NVIDIA ืžื’ื™ื™ืกืช ืื ืฉื™ื ืœืื•ืœืคืŸ ืฉื™ื•ืฆื™ื ืžื—ื“ืฉ ืงืœืืกื™ืงื•ืช ืœืžื—ืฉื‘ ืขื ืžืขืงื‘ ืื—ืจ ืงืจื™ื ื”

ื ืจืื” ื›ื™ Quake 2 RTX ืœื ืชื”ื™ื” ื”ื”ื•ืฆืื” ื”ืžื—ื•ื“ืฉืช ื”ื™ื—ื™ื“ื” ืฉื‘ื” NVIDIA ืชื•ืกื™ืฃ ืืคืงื˜ื™ื ืฉืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื‘ื–ืžืŸ ืืžืช. ืขืœ ืคื™ ืจื™ืฉื•ื ื”ืžืฉืจื•ืช, ื”ื—ื‘ืจื” ืžื’ื™ื™ืกืช ืกื˜ื•ื“ื™ื• ืฉื™ืชืžื—ื” ื‘ื”ื•ืกืคืช ืืคืงื˜ื™ RTX ืœื”ื•ืฆืื•ืช ื—ื•ื–ืจื•ืช ืฉืœ ืžืฉื—ืงื™ ืžื—ืฉื‘ ืงืœืืกื™ื™ื ืื—ืจื™ื.

NVIDIA ืžื’ื™ื™ืกืช ืื ืฉื™ื ืœืื•ืœืคืŸ ืฉื™ื•ืฆื™ื ืžื—ื“ืฉ ืงืœืืกื™ืงื•ืช ืœืžื—ืฉื‘ ืขื ืžืขืงื‘ ืื—ืจ ืงืจื™ื ื”

ื›ื“ืœืงืžืŸ ืžื”ืชื™ืื•ืจ ืžืงื•ื ืคื ื•ื™ ืฉื‘ื• ื”ื‘ื—ื™ื ื• ืขื™ืชื•ื ืื™ืNVIDIA ื”ืฉื™ืงื” ืชื•ื›ื ื™ืช ื—ื“ืฉื” ื•ืžื‘ื˜ื™ื—ื” ืœื”ืคืฆื” ืžื—ื“ืฉ ืฉืœ ืžืฉื—ืงื™ื: "ืื ื—ื ื• ืœื•ืงื—ื™ื ื›ืžื” ืžื”ื›ื•ืชืจื™ื ื”ื’ื“ื•ืœื™ื ืžื”ืขืฉื•ืจื™ื ื”ืื—ืจื•ื ื™ื ื•ืžื‘ื™ืื™ื ืื•ืชื ืœืขื™ื“ืŸ ืฉืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื. ื‘ื“ืจืš ื–ื•, ื ืขื ื™ืง ืœื”ื ืชืžื•ื ื•ืช ื—ื–ื•ืชื™ื•ืช ืขื“ื›ื ื™ื•ืช ืชื•ืš ืฉืžื™ืจื” ืขืœ ื”ืžืฉื—ืงื™ื•ืช ืฉื”ืคื›ื” ืืช ื”ืžืฉื—ืงื™ื ืœืžืขื•ืœื™ื. ืฆื•ื•ืช NVIDIA Lightspeed Studios ืขื•ืžื“ ื‘ืืชื’ืจ ืฉืœ ืœื”ืชื—ื™ืœ ื‘ืคืจื•ื™ืงื˜ ืฉืืชื” ืžื›ื™ืจ ื•ืื•ื”ื‘, ืื‘ืœ ืื ื—ื ื• ืœื ื™ื›ื•ืœื™ื ืœื”ื™ื›ื ืก ืœื–ื” ื›ืืŸ."

ื™ืฉ ืœืฆื™ื™ืŸ ืฉ-NVIDIA ื™ืฆืจื” ืืช ื”ืชืคืงื™ื“ ื”ืคื ื•ื™ ื”ื–ื” ืœืคื ื™ 17 ื™ืžื™ื. ื‘ืžื™ืœื™ื ืื—ืจื•ืช, ืœืื—ืจ ืฉื—ืจื•ืจื• ืฉืœ Quake 2 RTX. ืื– ืžืชื—ืช ืœืžื™ืœื™ื "ื”ืคืจื•ื™ืงื˜ ืฉืื ื—ื ื• ืžื›ื™ืจื™ื ื•ืื•ื”ื‘ื™ื", Quake 2 ืœื ืžื•ืกืชืจ.

NVIDIA ืžื’ื™ื™ืกืช ืื ืฉื™ื ืœืื•ืœืคืŸ ืฉื™ื•ืฆื™ื ืžื—ื“ืฉ ืงืœืืกื™ืงื•ืช ืœืžื—ืฉื‘ ืขื ืžืขืงื‘ ืื—ืจ ืงืจื™ื ื”

ืฉื ื™ ืžืฉื—ืงื™ื ื™ืฉื ื™ื ื™ื•ืชืจ ืฉื™ื›ื•ืœื™ื ื‘ืืžืช ืœื”ืคื™ืง ืชื•ืขืœืช ืžืืคืงื˜ื™ื ืฉืœ ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื ื”ื Unreal ื•-Doom 3. Doom 3 ื”ื™ื” ื—ื“ืฉื ื™ ื‘ื–ืžื ื• ืขื ืฆืœืœื™ื ืžืฆื™ืื•ืชื™ื™ื ื•ืชืื•ืจื” ื“ื™ื ืžื™ืช ืžืœืื”, ื›ืš ืฉื”ื•ื ื™ื›ื•ืœ ืœื”ืฉืชืคืจ ืืคื™ืœื• ืขื RTX. ืžืฆื“ ืฉื ื™, Unreal ื”ื™ื” ืื—ื“ ื”ืžืฉื—ืงื™ื ื”ืจืืฉื•ื ื™ื ืฉื”ืขืœื• ื‘ืจืฆื™ื ื•ืช ืืช ื”ืจืฃ ืขื‘ื•ืจ ื’ืจืคื™ืงืช ื™ืจื™ื•ืช ืžื’ื•ืฃ ืจืืฉื•ืŸ, ื•ื–ื” ื™ื”ื™ื” ื’ื ืžืขื ื™ื™ืŸ ืœืจืื•ืช ื‘ื• ืชืื•ืจื” ืžื‘ื•ืกืกืช ืžืขืงื‘ ืื—ืจ ืงืจื ื™ื™ื.

ืœืžืจื‘ื” ื”ืฆืขืจ, ืื™ืŸ ืžื™ื“ืข ื ื•ืกืฃ ืขืœ ืžื”ื“ื•ืจื•ืช ื—ื•ื–ืจื•ืช ืงืจื•ื‘ื•ืช ืฉืœ ืžืฉื—ืงื™ ืžื—ืฉื‘ ืงืœืืกื™ื™ื ืฉื™ืงื‘ืœื• ืžืขืงื‘ ืื—ืจ ืงืจื™ื ื”. ื”ื‘ื” ื ืงื•ื•ื” ืฉ-NVIDIA ืชื—ืฉื•ืฃ ืคืจื˜ื™ื ื ื•ืกืคื™ื ืขืœ ื”ืจื™ืžืืกื˜ืจ ื”ื‘ื ื”ืžืืคืฉืจ RTX ืฉืœื” ื‘ืงืจื•ื‘.



ืžืงื•ืจ: 3dnews.ru

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