NVIDIA ืคืจืกืžื” ืžื ื”ืœ ื”ืชืงืŸ 470.57.02, RTXMU ื‘ืงื•ื“ ืคืชื•ื— ื•ื”ื•ืกื™ืคื” ืชืžื™ื›ื” ื‘ืœื™ื ื•ืงืก ืœ- RTX SDK

NVIDIA ืคืจืกืžื” ืืช ื”ืžื”ื“ื•ืจื” ื”ื™ืฆื™ื‘ื” ื”ืจืืฉื•ื ื” ืฉืœ ื”ืกื ื™ืฃ ื”ื—ื“ืฉ ืฉืœ ืžื ื”ืœ ื”ื”ืชืงืŸ ื”ืงื ื™ื™ื ื™ ืฉืœ NVIDIA 470.57.02. ืžื ื”ืœ ื”ื”ืชืงืŸ ื–ืžื™ืŸ ืขื‘ื•ืจ Linux (ARM, x86_64), FreeBSD (x86_64) ื•-Solaris (x86_64).

ื—ื™ื“ื•ืฉื™ื ืขื™ืงืจื™ื™ื:

  • ื ื•ืกืคื” ืชืžื™ื›ื” ืขื‘ื•ืจ GPUs ื—ื“ืฉื™ื: GeForce RTX 3070 Ti, GeForce RTX 3080 Ti, T4G, A100 80GB PCIe, A16, PG506-243, PG506-242, CMP 90HX, CMP 70HX, A100-PG506, A207-PG100, A506-PG217, A50-PGXNUMX, CMP XNUMXHX.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืจืืฉื•ื ื™ืช ืขื‘ื•ืจ ื”ืืฆืช ื—ื•ืžืจื” ืฉืœ OpenGL ื•-Vulkan ืขื‘ื•ืจ ื™ื™ืฉื•ืžื™ X11 ื”ืคื•ืขืœื™ื ื‘ืกื‘ื™ื‘ื•ืช Wayland ื‘ืืžืฆืขื•ืช ืจื›ื™ื‘ Xwayland DDX. ืื ืœืฉืคื•ื˜ ืœืคื™ ื”ื‘ื“ื™ืงื•ืช, ื‘ืขืช ืฉื™ืžื•ืฉ ื‘ืขื ืฃ ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ NVIDIA 470, ื”ื‘ื™ืฆื•ืขื™ื ืฉืœ ื™ื™ืฉื•ืžื™ OpenGL ื•-Vulkan ื‘-X ื”ืžื•ืคืขืœื™ื ื‘ืืžืฆืขื•ืช XWayland ื–ื”ื™ื ื›ืžืขื˜ ืœืจื™ืฆื” ืชื—ืช ืฉืจืช X ืจื’ื™ืœ.
  • ื”ื•ื˜ืžืขื” ื”ื™ื›ื•ืœืช ืœื”ืฉืชืžืฉ ื‘ื˜ื›ื ื•ืœื•ื’ื™ื™ืช NVIDIA NGX ื‘ื—ื‘ื™ืœืช Wine and Proton, ืฉืคื•ืชื—ื” ืขืœ ื™ื“ื™ Valve ืœื”ืคืขืœืช ืžืฉื—ืงื™ Windows ืขืœ ืœื™ื ื•ืงืก. ื›ื•ืœืœ Wine ื•-Proton, ื›ืขืช ืชื•ื›ืœื• ืœื”ืจื™ืฅ ืžืฉื—ืงื™ื ื”ืชื•ืžื›ื™ื ื‘ื˜ื›ื ื•ืœื•ื’ื™ื™ืช DLSS, ื”ืžืืคืฉืจืช ืœื›ื ืœื”ืฉืชืžืฉ ื‘ืœื™ื‘ื•ืช ื”-Tensor ืฉืœ ื›ืจื˜ื™ืกื™ ื”ืžืกืš ืฉืœ NVIDIA ืœืฆื•ืจืš ืฉื™ื ื•ื™ ื’ื•ื“ืœ ืชืžื•ื ื” ืžืฆื™ืื•ืชื™ ื‘ืืžืฆืขื•ืช ืฉื™ื˜ื•ืช ืœืžื™ื“ืช ืžื›ื•ื ื” ืœื”ื’ื‘ืจืช ื”ืจื–ื•ืœื•ืฆื™ื” ืžื‘ืœื™ ืœืื‘ื“ ืื™ื›ื•ืช.

    ื›ื“ื™ ืœื”ืฉืชืžืฉ ื‘ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช NGX ื‘ื™ื™ืฉื•ืžื™ Windows ื”ืžื•ืคืขืœื™ื ื‘ืืžืฆืขื•ืช Wine, ืกืคืจื™ื™ืช nvngx.dll ื›ืœื•ืœื”. ื‘ืžื”ื“ื•ืจื•ืช Wine ื•ื”ื™ืฆื™ื‘ื•ืช ืฉืœ Proton, ืชืžื™ื›ืช NGX ืขื“ื™ื™ืŸ ืœื ื™ื•ืฉืžื”, ืืš ืฉื™ื ื•ื™ื™ื ืœืชืžื™ื›ื” ื‘ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ื–ื• ื›ื‘ืจ ื”ื—ืœื• ืœื”ื™ื›ืœืœ ื‘ืขื ืฃ Proton Experimental.

  • ื”ื•ืกืจื• ืžื’ื‘ืœื•ืช ืขืœ ืžืกืคืจ ื”ืงืฉืจื™ OpenGL ื‘ื•-ื–ืžื ื™ืช, ืืฉืจ ื›ืขืช ืžื•ื’ื‘ืœื™ื ืจืง ืขืœ ื™ื“ื™ ื’ื•ื“ืœ ื”ื–ื™ื›ืจื•ืŸ ื”ื–ืžื™ืŸ.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ื‘ื˜ื›ื ื•ืœื•ื’ื™ื™ืช PRIME ืœื”ื•ืจื“ืช ืคืขื•ืœื•ืช ืจื™ื ื“ื•ืจ ืœ-GPUs ืื—ืจื™ื (PRIME Display Offload) ื‘ืชืฆื•ืจื•ืช ืฉื‘ื”ืŸ ืžืขื‘ื“ื™ ื”ืžืงื•ืจ ื•ื”-GPUs ื”ื™ืขื“ ืžืขื•ื‘ื“ื™ื ืขืœ ื™ื“ื™ ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ NVIDIA, ื•ื›ืŸ ื›ืืฉืจ ื”-GPU ื”ืžืงื•ืจ ืžืขื•ื‘ื“ ืขืœ ื™ื“ื™ ืžื ื”ืœ ื”ื”ืชืงืŸ ืฉืœ AMDGPU.
  • ื ื•ืกืคื” ืชืžื™ื›ื” ืขื‘ื•ืจ ื”ืจื—ื‘ื•ืช Vulkan ื—ื“ืฉื•ืช: VK_EXT_global_priority (VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT, ืžืืคืฉืจืช ืฉื™ืžื•ืฉ ื‘ื”ืงืจื ื” ืžื—ื“ืฉ ืืกื™ื ื›ืจื•ื ื™ืช ื‘-SteamVR), VK_EXT_global_priority_query, VK_EXT_provoking_vertex, VK_EXT_EXT_extabled, VK_EXT_extabled, VK_EXT_extable K_ EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_2plane_2_formats, VK_NV_inherited_viewport_scissor.
  • ืฉื™ืžื•ืฉ ื‘ืžืืคื™ื™ื ื™ื ื’ืœื•ื‘ืœื™ื™ื ืฉืœ Vulkan ืžืœื‘ื“ VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT ื“ื•ืจืฉ ื›ืขืช ื’ื™ืฉืช ืฉื•ืจืฉ ืื• ื”ืจืฉืื•ืช CAP_SYS_NICE.
  • ื ื•ืกืฃ ืžื•ื“ื•ืœ ืœื™ื‘ื” ื—ื“ืฉ nvidia-peermem.ko ื”ืžืืคืฉืจ ืœื”ืฉืชืžืฉ ื‘-RDMA ืœื’ื™ืฉื” ื™ืฉื™ืจื” ืœื–ื™ื›ืจื•ืŸ NVIDIA GPU ืขืœ ื™ื“ื™ ื”ืชืงื ื™ ืฆื“ ืฉืœื™ืฉื™ ื›ื’ื•ืŸ Mellanox InfiniBand HCA (Host Channel Adapters) ืžื‘ืœื™ ืœื”ืขืชื™ืง ืืช ื”ื ืชื•ื ื™ื ืœื–ื™ื›ืจื•ืŸ ื”ืžืขืจื›ืช.
  • ื›ื‘ืจื™ืจืช ืžื—ื“ืœ, ืืชื—ื•ืœ SLI ืžื•ืคืขืœ ื‘ืขืช ืฉื™ืžื•ืฉ ื‘ืžืขื‘ื“ื™ GPU ืขื ื›ืžื•ื™ื•ืช ืฉื•ื ื•ืช ืฉืœ ื–ื™ื›ืจื•ืŸ ื•ื™ื“ืื•.
  • nvidia-settings ื•-NV-CONTROL ืžืกืคืงื™ื ื›ืœื™ ื ื™ื”ื•ืœ ืงืจื™ืจื™ื ื›ื‘ืจื™ืจืช ืžื—ื“ืœ ืขื‘ื•ืจ ืœื•ื—ื•ืช ื”ืชื•ืžื›ื™ื ื‘ื‘ืงืจืช ืชื•ื›ื ื”.
  • ื”ืงื•ืฉื—ื” gsp.bin ื›ืœื•ืœื”, ื”ืžืฉืžืฉืช ืœื”ืขื‘ืจืช ืืชื—ื•ืœ ื•ืฉืœื™ื˜ื” ื‘-GPU ืœืฆื“ ืฉื‘ื‘ GPU System Processor (GSP).

ื‘ืžืงื‘ื™ืœ, ื‘ื›ื ืก ืžืคืชื—ื™ ื”ืžืฉื—ืงื™ื, NVIDIA ื”ื›ืจื™ื–ื” ืขืœ ืงื•ื“ ื”ืžืงื•ืจ ื”ืคืชื•ื— ืฉืœ ืขืจื›ืช ื”ื›ืœื™ื RTXMU (RTX Memory Utility) SDK ืชื—ืช ืจื™ืฉื™ื•ืŸ MIT, ื”ืžืืคืฉืจืช ืฉื™ืžื•ืฉ ื‘ื“ื—ื™ืกื” ื•ืชืช-ื—ืœื•ืงื” ืฉืœ ืžืื’ืจื™ BLAS (ืžื‘ื ื™ ื”ืืฆื” ื‘ืจืžื” ื”ืชื—ืชื•ื ื”) ื›ื“ื™ ืœื”ืคื—ื™ืช ื‘ืื•ืคืŸ ืžืฉืžืขื•ืชื™ ืืช ืฆืจื™ื›ืช ื–ื™ื›ืจื•ืŸ ื”ื•ื•ื™ื“ืื•. ื”ื“ื—ื™ืกื” ืžืืคืฉืจืช ืœื”ืคื—ื™ืช ืืช ืฆืจื™ื›ืช ื”ื–ื™ื›ืจื•ืŸ ื”ื›ื•ืœืœืช ืฉืœ BLAS ื‘-50%, ื•ื”ืคืฆืช ืžืฉื ื” ืžืฉืคืจืช ืืช ื”ื™ืขื™ืœื•ืช ืฉืœ ืื—ืกื•ืŸ ืžืื’ืจ ืขืœ ื™ื“ื™ ืฉื™ืœื•ื‘ ืฉืœ ืžืกืคืจ ืžืื’ืจื™ื ืงื˜ื ื™ื ืœื“ืคื™ื ื‘ื’ื•ื“ืœ 64 KB ืื• 4 MB.

NVIDIA ืคืจืกืžื” ืžื ื”ืœ ื”ืชืงืŸ 470.57.02, RTXMU ื‘ืงื•ื“ ืคืชื•ื— ื•ื”ื•ืกื™ืคื” ืชืžื™ื›ื” ื‘ืœื™ื ื•ืงืก ืœ- RTX SDK

NVIDIA ื’ื ืงื•ื“ ืคืชื•ื— ืขื‘ื•ืจ ืกืคืจื™ื™ืช NVRHI (NVIDIA Rendering Hardware Interface) ื•ืžืกื’ืจืช ื”ื“ื•ื ืื˜ ืชื—ืช ืจื™ืฉื™ื•ืŸ MIT. NVRHI ื”ื™ื ืฉื›ื‘ื” ืžื•ืคืฉื˜ืช ื”ืคื•ืขืœืช ืขืœ ื’ื‘ื™ ืžืžืฉืงื™ API ื’ืจืคื™ื™ื ืฉื•ื ื™ื (Direct3D 11, Direct3D 12, Vulkan 1.2) ื‘-Windows ื•-Linux. ื“ื•ื ืื˜ ืžืกืคืงืช ืกื˜ ืฉืœ ืจื›ื™ื‘ื™ื ื•ืฉืœื‘ื™ ืจื™ื ื“ื•ืจ ืžื•ื‘ื ื™ื ืžืจืืฉ ืœื™ืฆื™ืจืช ืื‘ ื˜ื™ืคื•ืก ืฉืœ ืžืขืจื›ื•ืช ืจื™ื ื“ื•ืจ ื‘ื–ืžืŸ ืืžืช.

ื‘ื ื•ืกืฃ, NVIDIA ืกื™ืคืงื” ืชืžื™ื›ื” ืœืืจื›ื™ื˜ืงื˜ื•ืจืช Linux ื•-ARM ื‘-SDK: DLSS (Deep Learning Super Sampling, ืงื ื” ืžื™ื“ื” ืžืฆื™ืื•ืชื™ ืฉืœ ืชืžื•ื ื” ื‘ืืžืฆืขื•ืช ืฉื™ื˜ื•ืช ืœืžื™ื“ืช ืžื›ื•ื ื”), RTXDI (RTX Direct Illumination, ืชืื•ืจื” ื“ื™ื ืžื™ืช), RTXGI (RTX Global Illumination, ืฉื—ื–ื•ืจ ืฉืœ ื”ืฉืชืงืคื•ืช ืื•ืจ ), NRD (NVIDIA Optix AI-Acceleration Denoiser, ื‘ืืžืฆืขื•ืช ืœืžื™ื“ืช ืžื›ื•ื ื” ื›ื“ื™ ืœื”ืื™ืฅ ืขื™ื‘ื•ื“ ืชืžื•ื ื” ืžืฆื™ืื•ืชื™).

ืžืงื•ืจ: OpenNet.ru

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