ืžื™ืงืจื•ืกื•ืคื˜ ื“ื™ื‘ืจื” ืขืœ ื—ื™ื“ื•ืฉื™ื ื‘-DirectX 12: ืื™ืชื•ืจ ืงืจื ื™ ืงืœ ืžืฉืงืœ ื•ืคื™ืจื•ื˜ ื‘ื”ืชืื ืœืžืจื—ืง

Microsoft ื›ื—ืœืง ืžืชื•ื›ื ื™ืช ื”ื’ื™ืฉื” ื”ืžื•ืงื“ืžืช ืฉืœ Windows Insider ืœืชืฆื•ื’ื” ืžืงื“ื™ืžื” ืžื•ืฆื’ ืขื“ื›ืŸ ืžืžืฉืงื™ API ืฉืœ DirectX 12 ื•ื“ื™ื‘ืจ ื‘ืคื™ืจื•ื˜ ืขืœ ื”ื—ื™ื“ื•ืฉื™ื. ืชื›ื•ื ื•ืช ืืœื• ื™ืฉื•ื—ืจืจื• ื‘ืฉื ื” ื”ื‘ืื” ื•ื›ื•ืœืœื•ืช ืฉืœื•ืฉ ืชื›ื•ื ื•ืช ืขื™ืงืจื™ื•ืช.

ืžื™ืงืจื•ืกื•ืคื˜ ื“ื™ื‘ืจื” ืขืœ ื—ื™ื“ื•ืฉื™ื ื‘-DirectX 12: ืื™ืชื•ืจ ืงืจื ื™ ืงืœ ืžืฉืงืœ ื•ืคื™ืจื•ื˜ ื‘ื”ืชืื ืœืžืจื—ืง

ื”ืืคืฉืจื•ืช ื”ืจืืฉื•ื ื” ื ื•ื’ืขืช ืœืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื. ืœ-DirectX 12 ื–ื” ื”ื™ื” ื‘ื”ืชื—ืœื”, ืื‘ืœ ืขื›ืฉื™ื• ื”ื•ื ื”ื•ืจื—ื‘. ื‘ืื•ืคืŸ ืกืคืฆื™ืคื™, ื ื•ืกืคื• ื”ืฆืœืœื•ืช ื ื•ืกืคื•ืช ืœืื•ื‘ื™ื™ืงื˜ ืžืขืงื‘ ื”ืงืจื ื™ื™ื ื”ืงื™ื™ื PSO (ืื•ื‘ื™ื™ืงื˜ ืžืฆื‘ ืฆื™ื ื•ืจ). ื–ื” ืžืฉืคืจ ืืช ื™ืขื™ืœื•ืช ื”ืขื‘ื•ื“ื”.

ื‘ืฉืœื‘ ื”ื‘ื ืขืœื™ื ื• ืœื”ื–ื›ื™ืจ ืืช ื”ื˜ื›ื ื•ืœื•ื’ื™ื” ืฉืœ ืืœื’ื•ืจื™ืชืžื™ื ืื“ืคื˜ื™ื‘ื™ื™ื ExecuteIndirect. ืขืœ ืคื™ ื”ืชื™ืื•ืจ, ืชื›ื•ื ื” ื–ื• ืžืืคืฉืจืช ืœืš ืœืงื‘ื•ืข ืืช ืžืกืคืจ ื”ืงืจื ื™ื™ื ื‘ืฆื™ืจ ื”ื–ืžืŸ ืœื‘ื™ืฆื•ืข GPU. ืœื‘ืกื•ืฃ, ื ื™ืชืŸ ื”ื™ื” ืœื”ืฉืชืžืฉ ื‘ืืคืฉืจื•ืช ืžืขืงื‘ ืงืœืช ืžืฉืงืœ.

ื”ื—ื‘ืจื” ืขื‘ื“ื” ื’ื ืขื ื’ื™ืื•ืžื˜ืจื™ื”. ืžื™ืงืจื•ืกื•ืคื˜ ื”ื•ืกื™ืคื” ืชืžื™ื›ื” ืขื‘ื•ืจ Mesh Shaders ืœืžืžืฉืง ื”-API ืฉืœ DirectX 12. ืชื›ื•ื ื” ื–ื• ื ืงืจืืช DirectX Sampler. ื–ื” ืžืืคืฉืจ ืœืš ืœืงื‘ื•ืข ืื™ืœื• ืžืจืงืžื™ื ื–ืžื™ื ื™ื ืœืจื•ื‘ ื•ืฆืจื™ื›ื™ื ืœื”ื™ืฉืืจ ื‘ื–ื™ื›ืจื•ืŸ. ื›ืชื•ืฆืื” ืžื›ืš, ืจืง ื”ื ืชื•ื ื™ื ื”ื“ืจื•ืฉื™ื ื›ืืŸ ื•ืขื›ืฉื™ื• ืžืื•ื—ืกื ื™ื ื‘ื–ื™ื›ืจื•ืŸ ื”ื•ื•ื™ื“ืื•.

ืžื™ืงืจื•ืกื•ืคื˜ ื“ื™ื‘ืจื” ืขืœ ื—ื™ื“ื•ืฉื™ื ื‘-DirectX 12: ืื™ืชื•ืจ ืงืจื ื™ ืงืœ ืžืฉืงืœ ื•ืคื™ืจื•ื˜ ื‘ื”ืชืื ืœืžืจื—ืง

ื›ืš, ื”ื—ื™ื“ื•ืฉ ื™ืืคืฉืจ ืœื”ื™ืคื˜ืจ ืžื–ืžื ื™ ื˜ืขื™ื ื” ืืจื•ื›ื™ื ื•ืžืขืฆื‘ื ื™ื ืœืขื•ืœืžื•ืช ื•ื™ืจื˜ื•ืืœื™ื™ื. ื–ื•ื”ื™ ืžื” ืฉื ืงืจื ื˜ื›ื ื•ืœื•ื’ื™ื™ืช ืกื˜ืจื™ืžื™ื ื’ ืฉืœ texture.

ืžื™ืงืจื•ืกื•ืคื˜ ื“ื™ื‘ืจื” ืขืœ ื—ื™ื“ื•ืฉื™ื ื‘-DirectX 12: ืื™ืชื•ืจ ืงืจื ื™ ืงืœ ืžืฉืงืœ ื•ืคื™ืจื•ื˜ ื‘ื”ืชืื ืœืžืจื—ืง

ื›ืœ ื–ื” ื‘ื™ืชืจ ืคื™ืจื•ื˜ ืžึฐืชื•ึผืึธืจ ื‘ื‘ืœื•ื’ ื”ืžืคืชื—ื™ื ืฉืœ Microsoft. ื™ื—ื“ ืขื ื–ืืช, ื ืฆื™ื™ืŸ ื›ื™ ืœืคื ื™ ืžืกืคืจ ื™ืžื™ื AMD ื‘ืื•ืคืŸ ื—ื™ื•ื‘ื™ ื“ื™ื‘ืจ ืขืœ ื ื•ืฉื ื–ื” ื•ืจืžื– ืœื”ื•ืคืขื” ื”ืงืจื•ื‘ื” ืฉืœ ืชื›ื•ื ื•ืช ื—ื“ืฉื•ืช ื‘ืžื•ืฆืจื™ Radeon. ื‘ืจื•ืจ ืฉื”ื ื™ื•ืคื™ืขื• ื‘ื›ืจื˜ื™ืกื™ ืžืกืš ืžื•ื‘ื™ืœื™ื ื—ื“ืฉื™ื, ืฉืฆืคื•ื™ื™ื ืœืฆืืช ื‘-2020. ื”ื ื–ื•ื›ื™ื, ื‘ื™ืŸ ื”ื™ืชืจ, ืœืชืžื™ื›ื” ื‘ื—ื•ืžืจื” ืœืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื. 



ืžืงื•ืจ: 3dnews.ru

ื”ื•ืกืคืช ืชื’ื•ื‘ื”