NVIDIA ืฉื•ืžืจืช ืฆ'ื™ืคืœื˜ื™ื ืœื–ืžื ื™ื ื˜ื•ื‘ื™ื ื™ื•ืชืจ

ืื ืืชื” ืžืืžื™ืŸ ืœื”ืฆื”ืจื•ืชื™ื• ืฉืœ ื”ื™ื•ืขืฅ ื”ืžื“ืขื™ ื”ืจืืฉื™ ืฉืœ NVIDIA ื‘ื™ืœ ื“ืืœื™ ื‘ืจืื™ื•ืŸ ืขื ื”ืžืฉืื‘ ื”ื ื“ืกืช ืžื•ืœื™ื›ื™ื ืœืžื—ืฆื”, ื”ื—ื‘ืจื” ืคื™ืชื—ื” ืืช ื”ื˜ื›ื ื•ืœื•ื’ื™ื” ืœื™ืฆื™ืจืช ืžืขื‘ื“ ืžืจื•ื‘ื” ืœื™ื‘ื•ืช ืขื ืคืจื™ืกืช ืจื™ื‘ื•ื™ ืฉื‘ื‘ื™ื ืœืคื ื™ ืฉืฉ ืฉื ื™ื, ืืš ืขื“ื™ื™ืŸ ืœื ืžื•ื›ื ื” ืœื”ืฉืชืžืฉ ื‘ื” ื‘ื™ื™ืฆื•ืจ ื”ืžื•ื ื™. ืžืฆื“ ืฉื ื™, ื”ื—ื‘ืจื” ื’ื ื”ื—ืœื” ืœื”ืฆื™ื‘ ืฉื‘ื‘ื™ ื–ื™ื›ืจื•ืŸ ืžืกื•ื’ HBM ื‘ืกืžื™ื›ื•ืช ืœ-GPU ืœืคื ื™ ืžืกืคืจ ืฉื ื™ื, ื›ืš ืฉืœื ื ื™ืชืŸ ืœื”ืืฉื™ื ืื•ืชื” ื‘ื”ืชืขืœืžื•ืช ืžื•ื—ืœื˜ืช ืž"ืื•ืคื ืช ื”-chiplets".

ืขื“ ืขื›ืฉื™ื• ื ื˜ืขืŸ ื›ืš ืื‘ ื˜ื™ืคื•ืก NVIDIA ื ื–ืงืงื” ืœืžืขื‘ื“ 36 ืœื™ื‘ื•ืช ืขื ืืจื›ื™ื˜ืงื˜ื•ืจืช RISC-V ื›ื“ื™ ืœื‘ื“ื•ืง ืฉื™ื˜ื•ืช ืœื”ื’ื“ืœืช ื‘ื™ืฆื•ืขื™ื ื‘ืžืื™ืฆื™ ืžื—ืฉื•ื‘, ื›ืžื• ื’ื ื›ื“ื™ ืœื”ืชื›ื•ื ืŸ ืœื”ื›ื ืกืช ืคืชืจื•ื ื•ืช ืืจื™ื–ื” ื—ื“ืฉื™ื. ื›ืœ ื”ื ื™ืกื™ื•ืŸ ื”ื–ื”, ืขืœ ืคื™ ื ืฆื™ื’ื™ NVIDIA, ืขืฉื•ื™ ืœื”ื™ื“ืจืฉ ืขืœ ื™ื“ื™ ื”ื—ื‘ืจื” ื‘ื–ืžืŸ ืฉื‘ื• ื™ื”ื™ื” ื›ื“ืื™ ื›ืœื›ืœื™ืช ืœื™ืฆื•ืจ GPUs ืž"ืฉื‘ื‘ื™ื" ื‘ื•ื“ื“ื™ื. ืจื’ืข ื›ื–ื” ืขื“ื™ื™ืŸ ืœื ื”ื’ื™ืข, ื•-NVIDIA ืืคื™ืœื• ืœื ืžืชื—ื™ื™ื‘ืช ืœื—ื–ื•ืช ืžืชื™ ื–ื” ื™ืงืจื”.

NVIDIA ืฉื•ืžืจืช ืฆ'ื™ืคืœื˜ื™ื ืœื–ืžื ื™ื ื˜ื•ื‘ื™ื ื™ื•ืชืจ

ื‘ื™ืœ ื“ืืœื™ ื’ื ืฆื™ื™ืŸ ืฉื”ืกืชืžื›ื•ืช ืขืœ ืœื™ืชื•ื’ืจืคื™ื” ื›ื“ื™ ืœื”ืชืื™ื ืืช ื‘ื™ืฆื•ืขื™ ื”ืžืขื‘ื“ ื›ื‘ืจ ืžื–ืžืŸ ืœื ื”ื’ื™ื•ื ื™ืช. ื‘ื™ืŸ ืฉื ื™ ืฉืœื‘ื™ื ืฆืžื•ื“ื™ื ืฉืœ ื”ืชื”ืœื™ืš ื”ื˜ื›ื ื™, ื”ืขืœื™ื™ื” ื‘ื‘ื™ืฆื•ืขื™ ื”ื˜ืจื ื–ื™ืกื˜ื•ืจ ื ืžื“ื“ืช ื‘-20%, ื‘ืžืงืจื” ื”ื˜ื•ื‘, ื•ื—ื™ื“ื•ืฉื™ื ืืจื›ื™ื˜ืงื˜ื•ื ื™ื™ื ื•ืชื•ื›ื ื” ื™ื›ื•ืœื™ื ืœื”ื’ื‘ื™ืจ ืืช ื”ื‘ื™ืฆื•ืขื™ื ืฉืœ ืžืขื‘ื“ื™ื ื’ืจืคื™ื™ื ืคื™ ื›ืžื”. ื‘ืžื•ื‘ืŸ ื–ื”, ื”ืืจื›ื™ื˜ืงื˜ื•ืจื” ืฉื•ืœื˜ืช ื‘ืœื™ืชื•ื’ืจืคื™ื” ืžื ืงื•ื“ืช ื”ืžื‘ื˜ ืฉืœ NVIDIA.

ืขืžื“ื” ื–ื• ืื•ืฉืจื” ืฉื•ื‘ ื•ืฉื•ื‘ ื‘ื”ืฆื”ืจื•ืชื™ื• ืขืœ ื™ื“ื™ ืžื™ื™ืกื“ NVIDIA Jensen Huang. ืขื“ ืขื›ืฉื™ื• ื”ื•ื ืขืฉื” ื›ืžื™ื˜ื‘ ื™ื›ื•ืœืชื• ืœื”ื•ื›ื™ื— ืืช ืคืจื•ื’ืจืกื™ื‘ื™ื•ืช ื”ื’ื™ืฉื” ืœื™ืฆื™ืจืช ื’ื‘ื™ืฉื™ื ืžื•ื ื•ืœื™ื˜ื™ื™ื, ื“ื™ื‘ืจ ื‘ื–ืœื–ื•ืœ ื›ืœืคื™ ืžืชื—ืจื™ื ืฉืจื•ื“ืคื™ื ืื—ืจื™ ืชื”ืœื™ื›ื™ื ื˜ื›ื ื•ืœื•ื’ื™ื™ื ื—ื“ืฉื™ื, ื•ืืคื™ืœื• ื”ืฉื•ื•ื” ื‘ืฆื—ื•ืง ื‘ื™ืŸ "ืฆ'ื™ืคืœื˜ื™ื" ืœืžืกื˜ื™ืง ืขื™ืฆื•ืจื™ ("ืฆ'ื™ืงืœื˜ืก"), ื•ื”ืกื‘ื™ืจ ื›ื™ ื”ื•ื ืื•ื”ื‘ ืจืง ืืช ื”ืคืจืฉื ื•ืช ื”ืื—ืจื•ื ื” ืฉืœ ื”ืžื•ื ื— ื”ื–ื”. ืขื ื–ืืช, ื”ืฆื”ืจื•ืช ืฉืœ ืžื•ืžื—ื™ NVIDIA ื”ืงืจื•ื‘ื™ื ื™ื•ืชืจ ืœืคื™ืชื•ื— ืžื•ืฆืจ ืžืืคืฉืจื•ืช ืœื ื• ืœื”ืืžื™ืŸ ืฉื”ื—ื‘ืจื” ืชืขื‘ื•ืจ ื‘ืกื•ืคื• ืฉืœ ื“ื‘ืจ ืœืคืจื™ืกืช ืจื™ื‘ื•ื™ ืฉื‘ื‘ื™ื. ืื™ื ื˜ืœ, ืœืžืฉืœ, ืœื ื”ืกืชื™ืจื” ืืช ื›ื•ื•ื ื•ืชื™ื” ืœื™ื™ืฆืจ ืืช ื”-GPU ื”ืจื‘-ืฉื‘ื‘ ืฉืœ 7nm ื‘ืืžืฆืขื•ืช ืคืจื™ืกืช Foveros. AMD ืžืฉืชืžืฉืช ื‘ืื•ืคืŸ ืคืขื™ืœ ื‘"ืฉื‘ื‘ื™ื" ื‘ืขืช ื™ืฆื™ืจืช ืžืขื‘ื“ื™ื ืžืจื›ื–ื™ื™ื, ืืš ื‘ื’ื–ืจืช ื”ื’ืจืคื™ืงื” ื”ื™ื ื”ื’ื‘ื™ืœื” ืืช ืขืฆืžื” ืขื“ ื›ื” ืœ"ืฉื™ืชื•ืฃ" ื–ื™ื›ืจื•ืŸ ืžืกื•ื’ HBM2.



ืžืงื•ืจ: 3dnews.ru

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