคื•ื˜ื•ืจื™ืืœื™ื–ื ืžื‘ืจื™ืง ื‘ืืžืฆืขื•ืช ืžื ื•ืข ืœื ืžืฆื™ืื•ืชื™ ื•ืžื’ืืกืงื ื™ื

ื”ืชื•ืฆืื” ื”ื™ื™ืชื” ื”ื“ื’ืžื” ืงื•ืœื ื•ืขื™ืช ื‘ื–ืžืŸ ืืžืช ืฉืœ Rebirth, ื‘ืื•ืจืš ืฉืœ ืคื—ื•ืช ืžืฉืชื™ ื“ืงื•ืช, ื”ืžืชืจื—ืฉืช ื‘ืกื‘ื™ื‘ื” ื—ื™ื™ื–ืจื™ืช ืขืชื™ื“ื ื™ืช. ืกืคืจื™ื™ืช Megascans ืกื™ืคืงื” ื—ื•ืžืจื™ื ืกื˜ื ื“ืจื˜ื™ื™ื, ืืฉืจ ืคืฉื˜ื• ืืช ื”ื™ื™ืฆื•ืจ ืขืœ ื™ื“ื™ ื‘ื™ื˜ื•ืœ ื”ืฆื•ืจืš ื‘ื™ืฆื™ืจืช ื ื›ืกื™ื ืžืืคืก. ื•ื”ื“ื™ื•ืง ื”ื’ื‘ื•ื” ืฉืœ ื”ืกืจื™ืงื”, ื”ืžื‘ื•ืกืก ืขืœ ื ืชื•ื ื™ื ืคื™ื–ื™ื™ื, ืืคืฉืจ ืœื”ืฉื™ื’ ืชื•ืฆืื•ืช ืคื•ื˜ื•ืจื™ืืœื™ืกื˜ื™ื•ืช.


ื”ืงื™ืฆื•ืจ ืฉืœ Quixel's Rebirth: ืคื•ื˜ื•ืจื™ืืœื™ื–ื ืžื‘ืจื™ืง ื‘ืืžืฆืขื•ืช ืžื ื•ืข ืœื ืžืฆื™ืื•ืชื™ ื•ืžื’ืืกืงื ื™ื

Quixel ื›ื•ืœืœ ืืžื ื™ื ืžืชืขืฉื™ื™ืช ื”ืžืฉื—ืงื™ื, ืžื•ืžื—ื™ ืืคืงื˜ื™ื ื—ื–ื•ืชื™ื™ื ื•ืžื•ืžื—ื™ ืขื™ื‘ื•ื“ ืื“ืจื™ื›ืœื™. ืขืœ ื”ืฆื•ื•ืช ื”ื•ื˜ืœ ืœื”ื•ื›ื™ื— ืฉื”-Unreal Engine ืžืืคืฉืจ ืœืžืกืคืจ ืชืขืฉื™ื•ืช ืœื”ืชืื—ื“ ื•ืœื”ืฉืชืžืฉ ื‘ืฆื™ื ื•ืจ ื‘ื–ืžืŸ ืืžืช. ื›ื“ื™ ืœื”ื—ื™ื•ืช ืืช ื”ืคืจื•ื™ืงื˜, ื”ื™ื• ืžืขื•ืจื‘ื™ื ื‘ืขื‘ื•ื“ื” ืฉื•ืชืคื™ื ื›ืžื• Beauty & the Bit, SideFX ื•- Ember Lab.

ื”ืงื™ืฆื•ืจ ืฉืœ Quixel's Rebirth: ืคื•ื˜ื•ืจื™ืืœื™ื–ื ืžื‘ืจื™ืง ื‘ืืžืฆืขื•ืช ืžื ื•ืข ืœื ืžืฆื™ืื•ืชื™ ื•ืžื’ืืกืงื ื™ื

ืขื Unreal Engine 4.21 ื‘ืœื‘ ื”ืฆื™ื ื•ืจ, ืืžื ื™ Quixel ื”ืฆืœื™ื—ื• ืœืฉื ื•ืช ืืช ื”ืกืฆื ื” ื‘ื–ืžืŸ ืืžืช ืœืœื ืฆื•ืจืš ื‘ืขื™ื‘ื•ื“ ืžื•ืงื“ื ืื• ืœืื—ืจ ืขื™ื‘ื•ื“. ื”ืฆื•ื•ืช ื’ื ื™ืฆืจ ืžืฆืœืžื” ืคื™ื–ื™ืช ืฉื”ื™ื™ืชื” ืžืกื•ื’ืœืช ืœืœื›ื•ื“ ืชื ื•ืขื”, ืœื”ืขืฆื™ื ืืช ืชื—ื•ืฉืช ื”ืจื™ืืœื™ื–ื ื‘ืžืฆื™ืื•ืช ืžื“ื•ืžื”. ื›ืœ ื”ืขื™ื‘ื•ื“ ืฉืœืื—ืจ ื•ืชื™ืงื•ืŸ ื”ืฆื‘ืข ื ืขืฉื• ื™ืฉื™ืจื•ืช ื‘ืชื•ืš Unreal.




ืžืงื•ืจ: 3dnews.ru

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